Your Favorite Characters

Herudor – Black Numenorean fighter – 16th level – 40 CO

Outwardly Miruimor’s faithful servant, but inwardly Herudor chafed that someone from outside the system got promoted to the job he felt he had earned cringing and licking boots. This submissive attitude was precisely why he was never a command. Herudor was a solid strategist though and a good master-at-arms. His men and Orcish troops respect him for that.

Feagwath – Undead Black Numenorean sorcerer – 34th level – 30 CO/10 AG/50 MA

Feagwath would conduct fortress inspections from time to time, flying in from other parts. On his route was Thuringwathost where Miruimor maintained a fortress on the road between Mirkwood and Mordor. During those visits, the lesser Nazgul would play the part of the Necromancer to continually remind the Orcs and Trolls of their true master.

Well, do the rest of the DS exemplify all the more attractive traits known to the social animal called man? Give me a bootlicking Elf! Anyone else got a jealous powertripping Dunadan? Geez, why is it that the DS win most of the time with such a brood of detention fillers? Oh right, nice guys finish last. That about explains Cardolan then, eh? Oh no, no no no, the Duns…! Right, that explains the Duns…! :smiley:

From Southern Mirkwood, Haunt of the Necromancer:

Uirdiks – Northman magician – 22nd level - 20 CO/30 MA

Thyn of the Withras clan, these plains-Northmen are farmers all, but who often delve into magical fields. The clan was nearly wiped out by a surprise attack in TA 665, losing their greatest magical book, Suimbalmynas, in the process. The Withras clan is the only northman clan to select a book-bound scholar as their Thyn.

Uirdriks used to stand 6’3”, but now bent and crippled by deformity from a curse, he only stands 5’4”. This quiet, learned man is lonely and succumbs to a pronounced shyness when among women, particularly attractive ones. Uirdiks never married, but adopted one of his nephews as his heir. A different nephew became attracted to the use of the Dark Rites which caused him to betray more than one friend. That nephew was disowned and is either with the Necromancer of Dol Guldur in the West or is rumored to be in the east. Uirdiks is known to enjoy the rare company of Elves, has been given to trade with Dwarves, and among his peoples is closest to Radagast the Brown.

From Southern Mirkwood, Haunt of the Necromancer:

Uirdiks – Northman magician – 22nd level - 20 CO/30 MA

Thyn of the Withras clan, these plains-Northmen are farmers all, but who often delve into magical fields. The clan was nearly wiped out by a surprise attack in TA 665, losing their greatest magical book, Suimbalmynas, in the process. The Withras clan is the only northman clan to select a book-bound scholar as their Thyn.

Uirdriks used to stand 6’3”, but now bent and crippled by deformity from a curse, he only stands 5’4”. This quiet, learned man is lonely and succumbs to a pronounced shyness when among women, particularly attractive ones. Uirdiks never married, but adopted one of his nephews as his heir. A different nephew became attracted to the use of the Dark Rites which caused him to betray more than one friend. That nephew was disowned and is either with the Necromancer of Dol Guldur in the West or is rumored to be in the east. Uirdiks is known to enjoy the rare company of Elves, has been given to trade with Dwarves, and among his peoples is closest to Radagast the Brown.

Indeed! When I first started playing ME-PBM back in the day I would buy the sourcebook for that nation zone to give me more of the flavour. Sitting here I can spy books for Southern Gondor and Angmar on my bookshelf, though I had more.

They really were a quality product and MERP was a good system. Although these days I find people are more interested in computer games and MMORPG’s than sitting down and using one’s imagination. Shame really.

Atagavia – Northman fighter – 16th level - 30 CO/10 EM

Thyn of the Waildungs clan, he has been blessed with an aggressive manner, a shock of red hair, and piercing blue eyes. He sways men with his gifted tongue and unwavering glance. Liking the center of attention, he dresses to standout among his people, wearing thick velvet tunics and embroidered cloaks.

As a colorful warrior, he is a grandiose horseman who has a terrible flail called Totila. The flail was named for his great-grandfather, is difficult to use, but exceedingly deadly.

Atagavia married a young 20 year old sorceress whose talents he keeps secretive. They have two toddler children who he pampers, planning to eventually give them the whole of Rhovanion some day.

From Southern Mirkwood, Haunt of the Necromancer:

Beoraborn – 24th level Beijabar (Woodman) - 40 CO/10 AG/10 MA

There are a dozen shapechangers in southern Mirkwood. Three are considered great lords: Beoracer, who is rarely seen except that the time of the Great Dances, Bornbeneor lives in the Anduin Valley along the western fringe of Mirkwood, and Beoraborn who is the eldest. Only Waildanhair who lives in the North near the Carrock holds sway over the kind Beoraborn.

From his manor at Sarn Lothduin, Beoraborn roams the river valley and forest paths, taking care to visit isolated Beijabar families. At least one night in seven, he leaves his abode for the wilds, taking the form of a huge Great Bear.

