Circle of Wraith against Will

Free People of Middle Earth rejoice! The initial thrusts of the DS in the plains of Rhovannion and Mirkwood have been interecepted and the destruction of their forces is forthcoming. Alas, the news isn’t as good in the NW where a sneak raid by Dunlending cavalary has been met with overwhelming force. Fear not, they shall give good account before perishing at the hands of Rhudar.

In other news, it seems there is a DS agent convention at 2730…shall the army under Celdrahil fall to assassins (after it completes its destruction of Methir or shall it live to fight another day? Alas, the DS will have no such options of vengeance when Sukh Akor, An Sakal, and Caras Tolfals become smoking ruins this turn.

Will, Scribe for Elrond.

Hi there Will,
you might get some ground at Harad-territories.
… and?

What’s about Gondor?

Have Fun!

Gixxx

Hiya Will. A great set of moves, I’m impressed :smiley: There’s no competing with that amount of pressure on Harad - well done! Time for the DS to batten down the hatches and wait for the coming night. The period up to turn 10 now is going to be hugely interesting. Can’t wait to see how this unusual theatre by theatre shake down is going to work out. Again - well done. I don’t mind taking the beating it’s who gives the last beating that matters :-). Cheers Winsten Wun Toof

Time for an update. Turn 3 has just run and the battle lines are very interesting. The Freep have thrown the kitchen sink at Angmar/Rhu and the Harad.

In the NW, the entire usual cohort has joined in with the inclusion of all the Duns forces. To date there’s very little damage, with only 2109 going down so far.

The dwarf forces went to Mirkwood and it looks like Dol Guldur will fall this turn. Otherwise Mirkwood is pretty much intact so far for the DS. A lot of battles have been fought, and the DS coming within a whisker of causing damage as in 2711, but a fine run thing for the freep. An unlucky turn’s results last turn with 3 DS commanders captured including Ashdurbuk zalg (and his toy - groan), and Erennis dying all over Celdrahil and losing all the LR agent arties (there’s no noise humanly possible that describes that anguish, but bananas in blenders might go some way to set the scene :slight_smile:

In Harondor EVERYTHING that could get there for the freep has attacked Harad including a couple NG forces and the fleet. A single MT has gone down in the south, and only a single MT still stands in the north, but reinforcements are on the way…

The Eo has lost two cav forces, and two will likely try their hands at DG this turn, so the startups are whittling.

On the SoR it looks like a major clash is brewing around the Northy backup.

The freep spell generation is reportedly not going well, and the DS agent game is going even worse :slight_smile:

With a game start at the very beginning of winter there’s more complexities in the mix.

All in all, a very odd game going by normal challenge standards. The outcome in the far south and NW will be closely watched and hotly debated :slight_smile:

Cheers

Winsten Wun Town

Okay I’ve stopped grizzling about turn 4 results so I’ll give the run down. The attack in the far south has ground down now, with most of the harbours removed. The last attacking force has been intercepted away from our towns, and the march to attack Harad has significantly extended. A gathering of Freep forces at 2732 was thwarted by the arrival of CL forces (now that is another startup case of awful awful luck) leaving just one fortified pop thwarting their decimation of the north. The freep will struggle now to end the N.Harad and take the fight to S.Harad. Whatever has gone before, the coming turns and equalisation of forces leaves Harad a cauldron of desperate actions and reviving DS fortunes…

In the NW a hideous brawl has opened with more freep icons than I think I have ever seen in my life. There’s been consistent and effective blocks going in, but overwhelming numbers of freep icons and force hitting the defenders. With Dol Guldur burning this turn and forces closing on Gob Gate no doubt, the Rhu needs to shake a leg…

on the Sea of Rhun another major battle as the combined LR and BS forces hit a range of freep reinforcements. Only turn results will show how this one is to go.

Otherwise Mordor remains unmolested with the Ithil region threatened and in the hands of the FK, turn 4 has run, and the next turn should be the last of winter. That’s all good to the DS.

The fights on all theatres outside Mordor have been desperate and have attracted every last Freep army. Will the gambit of destroying all externals and forcing the DS into Mordor with it’s limited backup MT’s work? Can it be done quick enough?

