Player Ratings

Have you got some sort of specific example on how such a rating could work as well?

If I can get nations VCs for some games, I could put these into a
spreadsheet and give some examples of what the scoring would look
like.

*** We don't have all that information I am afraid. We have some of it but not all. We have 99% of the games top 3 nations (sides and nations that aligned) though.

  Given my druthers I'd omit the gold score (the most prone to
abuse and the one that is the least tied to the actual strength of the
nation) and use only characters, armies, economy. I'd prefer real
data to guesses/anecdotes.

Note that this could very well motivate people to do well in
traditionally second-tier nations, as it would then be much harder to
improve your ratings with the Noldo than it would be to do so with the
Woodmen. Folks would still want to have fun with the powerful
positions, of course, but not for the purpose of improving their
standings. Given the dialog, its worth noting that a proper rating
system can do a lot to encourage good playing habits.

*** In theory I like this but in practice how do we get it to work?

Clint

--- In mepbmlist@y..., Middle Earth PBM Games <me@M...> wrote:

Have you got some sort of specific example on how such a rating

could work

as well?

Sure. Define the score so that it goes up if you've done better than
the average for your position, and so that it goes down if you've done
worse than the average.

Example: a Noldo player scores 1100 and a Woodman player scores 1000.
Half of all of the winning Noldo players have scored less than 1100,
so the Noldo player has no change in their rating. 75% of the winning
Woodmen players have scored less than 1000, so the Woodman players
rating goes up by (say) 25 points. Individual points are scored only
for members of a winning team, since the losing scores will be heavily
weighted towards 400 irrespective of nation. You could adjust the
benefits up/down to make the score changes similar to the other gauges
of player score.

>If I can get nations VCs for some games, I could put these into a
>spreadsheet and give some examples of what the scoring would look
>like.

*** We don't have all that information I am afraid. We have some of

it but

not all. We have 99% of the games top 3 nations (sides and nations

that

aligned) though.

> Given my druthers I'd omit the gold score (the most prone to
>abuse and the one that is the least tied to the actual strength of the
>nation) and use only characters, armies, economy. I'd prefer real
>data to guesses/anecdotes.
>
>Note that this could very well motivate people to do well in
>traditionally second-tier nations, as it would then be much harder to
>improve your ratings with the Noldo than it would be to do so with the
>Woodmen. Folks would still want to have fun with the powerful
>positions, of course, but not for the purpose of improving their
>standings. Given the dialog, its worth noting that a proper rating
>system can do a lot to encourage good playing habits.

*** In theory I like this but in practice how do we get it to work?

Clint

It would help to gather data on completed games to see what the scores
would look like...I have some, but only for the games that I've
actually completed.

cheers,

Marc

> Have you got some sort of specific example on how such a rating
could work > as well?
Sure. Define the score so that it goes up if you've done better than
the average for your position, and so that it goes down if you've done
worse than the average.

Example: a Noldo player scores 1100 and a Woodman player scores 1000.
Half of all of the winning Noldo players have scored less than 1100,
so the Noldo player has no change in their rating. 75% of the winning
Woodmen players have scored less than 1000, so the Woodman players
rating goes up by (say) 25 points. Individual points are scored only
for members of a winning team, since the losing scores will be heavily
weighted towards 400 irrespective of nation. You could adjust the
benefits up/down to make the score changes similar to the other gauges
of player score.

Interesting and possibly usable. This would be using the GSI VP/ (with or without VCs taken into account, and you're suggesting we remove gold as a value). But the danger of this is that it does not reward the good team mate that got hit by a group of opponents (eg Eothraim) held them off valiantly allowing the rest of the team to do well. I am a little worried that this encourages the use of VPs as a rating system though - which I personally find not a valid indication of how well someone has done in the game. (At present we don't have most of the information and collating it all would take a lot of effort - but we could do it).

This could be a rating here - that is used to modify the Istari rating in some manner - where we have a modifier to the VPs scored and ignore the positioning as a factor? Thoughts on that?

