Your Favorite Characters

In the module „Phantom of the Northern Marches“ there is only one PBM character.

It is the Dunnish Assassin Sibroc (Scout lvl. 7 – ag 40 in 2950), who is working for the Witch King and is ordered to spread terror in the Town of Nothva Raglaw, where the module is settled.

The module also features the dragon Aivnec, described as a relatively young and wingless firedrake. He comes down from his cave in the Misties because he heard of treasures held in a tomb near Nothwa Raglaw. One of those is the two-handed dragon-slaying sword Gersebroc, (turned into just 750 combat bonus in the PBM) which is the weapon of Gerse, a ghost that protects the tomb.

Some NPC names that didn’t make it into the PBM:
Witbert, Hannei, Odelard, Alfward, Walvoric, Thenesleag, Bessandis, Dunhuet, Ridorthu, Iovon, Alnoth.

Mirkwood and Dol Guldur, Part I

The sourcebook “Mirkwood” is a revised edition of the modules “Mirkwood, Haunt of the Necromancer” and "Mirkwood, the Wilds of Rhovanion”. I have added some info from the sourcebook “Dol Guldur” because it overlaps with the other.
In addition to the characters already posted by Dwalon as he presented the first of the old modules at the beginning of this thread, there are several more.

The dwellers of Dol Guldur have mostly been mentioned, but in the Dol Guldur Sourcebook there is more detail.
Here it is mentioned that the original name of the Mouth of Sauron was Urzahil (lvl. 50 sorcerer – co 20 em 40 ma 70). He entered the service of Sauron in SA. 3320 after the fall of Numenor and waited at Dol Guldur when Sauron reappeared in TA. 1050. His principal items are featured: The Cloak of the Abyss (stealth + 40) are robes that absorb light. They give bonus to defense and hiding and make everyone dizzy who looks at them. His necklace, the Voice of the Dark Tower (em + 20), amplifies his voice, allowing him to be heard over great distances. He also has a ring and a helm that didn’t make it to the PBM.

Three Nazgul are featured, and their artefacts have not been mentioned.
Khamul carries his Bola Water Skimmer (+ 750 cb), which is + 25 and elf-slaying. His Dragon Helm gives powerful spell knowledge and his Dragon Armor is unencumbering and protects like full plate. Both have been merged into a ma + 30 in the PBM.

Adunaphel bears her Sword Fire’s Edge (+ 750 cb) which is+ 30 elf-slaying, delivers an extra heat critical and gives resistance to fire. Her + 25 numenorean steel composite bow Night-piercer (+ 500 cb) will ignite it’s target with a bright yellow glow at night, making it easy to see. Her magical lute “Memory Strings” didn’t make it into the PBM.

Uvatha is easily recognized because of his bat-winged Listening Helm (ag +10), which gives it’s bearer the senses of a bat. He carries his lance Horse-tamer (+ 500 cb), + 40 and horse-slaying, and gives a bonus to tracking, and his +20 Stormless Bow (+ 500 cb) which is firing unaffected by wind and rain.

Celedhring is also featured with his items. Tauruin (erratically transferred as Taurin into the PBM and + 2000 cb) is a staff inscribed with Tengwar runes. It is +40 man-slaying and flames on command, in which case it deals an additional heat critical. Maranya (+ 30 ma) is a lesser ring of power forged by Celebrimbor. It grants vast spell knowledge and is a x6 PP multiplier. The ring will transform the wearer into a wraith on his natural death, but the Elf Celedhring is immune to that. His mithril-woven robes called Mithwath did not make it into the PBM.

The Demon Duran is mentioned by his other name Andalonil. He was a lesser fallen Maia and Ice Spirit, who already served Morgoth in the First Age, and Sauron since the Second Age. He was the Snagagoth (Slave Master) of Dol Guldur. When Sauron, the Mouth and Khamul were absent from Dol Guldur during the years of the watchful peace, Duran schemed to take control over the place. But the other Lieutenants allied against him and killed him in an ambush. So he normally should not appear in the 2950 scenario. His several items have not made it into the PBM. His fists striking as maces are not mentioned, but he had wings and could fly.

The Easterling Gorovod served as the Fhalaugash (High Priest) of Dol Guldur. He was a henchman of Uvatha and quickly rose in the ranks of the Dark Priests. He has powerful items made by Sauron himself, but not featured in the PBM.

The Haradrim Carlon (lvl. 20 warrior – co 30 ag 10 em 10) is mentioned but not in detail. He seems to be an emissary from the south.

Grashukh (lvl. 20 warrior – co 50) is the Uruk-hai guard captain.