On the character front, no luck to the DS with Erennis dying previously to Celdrahil and losing all the LR agent arties. RoW and RoC started firmly in the NW with the freep throwing huge character assets at it. They would certainly be feeling good about cleaning up agent arties.

Also a bit of bad luck for the WK and good planning for Will has seen the WK comm arties fall into their hands and a range of WK comms killed.

However not quite balancing the books, but Vinyaran’s army destroyed in S.Harad grounding the fleet, so the NG is for the time being landlocked, and Vinyaran captured.

Whatever comes next, it’s been bloodthirsty to the nth degree, a true confirmation of the strengths, determination and might that few players can muster above the 12 man team. I think barring any unfortunate disasters, mistakes, and eliminations, the game promises to be a hard fought, high volatility affair.

Well done to Will so far for playing such a good hand, with dragons making their entry now, and the inevitable move towards character improvement, the next half a dozen turn are extremely important to his fortunes…

Hi all - just a quick note. If you want to make a comment or ask a question, or I dunno, come out of the closet and tell us that you’ve always dreamed of dancing for tips, feel free to drop a line in here. Will, Gixxx and I are in private contact as well so we get a lot of business of the day done there. Mainly here we’re making public comment and update on what for Gixxx and I is a new way of playing (ie 2 players with 6 nations apiece). Will has been doing it longer, and there’s so many interesting parts to the game not experienced before. Anyway unlike other forums, if you want to peg a comment on, feel free.
Cheers
Rob

… and?

Isn’t it always the same with the large/huge Freps-starting-armies?-

Not all of the Mordor-armies were used so far.
Time to move some huge armies!

Have Fun!

Gixxx

Hi there Rob,
not so really a new way!

I’ve taken a look on the things I’ve got.
That’s the the job of a team-captain.-

Anyway, it’s really easy to coordinate things.
Compared to a 12v12-grudge with 12 players involved, I must say I prefer the 2v1.

Have Fun!

Gixxx

2 is almost 2 many…Will’s got it right, ABsolutely noone to blame when things fall to schiht…as they often do… :wink:

Hi there Brad,
good point … and I really could do so …

… but I won’t!

Rob is doing a good job, I’m doing mine.-

You know Rob and me a bit and you know how we’re doing our ME-jobs.
We both were captains and checked a lot of orders. … but we’re playing this for Fun!

Have Fun!

Gixxx

:slight_smile: it would be easier playing as a team of 1, but apart from a bit of grizzling (mostly from me as I sit on the front line and enjoy the best of Will’s concentrated attentions - I slap him but he wont take “No” for an answer :smiley: everything is working fine. I tend to think that if we were playing 2 or 3 or 4, we wouldn’t be pushed as hard as we are by Will’s 1, so there’s probably a little pressure accordingly, but I’m happy with the 2 player thing, sharing toys is not a bad thing :eek: There’d be a few players you’d be happy to play with Brad… and some of them might not find you such a pain either :smiley: (hee hee) I highly recommend the format. Against a good opponent, the pressure is on, but the prospect of the win is most attractive :slight_smile: This will be a long drawn out battle if I don’t %$#@ up and economically eliminate myself :), but no doubt when there’s ought but cockroaches left on our version of middle earth, Will, Gixxx and I will emerge from our bunkers with our little tin pot helmets badly dented and look for new opponents - might be worth a try :slight_smile:

Played 2 of us vs Clint a few years back. Excellent game and lots of silly stuff you’d never get away with, even if you had a group of 6 tight players… I expect to be reading about this one for a while gents. All the best to both sides, if we’re still here in a year, hell, it’s only turn 30 or so then, wot?

Lots of players I like to play with, sigh, I’m the problem - they don’t want to play with me~! :eek:

Not really,
if the nomads will start a new game I’ll play a nation.-

… and if you need to join us in this game, that shouldn’t be a problem.

Have Fun!

Gixxx

… I agree with most of it.

… but next time I’ll take the real fights!

Have Fun!

Gixxx

… so the game is ending!

Two of the three aren’t convinced by the new format.
One of them (Freps) is throwing the towel.

Why?

Now it starts to get interesting!

