These sort of things are certainly enforceable (for particular games) should
players want it. Grudge games they are probably best for.
Clint
···
For one game it might say:
No victory by the One Ring
Team concession my majority vote
Neutrals may not declare after turn 15
All character and location names must attempt to be Tolkienesque
(And before someone comments, pre-game agreements are gentleman's
agreements. It is not feasible for them to be enforceable. Just don't
play again with someone who lets you down)
> I do NOT agree you should disallow similar names. Tolkien has reams of
> similar names eg: Earendil, Earendur, Earnil; Elros, Elrond, Elrohir;
> Elfhelm, Elfhild, Elfstan, Elfstone. This follows Old English
historical
> precedent eg: Wulfstan, Wulfnoth, Wulfrith, Wulfred; and Norse:
Thorstein,
> Thorgerd, Thora, etc. Even GSI have Uvatha and Ovatha, Eoder and Eomer.
>
> What possible justification can there be for stopping players naming
> characters on similar lines?
What about one letter differences in names? For the purpose that I have
defined in earlier emails? The names above are quite different
Clint
RD: GSI use Uvatha and Ovatha, Eoder and Eomer, which are differences of
only one letter. So you have a precedent. If GSI do it why can't players?
Richard.
···
----- Original Message -----
From: "Middle Earth PBM Games" <me@MiddleEarthGames.com>
To: <mepbmlist@yahoogroups.com>
Sent: Tuesday, March 06, 2001 12:18 AM
Subject: Re: [mepbmlist] Names
> What about one letter differences in names? For the purpose that I have
> defined in earlier emails? The names above are quite different
>
> Clint
RD: GSI use Uvatha and Ovatha, Eoder and Eomer, which are differences of
only one letter. So you have a precedent. If GSI do it why can't
players?
Done Uvatha and Ovatha before. Eoder and Eomer are different in that they
are famous characters but I agree they do fit the mold of single change
characters. One exception does not a rule make.
Clint
Gothmog,
Gorthog
there are more, but I'm not in a mood to send the character list
through the spreadsheet to get it in order...
there's Ohtar and Din Ohtar... Elrond and Elrohir
similar names are part of the game
--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:
> > What about one letter differences in names? For the purpose
that I have
> > defined in earlier emails? The names above are quite different
> >
> > Clint
>
> RD: GSI use Uvatha and Ovatha, Eoder and Eomer, which are
differences of
> only one letter. So you have a precedent. If GSI do it why can't
players?
Done Uvatha and Ovatha before. Eoder and Eomer are different in
that they
are famous characters but I agree they do fit the mold of single
change
···
characters. One exception does not a rule make.
Clint
Gothmog,
Gorthog
Big difference
there's Ohtar and Din Ohtar... Elrond and Elrohir
Same here - these are different enough to be able to tell apart.
similar names are part of the game
I give in, I concede defeat, I bow etc.
Clint
Middle Earth PBM Games wrote:
there's Ohtar and Din Ohtar... Elrond and Elrohir
Same here - these are different enough to be able to tell apart.
Clint, if you don't like lillian as a name, then how on earth can you say
that "elroh" and "elron" are different enough to tell apart??? The only
difference in lowercase print is one little ascender...
I've opened my own private sweepstake to guess how many players try to call
a new character lillisomething over the next few weeks. 
Gavin
Clint, if you don't like lillian as a name, then how on earth can you say
that "elroh" and "elron" are different enough to tell apart??? The only
difference in lowercase print is one little ascender...
Because the way the fonts are used there is a big difference. Elroh and
Elron have additional letters which are easier to spot the difference.
I've opened my own private sweepstake to guess how many players try to
call
a new character lillisomething over the next few weeks. 
Not allowed. Shame we can't discuss such things without players trying to
abuse it. 
Clint
···
Why not give characters a # as well as a name the characters # is his id
No confusion
paul
···
-----Original Message-----
From: Middle Earth PBM Games [mailto:me@MiddleEarthGames.com]
Sent: 08 March 2001 09:35
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: Names
Gothmog,
Gorthog
Big difference
there's Ohtar and Din Ohtar... Elrond and Elrohir
Same here - these are different enough to be able to tell apart.
similar names are part of the game
I give in, I concede defeat, I bow etc.
Clint
Middle Earth PBM List - Middle Earth and Harlequin Games
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> > What about one letter differences in names? For the purpose that I
have
> > defined in earlier emails? The names above are quite different
> >
> > Clint
>
> RD: GSI use Uvatha and Ovatha, Eoder and Eomer, which are differences
of
> only one letter. So you have a precedent. If GSI do it why can't
players?
Done Uvatha and Ovatha before. Eoder and Eomer are different in that they
are famous characters but I agree they do fit the mold of single change
characters. One exception does not a rule make.
Clint
RD: it's two exceptions. Anyway, here's a few more from Tolkien:
Baldor, Aldor (Eothaid)
Huor, Tuor (Third House of the Edain)
Argeleb, Arveleg (Line of Isildur)
Firiel, Miriel (no connection)
Haldad, Haldar, Haldan (the Haladin)
Marach, Malach; Imlach, Amlach; Hurin, Turin (Third House of the Edain)
Bereg, Beren (First House of the Edain)
Bain, Nain, Dain; Fili, Kili; Ori, Nori, Dori; Bifur, Bofur (Dwarves)
Note I don't personally resort to one-letter changes, but I defend the right
of less imaginative players to do so.
Richard.
···
----- Original Message -----
From: "Middle Earth PBM Games" <me@MiddleEarthGames.com>
To: <mepbmlist@yahoogroups.com>
Sent: Wednesday, March 07, 2001 11:02 PM
Subject: Re: [mepbmlist] Names
Middle Earth PBM Games wrote:
>> there's Ohtar and Din Ohtar... Elrond and Elrohir
>
> Same here - these are different enough to be able to tell apart.
Clint, if you don't like lillian as a name, then how on earth can you say
that "elroh" and "elron" are different enough to tell apart??? The only
difference in lowercase print is one little ascender...
I've opened my own private sweepstake to guess how many players try to
call
a new character lillisomething over the next few weeks. 
Gavin
RD: It's not just the first 5 digits that matter, altho that's all the
program uses. If you get a scout or rumour the difference between Elrohir
and Elrond is very obvious. But if your unimaginative opponent is using
Elrond, Elrand, Elrund, Elromd, Erlond etc., you need to be alert!
Opponents changing one letter has never yet caught me out, one reason I have
no objection to them doing it!
Richard.
RD: Terrible idea. The fewer numbers that appear in the game, the better.
Names create the illusion that players are dealing with people and places.
Of course we all know the game works by number-crunching, but the more this
aspect can be hidden, the better.
I advocate the opposite to Paul: I'd take away artifacts' numbers so that
players had to call them by their proper names. I mean, the Staff of
Lightning has a certain ring to it. It sounds so much better than artifact
123.
I'd also like to see pops referred to by name rather than by number. Once
again, pop names are so much more evocative than hex numbers.
Richard.
PS giving characters a number as well as a name would actually INCREASE
confusion - what happens when a player slips up and gives a name that
doesn't match the number? This already happens with the order codes.
···
----- Original Message -----
From: "pbrob" <pbrob@supanet.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, March 08, 2001 1:33 PM
Subject: RE: [mepbmlist] Re: Names
Why not give characters a # as well as a name the characters # is his id
No confusion
paul