When you guys asked Clint if we were using OBN, he replied no. Perhaps he said no because he was looking for specific rules offenses and what he saw was the CL had high reserves, but none of the “written rule” or “spirit” of the rule was violated.
Please everyone calm down. In this particular game I checked for the breaking of the rule - that gold was being transferred to create an OBN situation. I found no such transgression.
HOWEVER, and this is the sticking point here, the original ruling was entirely to try and counter the situation of an unfair advantage that has skewed the game in favour of the DS. It’s removed a large element of economic development (the DS’s major weakness). That’s not a good mechanism in my book. (Similarly if FP also found a bug, ie an undesigned element of the game I would look to take action there as well.)
In this case the first set of rulings were not good enough. I thought that they were, and from what I could tell that was broadly supported. Now that it’s come up again then I’m getting that sorted.
It’s nothing to do with cheating, or spirt of the game. Different players see the game differently, that’s always going to be the case. There’s no point in trying to convince others that your viewpoint is correct, because it’s what you find entertaining and rewarding within the game.
Does that make sense? So one players “spirit of the rules being broken” is another persons “taking advantage of a game mechanism appropriately”. Clearly here one team thinks one system, the other another. That’s okay to have those differences. I’d like to move on from that point if possible. BUT, in order to create a fair game where DS v FP is around 50/50 (and I reckon it swings it more like 60-75% in favour of the DS, and can show with OBN games where that has been going in that direction) then I have to remove the OBN elements. I do not want, and have not seen any arguments that convince me otherwise (with 20 months of debate, and emails and questions), OBN (OMN or quasi-OBN) in the game.
I DO want a strategic game, where economic development has to be off-set against other factors, where strategies can be developed and effectively countered and those counters countered etc. That makes for an exciting game and I think that that is what you guys want as well. Eg running a 100% tax rate is strong but has many weaknesses, going for 4 Ems for DS at game start has strengths and weaknesses. Pushing the gold levels up of a single nation in order to kick off an element of the code that is wrongly coded has very few disadvantages and so needs to be addressed and changes the balance of the game to remove an element of that competition that makes the game so great.
I’ve seen this lots of time before in all the games I’ve run and seen. An example is KJCs persistant star-game. Even now after 15 years the game is being updated and improved when an unbeatable strategy has been developed. I’ve seen it in more modern games such as Star-craft etc where even despite lots of testing, there are elements of the game that are not balanced and so need tweaking and so on and so updates are brought out.
Luckily enough for us the game is both very robust and there is a simple enough solution where the DS still can do market manipulation with a cost to be made for that so that a strategic choice can be made and responded to. I think that because of the strength of the game, where there are so few bugs, so few things which catch people off guard that we’re all un-used to it. Just take a step back, look at it from outside the games you are in and ask what would make the best game to play, ie what game would YOU want to play and how would you go about modifying and fixing things where it is necessary and where to leave it as it stands?
So remember, we’re all people, we all have feelings and try to put yourselves in the other player’s shoes here and understand why they’re feeling annoyed whether that be game DS or FP, 1650 or 1000, 2950 or whatever.
Clint