Originally posted by Player
[b]While I liked the work you put into it and really liked your handling of drops/transfers in the Win% portion, I had an issue with your adjuster.
Briefly, a guy plays 3 games for 2.5 years with a 60% win% and ranks higher than a guy who plays 2 games for 5 years with a 70% win%. If win% is so important, this, right off the bat, doesn’t make sense.[/b]
Brad,
Thank you for your well though out post. I had to rewrite the proposal a bit to get it past the list moderator. One of the things I had to remove is what I think the real reason Clint wants the PRS. Aging the points is a BIG hint at what the PRS is about. You can’t stay at the top, unless you keep playing lots of games.
The “stated” reason for having the adjuster age so quickly is to give newer players a chance to move up. This is a VERY strong, if not the only, reason for aging the experience.
The point of the game is to try to get you to play a lot of games, and win as many of them as possible. No one will be encouraged to win, and play many games by the ranking system that would rquire them to wait 5+ years to have a decent shot of moving up the leader board…
No, to stay at the top, you can’t rest on past games. You have to keep playing lots of games, and you have to keep your win % up. If you play a few games at a time, you better have a killer win %, or someone that playes a lot more will pass you up.
That said, the math could easily be worked to reduce the rate at which expereince ages. Instead of going away at a rate of 1/20 a season, it could age at a rate of 1/30th, 1/40th, whatever. This can easily be tweaked.
Also, the current PRS that Clint is implimenting ages points at a rate of 5% per… hat was it… 5% per month? I was just trying to follow his lead on this.
Originally posted by Player
[b]This is a single type of issue that can be arrived at when you try to roll “experience” together with “win%” in any single type ranking. I believe there are many ways to work this, one of which is to break up the various rankings, which is what MEGames has done. Tough and often thankless job.
Regards,
Brad Brunet [/b]
The win%, experinece (aged and unaged), and the final ranking could all be displayed. That would give you the separate numbers for various rankings. Heck, they could even show more than 10 games of history if you’ve been in more than 10 games. However, only the most recent 10 should be used for the win%. That way, even if you have a drop, you can eventually (by playing lots of games) move back up the ranking system as the drops fall of your “record”.
My recent experience in Game 17 has shown me the need for an additional rule. Only games lasting longer than 7 turns would count. It is turn 3, and it looks to be over. People may drop $15 of $20 on a puppet account to sabotage a game and get a quick win, but I doubt many would drop $50-75.
Again, thanks for your well thought out ideas.
My biggest concern is that the PRS not reward bad behavior, such as drops, selfish play, backstabbing allies, neutrals riding the fence until the game is in the bag, etc.
Darrell Shimel