I think the problem is that the verbiage is unclear. My interpretation was that I would be charged based upon how fast I submitted orders. I certainly did not think that I’d be charged based upon how slow the slowest of the slow submitted their orders… Today however, Clint indicated that it’s based upon the slowest of the slow (or the one-week timeline).
I can see why the company wants it this way as the other would be a lot more record keeping. That said, it significantly reduces the impact of the PoWeR format and essentially will boil down to a one-week game that has a discounted cost vs. normal games. (discount is GOOD)
Now I know that I get no economic advantage for submitting early, and in fact may gain a marginal play disadvantage by not taking my time and really playing the team game with all the communications accounted for. As such, I see no real incentive to submit early, and think the PoWeR format loses a lot of the opportunity to move faster which would be there if the fees were based upon your actual turn-around, as opposed to the slowest player’s turnaround.
Then perhaps it should be based on the slowest team? There are always times it is prudent to hold out and drag the turns out…why should the other side be penalized for that…that does not seem fair
Well, a whole lot of the earlier postings in this thread now make more sense to me (and my earlier posting makes a lot less sense as I had a mistaken understanding of the billings algorithm).
Now it seems that all are made to suffer the sins of a few (or of one)…
Thus, the original point of this thread is indeed germaine and should be discussed. Should the slow player(s) in future PoWeR games be penalized:
a. by an extra fee?
b. by having their name(s) published?
c. by 1000 strokes with a wet noodle?
If we don’t come up with some incentive, I fear that this game format just morphs (in reality) into a one-week game with discounted cost structure. I agree that we can’t change this game as we all signed up under a set of conditions and it wouldn’t be fair to change them.
All things aside I think we all wanted to game to run Faster. Yes its aggravating that slower people are making the game cost more for the rest of us, but its annoying more that they are holding the game up. Just like an army we are only as fast as our slowest member.
I simply think the game needs two due dates a week to force everyone to have their orders in. Each team should have captain who is sent a turn warning should X nation not have their orders in the day before, so shadow orders can be sent it. Only way to make a faster turn around is to force it.
As for our game: I really think that the games going to fall to a one-week turn around soon, as one person or another is always going to have some reason why they did not get around to geting orders in ahead of time.
But the whole point of this game was to run it fast. If they can’t have their orders turned around in 3-4 days regardless of any excusses why are they even contemplating being in this format.
I agree that every so often something will crop up causing a person to be in a position where they may not be able to submit orders, but a team member should be able to submit orders for them and a message should be able to be gotten to the administrators to let them know a surragate set of orders are being submitted for that turn.
If you (anyone that is) can’t get your orders in, in under 5 days why are you in this format?
How about Clint notifying the whole game when one side has their orders in. This would let the others know who the slowpoke are. Or at least it tells which side are the culprets.
Now I am NOT be the sharpest player around, but I have a ton of comms AND all 5 MTs. There don’t appear to be any DS knives at my popcens so far. It is T7. Y’all do not seem motivated to knock me out.
But I can help you. Here is my game plan:
Recruit HI and 40comms. Attack. Recruit HI and 40Comms again. Attack again. Repeat. Keep enough backups in the capital to make HC once every 4 or 5 turns and get in a few downgrades.
Also at irregular intervals:
Read the ocassional CL post on how he used a visionary tactic of 615/620 on the EO player. Substitute DIN O once in a while in place of JI IN. Make mental note to send appropriate congratulations to these two revolutionary strategists…
Unfortunately I will not get any more frustated/bored with 1 active Comm and 20 kidnapped Comms, than I already am with +10 comms and a few emmys. I will be sorely disappointed in you guys if you have not managed to kidnap +50% of my characters by T20.
I promise you, there is nothing hidden up my sleeve. The man behind the curtain is really me. Other than plopping down camps in off-map hexes, you really can see or anticipate everything my nation will do in this game.
Oh, your are probably right. I will delete it. As to “justifying,” I have the EOthraim. What is to justify? The best way to play this nation is to stay unimaginative, and hope your teammates can win the game while you survive.
O.K who are/is the Bastards/bastard that is holding this game up. The whole reason I joined this game was for fast turn arounds. If you can’t/won’t do a tiurn around in 3-4 days why the hell are you in this game.:mad: Beyond a joke people.:mad: Getting to the point where I want to pack the whole thing in if it is only going to be a standard game!!! Very annoyed!!!:mad:
I am gong to try to cajole/goad my teammates into a Monday and Thursday submission deadlines for next week. Thus a Tuesday and Friday running of the turns.
Can someone on the DS side canvas your teammates to see if you can meet these goals as well?
Can you crack that whip again? I think Thursday/Friday is a realistic goal. At least I do not see any surprises on my teammates’ pdfs that would indicate some super-strategery is required this turn.