Open games, winning tickets etc

I think this comment is somewhat harsh. There are different levels of play (there always has been) and some teams gel together better than others. I balance that as best I can but often there's little that can be done. Join with allies you trust if you can and choose a region of the game to focus on. Games that end early aren't such a problem - (as a player winning a game is nice, losing is annoying, but I'm ready for the next challenge), sometimes teams just get outplayed and that can be dazzling brilliance or less than dazzling brilliance for the other team. One change is that players do concede the game more quickly (on average) as they perceive when a game has been lost - how to change that perception is outside our remit really.

If you want sparkling communication join the Greek team - they write 500 emails a turn! If you want team-work join the GM team (less brilliance but lovely team-work but it won't be everyone's cup of tea!). If you want to be the best be the Aussies. If you want to play your own game and develop the nation in some level of team-work but also a format that enables you to control your own nation then the individual format is still the best.

Improving peoples play ability won't necessarily make games longer - it will just make players play better. That can include realising that a game is lost and conceding earlier than less experienced player (for example).

Making players more tenacious - well I'm not sure how to do that - nor am I sure it's best for the game in all situations. Having an agreement between two teams could work well but probably better for Grudge games. Having Veteran and other formats might work, I'm happy to try that for example if there's player support.

I think discussing this is very worthwhile and could bring in some great benefits.

Clint

···

OK, nobody would mind short games if they were short because of dazzling FP
military genius. Nobody that I've heard saying "I only (or from now on
I'll only) play grudge games" have been reacting that resolution due to
that kind of situation. We're talking about the increasingly common
experience of the deadly dull game, where a conclusion has come about due
to one team playing very poorly. The game I used as an example has just
ended on turn 8.

Not offering price breaks for multiple nations (particularly gunboat) doesn't make commercial sense either. I did not think commercial sense was a part of the debate. Besides, I am not suggesting barring these people from "open" games, just from a particular game only for people who are reliable. Is the goal to provide quality players with a quality game or is the goal to create an atmosphere that fosters better play from all players?

Jason Mele

···

----- Original Message -----
  From: Laurence G. Tilley
  To: mepbmlist@yahoogroups.com
  Sent: Friday, May 27, 2005 6:49 PM
  Subject: Re: [mepbmlist] RE: Open Games

  At 23:43 27/05/2005, Mele wrote:
  >Why not just track the players who prematurely drop positions and lock
  >them out of certain games? The reasonable players who legitimately
  >transfer positions or drop as a team (concede) will obviously not be
  >locked out. This should be easy enough.

  Because a system which appears obviously punitive does not make good
  commercial sense. One which more positively rewards good (or at least
  persistent) play, is more likely to be attractive.

  []
     Laurence G.Tilley http://www.lgtilley.freeserve.co.uk

  <http://www.buav.org/campaigns/primates/index.html>
  Zero Option - end the use of primates in research

  http://www.buav.org

  [Non-text portions of this message have been removed]

  Middle Earth PBM - hit reply to send to everyone
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[Non-text portions of this message have been removed]

Don's comment on the (sometimes) unsatisfactory bature of 'open' games is correct. Darrell's comment on the best coordinated team always winning is also correct. These perceptive comments are inter-related. There is a solution. Relatively easy and I know it worls because I have seen it work.

You decrease team coordination and increase the fog-of-war thusly:
One: Extract the mini-teams from the 'open' game. Instant reduction in coordination. These now have a separate category..
Two: Do not provisde everyone with each other's idenitity. Reduced communication and more uncertainty.

Sound familiar to anyone? That is how GSI ran their games. Of course since GSI allowed players to misrepresent themselves (page one last paragraph) it also allows predators (like myself) to stalk the jungle. I have already shocked and dismayed our noble GM a dozen or more times, what's one more?
Ed Mills

···

From: ME Games Ltd <me@MiddleEarthGames.com>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: Open Games
Date: Sat, 28 May 2005 14:34:21 -0700

I think this comment is somewhat harsh. There are different levels of play
(there always has been) and some teams gel together better than others. I
balance that as best I can but often there's little that can be done. Join
with allies you trust if you can and choose a region of the game to focus
on. Games that end early aren't such a problem - (as a player winning a
game is nice, losing is annoying, but I'm ready for the next challenge),
sometimes teams just get outplayed and that can be dazzling brilliance or
less than dazzling brilliance for the other team. One change is that
players do concede the game more quickly (on average) as they perceive when
a game has been lost - how to change that perception is outside our remit
really.

If you want sparkling communication join the Greek team - they write 500
emails a turn! If you want team-work join the GM team (less brilliance but
lovely team-work but it won't be everyone's cup of tea!). If you want to
be the best be the Aussies. If you want to play your own game and develop
the nation in some level of team-work but also a format that enables you to
control your own nation then the individual format is still the best.