From the Southern Mirkwood, Haunt of the Necromancer:

Waulfa – 18th level ranger – Woodman - 30 CO/10 AG/10 MA

Serving as a Wood-man thyn, the 60 year old Waulfa is the one many other thyns come to for aid and advice. Filled with gems of common sense and digested Elven lore, Waulfa is an accomplished tracker and healer who has assumed considerable authority among the whole of his people.

Tall and robust at 6’2” and 270 pounds, he is rarely ignored. Waulfa throws his whole soul into any endeavor including festive partying and games. No one remembers a finer axe-hurler, and in his prime, no warrior could best him in tree wrestling.

Father of 10, all from his wife Sisewyn, they range in age from 8 to 38. Waulfa has always loved the Elves and was gifted with a fine set of chainmail from King Thranduil some years ago. He particularly likes Elven wine, lore and song, though he has never understood their wondrous clothing.

This entry closes out my input from this particular campaign module. It does list the stats of several other MEPBM characters, but no other fleshing out of them. These include: Ringlin (a 20th level Noldor mystic), Sauron (240th level Maia sorcerer), Celedhring (40th level Noldo alchemist), Khamul (40th level Ranger), Duran (40th level demon warrior who swings with his fists as maces), Gorovod (20th level Vagaig sorcerer) Mouth of Sauron (20th level magician … but in later publications is raised to 50th level), and Radagast (60th level Istar animist … but in later publications is downgraded to just 30th level).

The campaign module also provides a floorplan layout of Dol Guldor for those adventurers who feel intrepid enough to peek inside the Necromancer’s stronghold.

Lastly, there is a full color map of Mirkwood and the areas adjacent. What is missing is a mileage breakdown (something all the ICE products seemed to be without).

This is all great stuff - question: Anyone have a listing of Middle Earth Names from ICE products. For example, Waulfa’s wife - Sisewyn. Ever name an F as the Woodmen and get her?

There was a call a couple (few?) years ago to create some new names, keep to the flavour, etc. Wonder if the “new code” could handle nation specific names as such. Too bad I haven’t the source documents, else I might take a long coffee break one late night and type them in.

Echorion – Dunadan fighter – 7th level - 20 CO/10 EM

Having not reached his majority age (27) until 3 more years pass, he is under the regency of Earnil. As the future Hir (Sindarin for Lord, Baron, or Prince) of Girithlin. He is a man of little natural charisma, unimpressive in height or physique. Echorion compensates with his refined bearing.

Having spent most of his life as a virtual hostage in Arthedain, he has become deeply steeped in the mystique of the Requain Erain. Echoriaon pictures himself as a Knight Errant, with the quest of destroying the evils that infest Cardolan. He is, however, a man of considerable intelligence, who is likely to quickly absorb and adapt to the reality he will find if and when he ever succeeds in reaching his majority age. Should Cardolan ever be reunited as a Kingdom, Echorion probably has the best claim to the vacant throne.

The principality/barony of Girithlin is ruled from Balost, a fortress in the highlands towards the south (hex 1317 Town/Tower). However, the ancestral home of this Great House is at Barad Girithlin (hex 1113 Town/Tower). The Hir Girithlin has always been one of the richer Princes, financed by the amber beds near the mouth of the Baranduin. However, the beds have begun to be played out.

Earnil – Dunadan fighter – 15th level - 40 CO

Echorion’s uncle, he rules Girithlin as regent. Earnil is one of the few modern Dunedain who approach the height of their ancestors, standing 7’3” tall. He has the martial skills that might be expected of a man of his size, and he is bold and forward in battle. He is an unmistakable figure on public occasions, noted for his brooding crimson robes, and his refusal to hide his balding pate beneath a convenient helm. Earnil wields a +20 (+4 in D&D terms) mithril mace that can do additional critical damage. He also uses a +10 shield which absolutely reflects one blade per day. His subjects hold him to be a fair, if occasionally harsh master.

For all of his manifest virtues, Earnil is at least the most conniving, if not the most ruthless of the Princes of Cardolan. He has has never been directly implicated in any treachery, but he has lived too long not to have had the rumor mill catch up with him. He is no longer trusted by anyone except, perhaps, his nephew. Although Earnil was once content to rule from the shadows, he has grown to like the trappings of power during the regency. It is unlikely that Echorion will reach his majority if Earnil does not die before him.

There was a call a couple (few?) years ago to create some new names, keep to the flavour, etc. Wonder if the “new code” could handle nation specific names as such.

Not sure, we’ve had a bunch of feedback on names and we’ve put them into the PC conversion code though. One thing I’d like to do with that is have it that you choose a portrait as well. That would be cool. Especially if you could provide portraits to use.

Remind me nearer the time and I’ll see if we can get that in.

Clint

Are some of the new names that were provided then currently in use? I’m not clear on that (“put them into the PC conversion code…”). I’m only asking because I found a couple names recently that I’ve never seen before and one of them looked awefully familiar…! (from one who helped compile a great deal of the player created names at the time…).

Brad

Finduilas III – Dunadan Bard – 14th level - 10 EM/30 MA

Finduilas of Dol Calantir is the first woman mage to rule a principality of Cardolan. Though rather plain and on the short side for a pure blood Dunadan, her light green eyes pierce one to the soul. As a traditionalist, she favors wearing an archaic style of robe that does little to complement her face or figure.