How could we do that? Laurence's idea of voting is the way forward there I think. BUT the big danger of that one is, that players are mostly apathetic, they just want to play games. For chatty people like most on this list (by definition) then it's not a problem to vote (on whatever criteria we want) but most wouldn't. Game 39 we had around half the players vote and I pushed that hard, and was able to as I was actually playing in the game. (For example; after several years of running the game most players haven't read the house rules!) That's part of the reason I would like it that we do the work here - as it puts less emphasis on players having to do it, which I think is less likely to succeed.

We've got some players like Brad, Oystein, Laurence, Richard, Kevin, Colin x2, Chris, Mikex2, Tom, and quite a few others (my apologies if I have missed them) that put a fair bit of effort into the overall game, developing ideas. As with any system of discussion there are major disagreements, that are not possible to resolve in some cases, but often we can get somewhere here. Keep on plugging guys and thanks for your efforts so far.

Clint

<<Clint wrote:>>
<<How could we do that? Laurence's idea of voting is the way forward
there I think. BUT the big danger of that one is, that players are
mostly apathetic, they just want to play games. For chatty people like
most on this list (by definition) then it's not a problem to vote (on
whatever criteria we want) but most wouldn't. Game 39 we had around
half the players vote and I pushed that hard, and was able to as I was
actually playing in the game. (For example; after several years of
running the game most players haven't read the house rules!) That's
part of the reason I would like it that we do the work here - as it puts
less emphasis on players having to do it, which I think is less likely
to succeed.>>

How about when the game is over, everyone gets charged for the final
turn, (like now), but instead of sending the final PDF, you send an
E-Mail saying "Game over. Please respond the the following vote to
receive your final PDF results file." As long as everyone knows this
will happen up front, it shouldn't be a problem as far as people feeling
they got somehow cheated out of their final PDF. Undoubtedly some may
just forgoe their final PDF file, but probably most wouldn't.

Mike Mulka

Drastic but it could work~! :slight_smile: I think players would compain though.

Clint

···

At 22:32 16/09/02, you wrote:

<<Clint wrote:>>
<<How could we do that? Laurence's idea of voting is the way forward
there I think. BUT the big danger of that one is, that players are
mostly apathetic, they just want to play games. For chatty people like
most on this list (by definition) then it's not a problem to vote (on
whatever criteria we want) but most wouldn't. Game 39 we had around
half the players vote and I pushed that hard, and was able to as I was
actually playing in the game. (For example; after several years of
running the game most players haven't read the house rules!) That's
part of the reason I would like it that we do the work here - as it puts
less emphasis on players having to do it, which I think is less likely
to succeed.>>

How about when the game is over, everyone gets charged for the final
turn, (like now), but instead of sending the final PDF, you send an
E-Mail saying "Game over. Please respond the the following vote to
receive your final PDF results file." As long as everyone knows this
will happen up front, it shouldn't be a problem as far as people feeling
they got somehow cheated out of their final PDF. Undoubtedly some may
just forgoe their final PDF file, but probably most wouldn't.

Mike Mulka

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How could we do that? Laurence's idea of voting is the way forward there I
think.

Well, not my idea, I was just recycling it.

  BUT the big danger of that one is, that players are mostly
apathetic, they just want to play games.

Naaah. People like feedback, and praise. By and large, at the end of a good game, people are appreciative of their team mates. Send out a short simple form at the end of a game, asking for the best 3 allied and best opponent, and you'll find most players will return it.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

···

At 16:06 16/09/2002, you wrote:

Naaah. People like feedback, and praise. By and large, at the end of a
good game, people are appreciative of their team mates. Send out a short
simple form at the end of a game, asking for the best 3 allied and best
opponent, and you'll find most players will return it.

Not my experience Laurence. Happy to be proved wrong and try to implement this though. I've got your ideas about the way this could be voted on - any others?

Clint

<<Clint wrote:>>
  <<How could we do that? Laurence's idea of voting is the way forward
  there I think. BUT the big danger of that one is, that players are
  mostly apathetic, they just want to play games. For chatty people like
  most on this list (by definition) then it's not a problem to vote (on
  whatever criteria we want) but most wouldn't. Game 39 we had around
  half the players vote and I pushed that hard, and was able to as I was
  actually playing in the game. (For example; after several years of
  running the game most players haven't read the house rules!) That's
  part of the reason I would like it that we do the work here - as it puts
  less emphasis on players having to do it, which I think is less likely
  to succeed.>>

  How about when the game is over, everyone gets charged for the final
  turn, (like now), but instead of sending the final PDF, you send an
  E-Mail saying "Game over. Please respond the the following vote to
  receive your final PDF results file." As long as everyone knows this
  will happen up front, it shouldn't be a problem as far as people feeling
  they got somehow cheated out of their final PDF. Undoubtedly some may
  just forgoe their final PDF file, but probably most wouldn't.