Improving peoples play ability won't necessarily make games longer - it
will just make players play better. That can include realising that a game
is lost and conceding earlier than less experienced player (for example).

Making players more tenacious - well I'm not sure how to do that - nor am I
sure it's best for the game in all situations. Having an agreement between
two teams could work well but probably better for Grudge games. Having
Veteran and other formats might work, I'm happy to try that for example if
there's player support.

I think discussing this is very worthwhile and could bring in some great
benefits.

Clint

>OK, nobody would mind short games if they were short because of dazzling FP
>military genius. Nobody that I've heard saying "I only (or from now on
>I'll only) play grudge games" have been reacting that resolution due to
>that kind of situation. We're talking about the increasingly common
>experience of the deadly dull game, where a conclusion has come about due
>to one team playing very poorly. The game I used as an example has just
>ended on turn 8.

I agree with Ed on some points. The GSI Fog was rather fun at times. I more than once posed as another person or even another nation. In all honesty, I never used it for tactical reasons. It was more out of jest and just "messing with the minds" of my enemies. Like Ed, I felt this sort of subterfuge was "encouraged" by the wording of the rules and the attitudes of GSI. Hey, they warned you about it every game! :wink:

My funnest occasion of dual identity was my first game in which I played the WW. My friend signed up as the Khand (his 1st game, too) and he was attacked very early by the DS. I was young and inexperienced with the game and couldn't believe he was attacked in such a manner. I, with my stupid newbie big-mouth ways, had words with the DS over it. A couple turns later, I used another email address and "answered" the DS's initial response card to me in such a way they KNEW this "new" identity was the recipient of their 3x5 card. Pretty soon, they believed the initial WW they had spoken to was a phony and they had now contacted the true WW. I completely reestablished my neutrality with them. To what tactical advantage? None, really. It was "fun". I had a blast writing to them from BOTH my identities and seeing how they treated each one all the while knowing they were scratching their heads in paranoid bewilderment.

Hey, give me a break . . I was a teenager getting my giggles and puzzling my enemy. I soon broke the charade and told them. We even teamed up in several later games despite our rocky intros.

It was always fun sending out the 3x5 cards to all my allies and putting little "secret passwords" or some such on them so we could confirm identities. It was a blast seeing what "anonymous" cards one would receive each turn from their enemies (or were they enemies? :slight_smile: I received some really strange cards at times.

Yeah, Ed, you're not the only one who misses the "good old days" from time to time. Things change, though. I'm surprised we're all still here playing mepbm at all a decade later. Will we be here in 2015? I expect the game to be so advanced that it pays ME to watch IT play itself by then.

Russ

···

----- Original Message -----
  From: Ovatha Easterling
  To: mepbmlist@yahoogroups.com
  Sent: Sunday, June 05, 2005 5:55 PM
  Subject: Re: [mepbmlist] Re: Open Games

  Don's comment on the (sometimes) unsatisfactory bature of 'open' games is
  correct. Darrell's comment on the best coordinated team always winning is
  also correct. These perceptive comments are inter-related. There is a
  solution. Relatively easy and I know it worls because I have seen it work.

  You decrease team coordination and increase the fog-of-war thusly:
  One: Extract the mini-teams from the 'open' game. Instant reduction in
  coordination. These now have a separate category..
  Two: Do not provisde everyone with each other's idenitity. Reduced
  communication and more uncertainty.

  Sound familiar to anyone? That is how GSI ran their games. Of course since
  GSI allowed players to misrepresent themselves (page one last paragraph) it
  also allows predators (like myself) to stalk the jungle. I have already
  shocked and dismayed our noble GM a dozen or more times, what's one more?
  Ed Mills