Finduilas leaves the day-today administration of her realm to subordinates, leaving her time to study her magics and to plot. Up until now, she has been a relatively minor factor in the politics of Cardolan as her primary interest has been in magics. Having mastered the diminished knowledge to be found in the North, she now has turned her interest to politics. Finduilas has a frivolous attitude towards politics. She has decided to play to win simply for the sake of the game, caring nothing for either the potential rewards or potential consequences of her actions.

The principality of Dol Calantir has always been the richest agricultural realm in Cardolan, for it contains most all of the Gwathlo basin. The Princes have ruled from the magnificent Argond (Sindarin for Lordly Stone) a tower 20 miles to the SW of Tharbad (hex 1514 Town/Tower).

House Calantir is notorious for an arrogance more appropriate to the Dunedain of Umbar. The lands were very heavily damaged during the peasant uprising in 1414, and the productivity of the growing seasons has not recovered from their heydays. The response of the ruler has consequently been more and more authoritarian and few people would be surprised by another uprising.

Hallas – Dunadan rogue – 17th level - 40 CO/10 AG

As Ernil of Dol Tinare, he is getting on in age at 164 years, even for a Dunadan. In the last three years, he has lost muscle tone, his teeth, and has gained a pot belly. Wearing only a nightshirt on every occasion except for an unavoidable state visit, his wispy white hair and rheumy eyes belie his status as a lord of the Dunedain. He does still have his wits, though.

In his prime, Hallas was ruthless and avaricious, and almost always on the winning side. He has largely restored his house’s fortunes reached during the heydays of the Kingdom. In so doing, Hallas has strayed from the paths of righteousness many times, and so he has determined to do one good deed before he dies.

The lands of Tinare historically consisted of most of the highlands east of the Old North Road. Metraith, the bustling town on the North Road virtually in the center of Cardolan, now serves as the capitol for the House. Tinare is not a fertile province and its lords have prospered because of their ancient right to impose tolls on traffic on the North Road. The Princes have been unusually astute in investing this income in mercantile ventures, causing them to be the only men ever granted the hereditary right to be called Dwarf-friend.

Tell me about Gothmog!

Which one? Gothmog, son of Morgoth and Lord of the Balrogs? Or that lame one that’s one of the Dark Lieutenants? :wink:

As this is the MEPBM game, I intend to only relay regarding the characters found in the game. The 1st Age Gothmog has little relevance to the proceedings at hand.

It is easier for me to do one module at a time for a couple of reasons.

  1. There is sometimes a deep connection between characters in a module. If you peruse the one that involved Miruimor, you will see that Herudor and Feagwath were both instrumental to her actions. If I were to list Miruimor one week, do some Cardolani, then Feagwath, then some Eothraim, then Herudor, you may miss the connections.

  2. As I have a fairly large stack of these ICE modules, when I finish mentioning the characters therein, I can put it aside (back in the basement). For instance, there is a module that contains Arfanhil and Mardrash together. If I were to attempt to do all of the Blind Sorcerer characters, they are scattered through many different modules, mostly as they are generally under the WK’s realm prior to going to Mordor. If I go through the module mentioning them all, then I know I do not have to go back to that module again in the future.

Hence, while I understand the desire to get to the ones that interest you the most, I do not believe it is in our best interest for me to flit about.

I will finish with the Cardolan Princes. As I write these, does anyone notice some odd characteristics regarding the good-aligned Princes themselves?

Is this quiz a play on the word “good”…? I prefer Free Peoples vs Dark Servants over “Good” and “Bad”. And of course, Free with a capital F is a proper noun referring to something totally unrelated to free, freedom, etc… :smiley: No morality expectations pleeze - I expect ICE did a pretty good job representing motivation and emotion amongst sentient, social creatures, no?

Otherwise, male, female, different ages, some evidence of family relationships, hmmm. Nothing “odd” perse…?

Imlach – Dunadan fighter – 12th level - 30 CO

As Canotar of Tharbad, he is not a real Prince. Born into the yeomanry near the town of Linhir in Gondor, he joined the army and made steady progress through the ranks. Imlach has been installed as Canotar when he got the attention of the Prince of Dol Amroth twice.

The first time was when he rescued two comrades from a burning Corsair galley. This earned him a knighthood. Then as a knight, his troop was at an outpost that the Haradrim descended upon in great force. When all the other knights and infantry commanders fell, the garrison’s command fell to him. He held the outpost for 8 long days, personally slaying 23 Southerners. This stand was later discovered to have saved both the Crown Prince and the army he was with from a terrible ambush.

The Prince recognized Imlach’s heroism, but with a peasant’s background, he did not fit in at Court in Minas Tirith. When the previous Canotar grew disgusted with Tharbad’s political and merchantile graft, Imlach was installed there.

After 7 months in office, Imlach remains utterly unprepared for this assignment, armed only with a sense of fair play, common sense, and an infallible courage. Correspondingly, Imlach has a number of enemies among the more powerful guilds, though he is popular with the less skilled groups (common laborers and sailors).