Christopher wrote:
I think limiting newbies in any way is silly. No one nation is
crucial to a victory (e.g., neutrals). Again, again, and again I
hear the argument that this is a team game. If so, why limit anyone
in playing a particular nation?
Chris, if you build a baseball team out of all all-stars, and have me pitching, the team is going to lose, no matter what. If you build an american football team out of Pro Bowlers, with me as quarterback, that team will lose. Same goes for soccer with me as goalie.
On the other hand, a team of all-stars, with me in left field, might have a chance, as long as I bat last.
My point: just because it's a team game, doesn't make all nations equal. Some are more important than others, and those nations need to be played by someone who's at least seen someone else play it, hopefully well.
No doubt about it, MEPBM is a complex game. Some newbies find that
complexity alluring. Some newbies might like the challenge of
playing a nation that is considered "critical" to the team. How
among you are going to tell them that sorry you cannot play that
position because you have only played x games, and are not
experienced enough? Or wait, will you simply do so behind the
scenes - sort of a star chamber of days ago?
Star Chamber, no. No one's getting gunned down in the street. There's nothing wrong with allocating positions based on a modicum of skill and experience. I don't see what's wrong with telling someone that this nation is likely over their head for the moment.
As a consumer I believe the consumer should decide what positions
they should play. Not an ad hoc committee of veteran players,
company hacks (no offense Clint), and vocal minority.
You, however, are not the only consumer. Clint's whole point in this is to balance his economic base between new players who want certain nations, and old players who want to have a fighting chance in their games.
Personally, I would probably be less likely to play ME if I felt that Clint was doling out nations willy-nilly. There's no worse feeling than not having your fate in your hands. One of the most frustrating games I've played was a 2950 game where the Sinda/North Gondor player refused to communicate with anyone, by any means. His Sinda got taken out on turn 3 (yep, 3), and North Gondor was overrun by DS by turn 10. Having a new player is a critical position is just as bad: you either do their turns for them, or you lose. That's a frustrating place to be for both players.
jason
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Jason Bennett, jasonab@acm.org
E pur si muove!