Games Starting Soon
1650 Grudge team Ulrik. If you think you might be interested in competing against Ulrik’s team, please get in touch!
The following games are currently accepting setups, and due to start soon. Click on any of the links below full details or to sign up.
Game 48: 1000 military only
11/24 nations available
Up to two nations each, no aggressive Agent or Emissary orders
Game 86: 1650 2 nation Gunboat
20/25 positions available
Gunboat, 2 nation game, normal format
Game 83: 1650 2 nation Gunboat
12/12 nations available
Gunboat, 2 nation game, one Champion per nation
Game 681: Kin-strife 2 nation Gunboat
2/6 positions available
Two nations each
Game 682: Kin-strife Normal Game
14/14 positions available
Up to two nations each, with Neutrals
New Module Variant: Independence Day
We are considering running a game of a new module variant: Independence Day.
All nations are neutrally aligned.
All nations hate each other (180 orders not permitted).
Each turn you receive ALL players’ xmls
Normal victory conditions are not used. Instead, victory is determined by most Independence Points at game end, which occurs either on turn 21, or when only one nation remains. Independence Points are gained as follows:
For each enemy population centre you DESTROY, you gain 10 points per level. Fortifications give 3 points per level.
For each enemy character killed (through any means), you gain 20 points.
For each artifact gained, you gain 10 points per level (or per 250 points for combat items).
For each enemy nation eliminated because you took either their last viable capital or killed their last commander, you gain 100 points.
If you go bankrupt, you get access to another inactive nation if one is available (Independence Points are carried over).
If you think you might be interested in playing this variant, please get in touch!