  >From: ME Games Ltd <me@MiddleEarthGames.com>
  >Reply-To: mepbmlist@yahoogroups.com
  >To: mepbmlist@yahoogroups.com
  >Subject: Re: [mepbmlist] Re: Open Games
  >Date: Sat, 28 May 2005 14:34:21 -0700
  >
  >I think this comment is somewhat harsh. There are different levels of play
  >(there always has been) and some teams gel together better than others. I
  >balance that as best I can but often there's little that can be done. Join
  >with allies you trust if you can and choose a region of the game to focus
  >on. Games that end early aren't such a problem - (as a player winning a
  >game is nice, losing is annoying, but I'm ready for the next challenge),
  >sometimes teams just get outplayed and that can be dazzling brilliance or
  >less than dazzling brilliance for the other team. One change is that
  >players do concede the game more quickly (on average) as they perceive when
  >a game has been lost - how to change that perception is outside our remit
  >really.
  >
  >If you want sparkling communication join the Greek team - they write 500
  >emails a turn! If you want team-work join the GM team (less brilliance but
  >lovely team-work but it won't be everyone's cup of tea!). If you want to
  >be the best be the Aussies. If you want to play your own game and develop
  >the nation in some level of team-work but also a format that enables you to
  >control your own nation then the individual format is still the best.
  >
  >Improving peoples play ability won't necessarily make games longer - it
  >will just make players play better. That can include realising that a game
  >is lost and conceding earlier than less experienced player (for example).
  >
  >Making players more tenacious - well I'm not sure how to do that - nor am I
  >sure it's best for the game in all situations. Having an agreement between
  >two teams could work well but probably better for Grudge games. Having
  >Veteran and other formats might work, I'm happy to try that for example if
  >there's player support.
  >
  >I think discussing this is very worthwhile and could bring in some great
  >benefits.
  >
  >Clint
  >
  >
  > >OK, nobody would mind short games if they were short because of dazzling
  >FP
  > >military genius. Nobody that I've heard saying "I only (or from now on
  > >I'll only) play grudge games" have been reacting that resolution due to
  > >that kind of situation. We're talking about the increasingly common
  > >experience of the deadly dull game, where a conclusion has come about due
  > >to one team playing very poorly. The game I used as an example has just
  > >ended on turn 8.
  >
  >

  Middle Earth PBM - hit reply to send to everyone
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[Non-text portions of this message have been removed]

After switching from office 2000 to 2003, I know there is a catch to import xml files for automagic but forgot what it was.

I would appreciate if any kind soul would remind me what it is ;-).

Didier

Hey Didier --

On my machine I have to change the file extension to .txt from .xml -- I use the .txt copy of the file for Automagic while the .xml file works for Palantir. (I do it by double-clicking on the file, opening it in word or whatever, and then using "save as" to save it with the .txt extension instead of the .xml extension.)

-- Ernie III

···

-----Original Message-----
From: . XIII <xiii_bis@hotmail.com>
To: mepbmlist@yahoogroups.com
Sent: Mon, 06 Jun 2005 21:14:40 +0000
Subject: [mepbmlist] automagic and excel 2003

After switching from office 2000 to 2003, I know there is a catch to import
xml files for automagic but forgot what it was.

I would appreciate if any kind soul would remind me what it is ;-).

Didier

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Just click on it in Windows explorer...wait a second and click it again, you're in the Rename mode, his the left arrow 3 times, delete 3 times, "txt", then Enter 2 times, and repeat down your list of team xmls. Anyone who played video games growing up can rip through 12 or so quite quickly... :wink:

Brad

DrakaraGM@aol.com wrote:
Hey Didier --

On my machine I have to change the file extension to .txt from .xml -- I use the .txt copy of the file for Automagic while the .xml file works for Palantir. (I do it by double-clicking on the file, opening it in word or whatever, and then using "save as" to save it with the .txt extension instead of the .xml extension.)

-- Ernie III

···

-----Original Message-----
From: . XIII
To: mepbmlist@yahoogroups.com
Sent: Mon, 06 Jun 2005 21:14:40 +0000
Subject: [mepbmlist] automagic and excel 2003

After switching from office 2000 to 2003, I know there is a catch to import
xml files for automagic but forgot what it was.

I would appreciate if any kind soul would remind me what it is ;-).

Didier

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Or, for geeks:

Go to the directory with all your xml's, right click, select New -> Text Document. Call it rename.cmd
Right click your new rename.cmd and select edit. it'll open in notepad.
Type in
copy *.xml *.txt
exit
Click File, Save and then close file.
Run file
And in the word's of one of America's finest - Wallah!

On the geeky note - we need to start thinking about uploading our zipped turns to the site rather than the two files - this A. makes it quicker to download for the rest of the team and B. takes up less space, as at our current rate we'll be running out of room around T15 I reckon.

Still haven't had many comments on my draft orders btw...

Craig
Harad

···

Brad Brunet <bbrunec296@rogers.com> wrote:
Just click on it in Windows explorer...wait a second and click it again, you're in the Rename mode, his the left arrow 3 times, delete 3 times, "txt", then Enter 2 times, and repeat down your list of team xmls. Anyone who played video games growing up can rip through 12 or so quite quickly... :wink:

Brad

DrakaraGM@aol.com wrote:
Hey Didier --

On my machine I have to change the file extension to .txt from .xml -- I use the .txt copy of the file for Automagic while the .xml file works for Palantir. (I do it by double-clicking on the file, opening it in word or whatever, and then using "save as" to save it with the .txt extension instead of the .xml extension.)