  Mike Mulka

  RD: I like the idea of voting in principle: each player should be allowed to cast one vote for the best nation on his team, AND one vote for the best nation on the opposing team. However I see difficulties in practice.

  Firstly, voting should be voluntary. Any attempt at compulsion would be resented by those who don't want to vote. Why should they vote if they don't want to? Let's keep freedom of choice. Probably only a minority of players will vote, but that makes their votes all the more valuable. Players who receive votes know they have earned them! You could even have a whole new category: players' most respected player (g)!

  Secondly, should eliminated and dropped/replaced players be allowed to vote? I would argue yes in every case. Eliminated players should be asked to vote with their final resultsheet. It's no good asking such a player to vote when the game finally finishes. It might be YEARS later and that game would be a distant memory.

  Similarly, players who drop should be asked to vote at the time. I suspect that this category will yield the smallest number of votes as many such players are disgruntled for one reason or another, or simply don't have enough time/can't be bothered. Therefore I see no harm in allowing standby players (who are generally of sterner stuff) to vote as well.

  Finally it shouldn't matter how many nations a player has in one game, he still only gets one vote. We can't have people like me, with 3 nations in one game, casting 3 votes all for the same player, can we?

  Richard.
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···

----- Original Message -----
  From: Urzahil
  To: mepbmlist@yahoogroups.com
  Sent: Monday, September 16, 2002 10:32 PM
  Subject: RE: [mepbmlist] Re: Player Ratings/New GWC's

Drastic but it could work~! :slight_smile: I think players would compain though.

  Clint
  RD: As I said before, I like the principle of voting. But it MUST be voluntary - any attempt at compulsion would be resented and you may even get players leaving the game.

  If we anticipate that only a few players will bother to vote, how about making votes more valuable, like a carrot but without the stick?

  Richard.

···

----- Original Message -----
  From: Middle Earth PBM Games
  To: mepbmlist@yahoogroups.com
  Sent: Tuesday, September 17, 2002 12:45 AM
  Subject: RE: [mepbmlist] Re: Player Ratings/New GWC's

  At 22:32 16/09/02, you wrote:
  ><<Clint wrote:>>
  ><<How could we do that? Laurence's idea of voting is the way forward
  >there I think. BUT the big danger of that one is, that players are
  >mostly apathetic, they just want to play games. For chatty people like
  >most on this list (by definition) then it's not a problem to vote (on
  >whatever criteria we want) but most wouldn't. Game 39 we had around
  >half the players vote and I pushed that hard, and was able to as I was
  >actually playing in the game. (For example; after several years of
  >running the game most players haven't read the house rules!) That's
  >part of the reason I would like it that we do the work here - as it puts
  >less emphasis on players having to do it, which I think is less likely
  >to succeed.>>
  >
  >How about when the game is over, everyone gets charged for the final
  >turn, (like now), but instead of sending the final PDF, you send an
  >E-Mail saying "Game over. Please respond the the following vote to
  >receive your final PDF results file." As long as everyone knows this
  >will happen up front, it shouldn't be a problem as far as people feeling
  >they got somehow cheated out of their final PDF. Undoubtedly some may
  >just forgoe their final PDF file, but probably most wouldn't.
  >
  >Mike Mulka
  >
  >
  >
  >Middle Earth PBM - hit reply to send to everyone
  >To Unsubscribe: http://www.yahoogroups.com
  >Website: http://www.MiddleEarthGames.com
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Not my experience Laurence. Happy to be proved wrong and try to implement
  this though. I've got your ideas about the way this could be voted on -
  any others?

