As a member of the Gunship game <censored>, I must only say: Cry <censored> and slip the <censored> of <censored>! The <censored> will wreck his/her/theirs/its revenge/retribution/vengance/holy spirits upon the people/orcs/dwaves/elves/whatever who dare to oppose the <censored> <censored>!
Clint, not sure on the turn, it was fairly early on. I was heading for the towns on the coast of Cardolan with a Rhudaur army. Doesnt matter really. It was probably about a turn or two before the Sinda marines showed up and spoiled my party. I had the graveyard encounter the turn before and ended up with a handful of Mithril weapons that I never managed to use!!
Yeh it was a shock to see your armies in the heartland of Cardoplex - tooks turns to clear up the mess. Luckily enough I expected something cunning and underhand - well maybe…
I haven’t played in a gb game yet although I just signed up for one…the thought that comes to mind about player communication to me is that is the work of emissaries…an order could be made to pick up a message in your capital<limited to a certain number of words> then that emissary would have to take it to the capital you want the message delivered to and use a deliver message order…naturally this message would have to be written at the time of pickup and may be obsolete by the time it reaches the intended target…not sure how practical this would be as far as the game masters are concerned
Not very practical for us I am afraid. We tried limited diplomacy GB games but over half the players don’t bother sending diplos each turn - basically players who post here are keen enough (or enough time) to chat and the others don’t particularly want to chat just want to play the game. It’s a generalisation and like all such not 100% correct but pretty close.
I have a question on what constitutes an unknown character…if you have identified the character as belonging to an enemy nation say ten turns ago…can you safely assume that it is still an enemy charater and take action against it even if it isn’t at a friendly pop center or do you have to actually identify it the turn before the offensive action? <probably a dumb question but I like asking those the best> also starting characters…can we assume we know who they belong to?
Note we just need one more player to fill the game. Get in touch with your list of nations. Almost definitely filled by the end of the w/end and very likely tomorrow…
With so much discussion about what is and what isn’t allowed within the gunboat game, Clint, will you / can you put out a rulesheet with the start ups and a Q&A on all clarrifications.
GB 229 ran today! Some ups and some downs. Good game to all. Just a friendly reminder for all to abide by the no-communico rules. If you talk with teammates about the game you are not only unsportsmanlike, you are scum.
And don’t even try telepathy, the long-distance charges are outrageous.
Gunboat is a game in which at the outset players make a pledge of honor not to ATTEMPT disallowed forms of communication. If you cannot make or maintain that pledge of honor, then please do not play Gunboat. There are plenty of other variants for you: Grudge, WOTR, team games, etc. that allow all the communication you wish.
That said, I have not encountered (or recognized) any acts in any of my games that violate that pledge.