-- Ernie III

-----Original Message-----
From: . XIII
To: mepbmlist@yahoogroups.com
Sent: Mon, 06 Jun 2005 21:14:40 +0000
Subject: [mepbmlist] automagic and excel 2003

After switching from office 2000 to 2003, I know there is a catch to import
xml files for automagic but forgot what it was.

I would appreciate if any kind soul would remind me what it is ;-).

Didier

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Thanks all

Didier

···

From: Craig Savage <me.game@neurologic.net>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] automagic and excel 2003
Date: Tue, 7 Jun 2005 10:14:32 +0100 (BST)

Or, for geeks:

Go to the directory with all your xml's, right click, select New -> Text Document. Call it rename.cmd
Right click your new rename.cmd and select edit. it'll open in notepad.
Type in
copy *.xml *.txt
exit
Click File, Save and then close file.
Run file
And in the word's of one of America's finest - Wallah!

On the geeky note - we need to start thinking about uploading our zipped turns to the site rather than the two files - this A. makes it quicker to download for the rest of the team and B. takes up less space, as at our current rate we'll be running out of room around T15 I reckon.

Still haven't had many comments on my draft orders btw...

Craig
Harad

Brad Brunet <bbrunec296@rogers.com> wrote:
Just click on it in Windows explorer...wait a second and click it again, you're in the Rename mode, his the left arrow 3 times, delete 3 times, "txt", then Enter 2 times, and repeat down your list of team xmls. Anyone who played video games growing up can rip through 12 or so quite quickly... :wink:

Brad

DrakaraGM@aol.com wrote:
Hey Didier --

On my machine I have to change the file extension to .txt from .xml -- I use the .txt copy of the file for Automagic while the .xml file works for Palantir. (I do it by double-clicking on the file, opening it in word or whatever, and then using "save as" to save it with the .txt extension instead of the .xml extension.)

-- Ernie III

-----Original Message-----
From: . XIII
To: mepbmlist@yahoogroups.com
Sent: Mon, 06 Jun 2005 21:14:40 +0000
Subject: [mepbmlist] automagic and excel 2003

After switching from office 2000 to 2003, I know there is a catch to import
xml files for automagic but forgot what it was.

I would appreciate if any kind soul would remind me what it is ;-).

Didier

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Thank you Craig Savage! Incredible something you learned long ago and long since forgot you have forgotten will still solve so many niggling little problems in life... And this runs only in the folder the .cmd file is in too! (checked!).

Mike, how about including this (or the instructions) in your newest Autominister.zip...?

Brad Brunet

···

Craig Savage <me.game@neurologic.net> wrote:
Or, for geeks:

Go to the directory with all your xml's, right click, select New -> Text Document. Call it rename.cmd
Right click your new rename.cmd and select edit. it'll open in notepad.
Type in
copy *.xml *.txt
exit
Click File, Save and then close file.
Run file
And in the word's of one of America's finest - Wallah!

On the geeky note - we need to start thinking about uploading our zipped turns to the site rather than the two files - this A. makes it quicker to download for the rest of the team and B. takes up less space, as at our current rate we'll be running out of room around T15 I reckon.

Still haven't had many comments on my draft orders btw...

Craig
Harad

Brad Brunet wrote:
Just click on it in Windows explorer...wait a second and click it again, you're in the Rename mode, his the left arrow 3 times, delete 3 times, "txt", then Enter 2 times, and repeat down your list of team xmls. Anyone who played video games growing up can rip through 12 or so quite quickly... :wink:

Brad

DrakaraGM@aol.com wrote:
Hey Didier --

On my machine I have to change the file extension to .txt from .xml -- I use the .txt copy of the file for Automagic while the .xml file works for Palantir. (I do it by double-clicking on the file, opening it in word or whatever, and then using "save as" to save it with the .txt extension instead of the .xml extension.)

-- Ernie III

-----Original Message-----
From: . XIII
To: mepbmlist@yahoogroups.com
Sent: Mon, 06 Jun 2005 21:14:40 +0000
Subject: [mepbmlist] automagic and excel 2003

After switching from office 2000 to 2003, I know there is a catch to import
xml files for automagic but forgot what it was.

I would appreciate if any kind soul would remind me what it is ;-).

Didier

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
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[Non-text portions of this message have been removed]

Done. I put Craig's instructions (slightly modified) on how to make your
own file. No sense passing up an opportunity to educate others.

Thanks Craig!

Mike Mulka

From: Brad Brunet
Subject: Re: [mepbmlist] automagic and excel 2003

Thank you Craig Savage! Incredible something you learned long ago and

long

since forgot you have forgotten will still solve so many niggling

little

problems in life... And this runs only in the folder the .cmd file is

in

···

-----Original Message-----
too! (checked!).

Mike, how about including this (or the instructions) in your newest
Autominister.zip...?

Brad Brunet