OK Here's a proposal for your thoughts. Please note that all numbers in
the following proposal could be negotiated separately to the idea
itself. If you're commenting, please say whether you like or dislike
the basic idea itself, as well as giving your opinion on the precise
numbers (scores).
PRINCIPLES BEHIND THE PROPOSAL:
* We all lose when players drop too easily or too soon.
* ME is the best PBM because its is a co-operative team game. Its
weakest elements are its victory point system, and its victory
conditions system. The VP system is poor because it:
* rewards inactivity and profiteering, which whilst being very "real
world" is not in the spirit of heroic fantasy
*ignores the fact that the "competitors" do not have a level playing
field - the Noldo almost always win when the FP do, irrespective of the
ability of the player (see the statistics on Bobbin's pages http://www.m
iddleearthpbm.co.uk/ )
The VC system is stupid because the VCs are randomly generated, with no
effort made to attach story to them.
For me, and most of the guys I enjoy gaming with, the VPs and VCs are
ignored, and the highest honour is when your team mates tell you you're
a "team player". It is particularly galling when one reads on the cover
sheets "Game 99 has finished with Jimmy Selfish as the Noldo coming in
in 1st place, and Johnny Maddo as Easterlings (declared turn 30) coming
in in 2nd." It's time to honour and reward the whole team, and the
stickers on the losing team, rather than the individual.
* The Harlequin Web site would be better if there was a reason to "check
in" occasionally.
PROPOSAL FOR PLAYER RATING SYSTEM
At the end of a rated game, Harlequin award 2 points to each active
player on the winning team and 1 point to each active player on the
losing team, or undeclared neutral.
Harlequin list the rated players and their scores on the web site.
ALTERNATIVE SCORING
Though I personally favour the very simple 2 point/1point system above,
we could discuss alternatives. For example 25 points might be awarded
for each game, to be shared out between surviving players at game end,
with a modifier. Perhaps winners get 2 shares, losers and undeclared
neutrals 1. So game 99 ends with 12FP beating 4DS with no undeclared
neutrals. That's 12x2+4=28 shares. Each share is 25 points/28 = 0.9.
Winners get 1.8 points, losers 1.9 points. There are many other
possibilities.
USES
After all current games (which become declared "rated games") concluded,
or a period of about 1 year, we would have a fair statistical list of
who the experienced sticking players are.
It could be used to allow "Rated player only games" - where you have to
have a score of 1 or 2 or whatever to gain access. Or eventually even
championships, where the highest rated players challenge each other.
It could be used by Harlequin to measure the experience of an alliance,
so that games with too many newbies don't happen. They could assure us
that the enemy team has at least 8 points between them or whatever.
It's fun to have a rating, and to improve it, as anyone who has used
Internet auctions or similar will know. It will encourage all to stick
to the end.
CONSIDERATIONS
It will mean a little extra administration for Harlequin at the end of
each game. I think the benefits would justify it.
There would need to be some fairly tight rules about what constitutes an
"active player at game end". For example, it might include anyone
knocked out within the last 3 turns of the game or any knocked out
nation which fought well and gets a commendation vote from the surviving
players.
Games considered "rated games" would have to have some mechanism to
prevent lone maniacs playing on to the death when they have no hope of
winning and wasting everyone's money. I favour the majority vote team
concession principle (last mentioned in my idea for pre-game agreements
- hope this one gets more of a response than that!) That is, if the
majority of players of one allegiance vote to concede defeat, then the
GM stops the game.
SO WHAT DO YOU THINK?
Regards,
Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/
Talk to me live when I'm online with Yahoo Messenger
http://uk.messenger.yahoo.com/ My ID=LGTilley
···
Harlequin Games <pbm@harlequingames.com> wrote
One way might be to have a game whereby players COMMIT to playing -
generally these are team games though. It wouldn't necessarily need a
downpayment.
Clint