  Clint

  RD: HELLOOOOOOOOOOOOOO! Yes, as I've said several times already:
  1) Each player gets 1 vote for the best member of his own team (why 3?) and 1 for the best member of the opposition.

  or

  2) Each player gets 10 votes to bestow among his own team (enabling him to vote 1st, 2nd, 3rd etc if he wishes) and a similar 10 votes to spread amongst the opposition. He can of course give all 10 votes to 1 nation if he wishes (provided it is not his own!).

  For maximum effectiveness, opposing teams should NOT tell each other who is playing which nation (altho an exchange of names alone is ok). This means that votes for the opposition will be totally unbiased, even if some of the votes for allies may be suspect.

  Richard.

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···

----- Original Message -----
  From: Middle Earth PBM Games
  To: mepbmlist@yahoogroups.com
  Sent: Tuesday, September 17, 2002 4:27 PM
  Subject: Re: [mepbmlist] Re: Player Ratings

  >Naaah. People like feedback, and praise. By and large, at the end of a
  >good game, people are appreciative of their team mates. Send out a short
  >simple form at the end of a game, asking for the best 3 allied and best
  >opponent, and you'll find most players will return it.

  Firstly, voting should be voluntary. Any attempt at compulsion would be resented by those who don't want to vote. Why should they vote if they don't want to? Let's keep freedom of choice.

** Doesn't Australia have a different version where you have to vote? (Am I mistaken). A different form of voting.

  Secondly, should eliminated and dropped/replaced players be allowed to vote? I would argue yes in every case. Eliminated players should be asked to vote with their final resultsheet. It's no good asking such a player to vote when the game finally finishes. It might be YEARS later and that game would be a distant memory.

** Um hard to admin.

  Similarly, players who drop should be asked to vote at the time. I suspect that this category will yield the smallest number of votes as many such players are disgruntled for one reason or another, or simply don't have enough time/can't be bothered. Therefore I see no harm in allowing standby players (who are generally of sterner stuff) to vote as well.

** Similarly hard - actually more difficult as you are correct in your appraisal.

  Finally it shouldn't matter how many nations a player has in one game, he still only gets one vote. We can't have people like me, with 3 nations in one game, casting 3 votes all for the same player, can we?

** I concur

···

  Richard.
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  RD: As I said before, I like the principle of voting. But it MUST be voluntary - any attempt at compulsion would be resented and you may even get players leaving the game.

  If we anticipate that only a few players will bother to vote, how about making votes more valuable, like a carrot but without the stick?

I have an inkling of what you are going to say, but go on, I'll bite, how would we do that?

Clint

  RD: HELLOOOOOOOOOOOOOO! Yes, as I've said several times already:

*** Yes I have heard you. Any OTHER players opinions on how to implement a voting system? :slight_smile:

Clint

  > Firstly, voting should be voluntary. Any attempt at compulsion would
  > be resented by those who don't want to vote. Why should they vote if
  > they don't want to? Let's keep freedom of choice.

  ** Doesn't Australia have a different version where you have to vote? (Am
  I mistaken). A different form of voting.

  RD: You are quite correct. In Oz citizens are obliged by law to vote. But I much prefer the British system, which means you don't have to vote for either bunch of lying hypocrites if you don't want to. But in ME, if you try to compel players to do something they don't want to do, you may drive them away. So, keep it voluntary.

  > Secondly, should eliminated and dropped/replaced players be allowed to
  > vote? I would argue yes in every case. Eliminated players should be
  > asked to vote with their final resultsheet. It's no good asking such a
  > player to vote when the game finally finishes. It might be YEARS later
  > and that game would be a distant memory.

  ** Um hard to admin.

  > Similarly, players who drop should be asked to vote at the time. I
  > suspect that this category will yield the smallest number of votes as
  > many such players are disgruntled for one reason or another, or simply
  > don't have enough time/can't be bothered. Therefore I see no harm in
  > allowing standby players (who are generally of sterner stuff) to vote as well.

  ** Similarly hard - actually more difficult as you are correct in your
  appraisal.

  > Finally it shouldn't matter how many nations a player has in one game,
  > he still only gets one vote. We can't have people like me, with 3
  > nations in one game, casting 3 votes all for the same player, can we?

  ** I concur

···

----- Original Message -----
  From: Middle Earth PBM Games
  To: mepbmlist@yahoogroups.com
  Sent: Wednesday, September 18, 2002 4:19 PM
  Subject: Re: [mepbmlist] Re: Player Ratings - Voting

  > Richard.
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I have an inkling of what you are going to say, but go on, I'll bite, how
  would we do that?

