“I am still a bit of a newb - have there only been 12 completed gunboat 1650 games ever? Or is that in some current form? What was the difference between the format of those 12 games and the format of the ones before it?”
No, these are just the 12 people have responded being in so far and seeing ended.
Most GB games recently have a fort at 1910 and 4217. Some of the older games had arthedain and harad as a pairing, but now it is noldo harad and athedain/woodmen.
The games with the super rhudaur are still ongoing and no one has one as far as I know.
See ya,
Ken
Hi Dave Holt (teammate in 94) and others,
I play in GB86 (ending this turn 32 with evils winning) the Corsairs and DrgL and love the position. SG sent his starting capital fleets to South Harad and I had to battle them. But that was the last time he had a fleet land on Corsairs or Harad lands. I sent out navies of 10-15 warships with
1 transport to engage SG/Harad/SE’s fleets. SE sent his fleet at me early
and I destroyed it in 2 separate battles. SG’s fleets I destroyed in a number of navy battles. One such battle occurred over 3 turns when I was picking down his giant warship/transport navy. It took planning with navy placement and even a decision to move out an attacking navy with troops of mine to cut off SG’s fleet so my next navy could finally take SG’s transports out. It was fun as this was by far the most navy battles I have ever had. DrgL and Corsairs never sold any timber so I could build warships. Other points:
-Turn 1 or 2 I raised Corsairs taxes to 86% to help support DrgL and my huge armies. But than you have to make sure you have some type of emmy or emmy combo going around to your MT’s to get their loy up before the goods come take them with emmys. I used a number of 10c/10a/10e (10a to avoid kidnaps) commanders in 100MA armies. Once you take South Harad you can lower your taxes.
-DrgL got toasted in Mirkwood very fast as NM armies in Mirkwood also attacked DrgL’s capital and my “3” attemps to reveal SE cities failed. If I would have revealed 1 of them they would have lost it. DrgL than played purely defensive in back of Mordor making sure I could spot when a good army was approaching and had MA blocking armies in place (could not afford HI). Than I would bring in a dragon once I saw incoming armies, ect…. DrgL did get some mage and curse arties but seemed that DrkL or
QA and others beat me to most agent artys. Got a curse squad together (to late to save IK/DogL/FK capitals) but that helped a ton with taking back North Pass and Ithil Pass.
-I was able to get DrkL position once it was dropped (Rhu died) and it was near bankruptcy. Worked hard with help from Corsair’s and other kingdom’s giving gold. (this game you could send a diplo every 5 turns). The point here is that Kingdoms that have gold still need to guess who might need some and send it to them when they are able.
I can go on and on but I enjoy the corsairs/drgL position.
John aka GB94 teammate of Dave’s and GB86 Cor/DrgL/DrkL
[QUOTE=DaveHolt]Tim - please note that in GB 96, CO & DragL are out. So i’m not sure about your point on CO absorbing DragL losses… But as you say, we’ll analyze after these games are concluded.
From the lastest Bree.
Total Dark wins in Gunboat 1650 games: 2
Total Free wins in gunboat 1650 games: 1
Thus the total for 1650 format now at (note that none of these are BEFORE the rhudaur enhancements. In otherwords this is not because of the improvements, but before them):
Dark: 9
Free: 6
Also interestingly from Bree:
Total Dark Servant wins in 1650: 6
Total Free wins in 1650: 1
Total across both 1650 and 2950:
Dark: 9
Free: 2
(LOL the dark side even won the 3 way 1000 game).
The point: I believe people are used to the flow of the game now that we use email and have a wealth of time and information to plan. This has a signifiant impact and is an advantage for the dark side over-time based on their character resources and ability to more rapidly corridinate economy and troops with their close proximity on the map (for the majority of them). When Gunboat is played and the corridnation returns more to the levels of the original game design, people used to playing the dark side see the drop in corridination and become concerned about balance.
However as the facts have shown thus far from data recieved, if anything, Gunboat equals out the playing field and the two sides return to more of the original power levels of the game. The darks still win more, but it is not in as great an advantage.
Thus I am concerned as to why we are modifying the game to a dark servant advantage, and so overwhelmingly?
Why are we making the winning team stronger again?
The flow of the game tends to have the NW darks die off along with the dragon lord. It is the time it takes for this to happen which is often the gauge of the players. Meanwhile, the darks often gain advantage in the south and east and thus the flow of a classic 1650 game.
I’ll await to see how the alterations effect the game, but I see no good coming from this.
See ya,
Ken
We are making the DS stronger because good is dumb.
Yea, if those numbers continue, its a bit of an indictment of the buffed rhudaur.
Kitirat: Are you talking about Bree #30 (December 05), or something more recent? I’m asking because I have not received anything more recent than #30. Thanks.
Bree 31, went out last week. If you need me to send it to ya let me know.
Yes, please. I tried to send you a PM but somehow could not. My email is hawkwood2@juno.com. Thanks.