The Mordor-nations got some toys to play with and their armies are close to the Eoplex to take it.

… the game is starting to suck!

Grrr!

Gixxx

Gixxx. I don’t think that’s quite fair. Will is in a very good position, and we have a good position too. The game was set for a good long struggle. Both Will and I are dogged by awful luck, phantoms in the new code, or angry gods I don’t know, but I’ve never seen so much go awry. One or two events yes, but it’s so consistently bad in certain aspects of the game (The freep cannot get a LA to save themselves, every artifact of note bar Tinculin squarely in the NW, Wk losing PC with 2 to 1 odds in favour plus 3 comms captured in combat (that amounts to more comms captured in losing combats than got away), that’s enough to floor the WK. Not to mention the overactive encounters. I’m with Will, the player interaction in the game is excellent, second to none, but the workings of the game have hammered Will and I, and I seem to be spending 48 hours gritting my teeth and growling at the world for aspects of the game that simply amount to ‘luck’ (or a strict and merciless shortage of it). Game 53 is not the game I am used to, and I don’t like it. Like Will I’d be happy to run a new game under the old format, but I’m not interested in anything that resembles game 53 either. Luck has overtaken smart planning as the main driver of results.

Cheers

Rob

Well game 53 draws to a close after only 5 turns. The setup was hugely entertaining with the Freep throwing everything at the NW, Mirkwood and Harondor, leaving Mordor unmolested. Mordor for it’s part moved out to knock out any threats at the back door (which really left everyone happy :slight_smile: and the FK threatened all of Ithil away.

Harondor had a MT left in the north, and an MT taken out in the south. The harbours were all due to go down. Will was about to land another 8000 troops in Harondor, but get a surprise in the process finding the MA bridge back up and 10,000 angry greenskins armed with all sorts of toys and implements of pain - smashing up the Gondors (bad time to leave town to look at new southern acquisitions :smiley:

The NW had lost 1806, but had dragons moving in including one to fry the botherers at Goblin Gate. Dragons abounded as did better level emmies so I’m sure we could have dragged that one out too.

All in all, a great attack run from Will, and huge numbers of armies, countered mostly by annoying blocking moves from the DS :slight_smile: That could have dragged out more than Will acknowledges :slight_smile:

In the character game, this is where it largely went awry for all. Will couldn’t get a LA much less a LAT. He did just enough to swamp the areas with characters. However to even it up, everything that was anything started in the NW so we couldn’t free up characters to chase it being so deep in freep armies.

So generally good, very agressive moves, but annoying game issues. I’m with Will, though this was a great game in the making, too many questions and too much aggravation hanging over the code. Like Will I’ll forgive an occurence or two, but such persistent bad luck is statistically unlikely.

Cheers

Rob

Um, while testing new code, isn’t the company running a parallel game on the old tried and true code…? Compare the results, etc…? Can’t they switch you over…???

Hi Brad. No it wouldn’t work even if they did have one. There are problems with the code that are known which we don’t mind fixing, eg often the encounters are not coming up for the character. We had one where Celedhring never got an encounter, and refused challenge, and was still killed. By nothing apparently :slight_smile: When it was worked through the problem was identified, there was a roll off and the toy placed in his hands.

The problem more lies in what Rob at Harley feels is just bad chance, and what Will and I think is something flawed. The difference in opinion being ownership I suppose :smiley: You can see the issues above, but so saying, there are turns upon turns of those issues consistent, and painful, that have shaped the entire game. You can’t undo them, and when we get to the end of the game there’s going to be the niggling doubt, how much were the results dictated by superior play, and how much by terrible and questionable code?

Maybe it was just a truly unlucky game. Maybe those lucky 13’s just kept coming up. I don’t know. What I do know is that once a particular line of bad luck set in, it just kept coming up time and time again. It seemed to defy odds. Gixxx said he had a previous new format game and it wasn’t bad. I think we may have bought a lemon and only Gixxx liked the taste of it :slight_smile:

Just rambling now, but the course of luck basically punched a hole straight through the WK in particular. 4 comms wiped out according to ME’s really bad (but random) luck. You can see where it goes…

Cheers

Rob