  Clint

  RD: I was just stating the principle of making votes more valuable as an incentive to cast them, presumably under the umbrella of the Istari. Not being funny, but you are the mathematician! Double the number you first thought of?
  Richard.

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···

----- Original Message -----
  From: Middle Earth PBM Games
  To: mepbmlist@yahoogroups.com
  Sent: Wednesday, September 18, 2002 4:20 PM
  Subject: Re: [mepbmlist] Re: Player Ratings/New GWC's

  > RD: As I said before, I like the principle of voting. But it MUST be
  > voluntary - any attempt at compulsion would be resented and you may even
  > get players leaving the game.
  >
  > If we anticipate that only a few players will bother to vote, how about
  > making votes more valuable, like a carrot but without the stick?

<<Richard DEVEREUX wrote:>>
<<Firstly, voting should be voluntary. Any attempt at compulsion would
be resented by those who don't want to vote. Why should they vote if
they don't want to? Let's keep freedom of choice. Probably only a
minority of players will vote, but that makes their votes all the more
valuable. Players who receive votes know they have earned them! You
could even have a whole new category: players' most respected player
(g)!>>

I was concerned that having only 2-3 people per game vote would tend to
make the vote results of minimal importance. I doubt MeGames can afford
to offer a significant enticement for anyone who votes, so I was trying
to come up with something that cost them nothing, but would still be an
incentive. Also, people wouldn't be forced to vote, as they could still
not vote if they wished. They just wouldn't receive their final PDF.
Still, I agree that there might be some players who resented being
"forced" to vote, so it would probably be safer just to let voting be
voluntary, despite the possibility of minimalizing the result.

<<Secondly, should eliminated and dropped/replaced players be allowed to
vote? I would argue yes in every case. Eliminated players should be
asked to vote with their final resultsheet. It's no good asking such a
player to vote when the game finally finishes. It might be YEARS later
and that game would be a distant memory. Similarly, players who drop
should be asked to vote at the time. I suspect that this category will
yield the smallest number of votes as many such players are disgruntled
for one reason or another, or simply don't have enough time/can't be
bothered. Therefore I see no harm in allowing standby players (who are
generally of sterner stuff) to vote as well.>>

I personally disagree. As you stated, many players who drop are
disgruntled for one reason or another. I'm not certain their vote would
be objective at that time. Also, if someone doesn't care enough about
the game to stay in, do we really want their opinion about who the best
player was? A player who was eliminiated is another story, and I agree
that they should still get a vote. I don't think I'd be interested in
the opinions of someone who dropped the game and left their allies high
and dry, (possibly after a few non-cooperative, non-communicative
turns).

<<It is a very BAD idea to "punish" players for bailing out. Some
players drop for very good real-life reasons. Sometimes these reasons
are of such importance that the courtesy of telling Harle and/or their
team-mates is forgotten. Sometimes players fall out with team-mates and
drop a game in a huff. Sometimes players simply disagree so strongly
with the strategy being pursued by their team that they drop. There is
a good chance that most of these players will join another game of ME,
but if you "punish" them you may very well put them off playing
altogether.>>

It takes a matter of seconds to send an E-Mail to former teammates
telling them you can't go on. Also, since this is a team game, if a
player drops a game in a huff, or disagrees with their teammates so much
that they drop, then it seems fair that their team-based player rating
shouldn't benefit if their former allegiance wins the game.

I agree that you need to somehow separate players who dropped a viable
position from those who dropped a hopeless one, and we have yet to
define viable and hopeless in any sort of concrete way. We may not be
able to find a way to fairly punish dropped players, but I don't think
we should reward them by allowing them to vote either. I would also like
to see a cap applied to their player rating for that game. (ie; They can
go down if their side eventually loses, but they can't go up if their
side eventually wins.) After all, their drop probably contributed to a
defeat, and likely didn't help a victory.

In any event, while punishing a dropped player without a way to
determine if the drop was reasonable may be a bad idea, neither would I
want to see them rewarded with a vote (or a team-based ratings
increase).

Mike Mulka