Reckon not on the cut the price. Due to historical reasons we’re never going to get fully automated so that always means high over-heads in terms of staff etc. Also every time we reduce (and presently we’re subsidising the US Dollar turns enormously) the price we don’t particularly find any more players join the game.
Whether you pay $7.80 or $5.80 that’s not a big difference for the majority of players we’ve found. I don’t see we’d get more players - instead of players running 2(-3) nations they’d run 1(-2) nations and I find that burnout for 1wk games is a problem - especially in very tight Grudge games with lots of diplomacy et al. When we tried to get more players to play 1wk games it didn’t work, (we held back on some 2wk to help push it for example and did a big mailing to see if we could get interest - got upto half a game). Cutting cost might get the odd player or two, but I think the game would suffer in the long term in the form of cutting of staff, reduction of service etc as we’d not make any more money, but probably lose some, with a higher amount of work to run the game. There’s a certain level of burn-out play - so say we offered free games even there we’d see players not play 10 positions - they’d just get burnt out, so I’m worried about doing that with a too low price.
Even where there are games like UW where there is a discount for running multiple positions and as fast a turnaround as you’d like that hasn’t garnered the players into 1wk.
As to hands on - yep. I think it’s the best way to be. I try to be as unobtrustive (no really!) as I can be, but I’ve found that sometimes I need to assist the process.
One thing I’m looking at in future is a 1v1 game - bigger positions but reduced cost relatively. That will take some development to organise but I’ll keep you posted. I’ve got KS set-ups to look at (yeah!) and feedback the set-up routine so that we can start testing and that looks promising.
Clint