The Necromancer controls three Orc tribes that are not directly stationed at Dol Guldur, but have their holds in the region. One of their leaders is Shagrath, (lvl. 13 warrior - co 30). The other two, Cro and Ukog the Lame, are not featured in the PBM.

Some other powerful lieutenants of the Necromancer are not appearing in the PBM, like:
Daon, the Grimburgoth (Lord of the Dark Rangers) and lesser Ringwight
Ologul, Captain of the Trolls and also lesser Ringwight
Thuiric, second of the Dark Rangers
Sakal, assassin serving the Mouth of Sauron
Froedhir, assistant of Celedhring and Second Smith

Also appearing are the encounter-NPCs Caran Carach and Enna San Sarab. The werewolf is the master of the dungeons and keeper of the citadel prison. The spider was persuaded by Sauron to set up her web in the depths of Dol Guldur and she acts as the primary form of execution in the citadel.

Urzahil does possess the Ring of Iron Magic (evil ma +30) and Helm of the Dark (evil co +15) artifacts in both 1650 & 2950.

Yeah right - just wanted to check if somebody is reading this, THX Drew :smiley:

Must have overlooked the artefacts because they are not named like in the PBM. The ring is made of black steel and acts as a x6 PP multiplier and stores up to six spells. The helm is black with bright scales and black gems and resembles the helms of Numenor. It gives resistance to mental attacks and critical head strikes.

Mirkwood and Dol Guldur, Part II

In the northern part of Mirkwood, the black stone spire of Sarn Goriwing raises out of a waterfall of the enchanted river Gulduin. It is said that the stronghold is the reason for the curse on the water. The evil Animist Lhachglin (lvl 27 – ag 20 em 10 ma 40) controls Sarn Goriwing and it’s surroundings for the Necromancer. His items have not made it into the PBM, the strangest being his throne made of a living Huorn that protects his master and an Orb through which Lhachglin can monitor all of Mirkwood except the Elven areas. His personal bodyguard is the Demon Slyardach, but there are no details about him.
Lhachglin also has a household guard of Uruk-hai, which are commanded by the Olog-hai Wodurishak (lvl 18 warrior – co 40 em 10).
Another group of orcs under his command which operates in the Gulduin valley is led by the Uruk-hai Drurgandra (lvl. 14 warrior – co 40) - which obviously was lend to Uvatha later…

The Easterlings of the region are of the Sagath tribe and are led by Huz of Amov (lvl. 12 fighter, co 30). They have a base at Lar-huz.

Near Lar-huz, the “Cult of the Long Night”, which spreads the worshipping of Sauron, has set up their headquarters at Nahald Kudan. A group of ten people act as leaders, calling themselves “Maeghirrim” (Sindarin for “Piercing Lords”). All are named in the module, but only their leader Orduclax (lvl. 17 sorcerer, ma 50) made it to the PBM. He carries an “Orb of Dark Summons”, which somehow was transformed into the “Orb of Dark Seeing” (ma + 30) in the PBM. His other mighty trinkets did not make it to the PBM.

Your loyal audience is hanging on your every word! :wink:

Every word…maybe those piercing lords and others who didn’t make it to the game can be shuffled off to the company and added to the character name list for new characters…? keep to the real flavour…

Mirkwood and Dol Guldur Part III

Another powerful faction in Mirkwood are the Silvan Elves. Their king Oropher fell apart with the Lorien Elves in the middle of the Second Age and took his people eastward. Oropher died in the battle of the Last Alliance, leaving his son Thranduil (lvl. 33 warrior – co 60 em 30) to reign. As soon as he realized the threat of the Necromancer, he moved the capital from Caras Amarth to the better fortified Aradhrynd. His artefacts do not bear names in the module, but in the PBM. He carries a +45 broadsword of troll- and spider-slaying (Troll Slayer, + 750 cb) and a +45 longbow of orc-slaying, which fires at twice the normal speed (Orc-Slayer, + 750 cb). He wears a helm that casts shadows and gives a bonus to hiding (Helm of Shadow, + 10 stealth). He also has a x3 PP multiplier ring which gives a bonus to archery and Boots of Limbrunning, both are not featured in the PBM.
His eldest son Legolas (lvl. 8 in mid-TA, co 20 em 10) is carrying out special tasks for his father. He has several fine items, which do not appear in the PBM.

Ohtar (lvl. 21 warrior – co 50 ag 10) is the master of Celebannon, the Silvan harbour located where the river Taurduin enters Mirkwood, coming from Esgaroth. His second in command is Camthalion (lvl. 17 warrior – co 30 in 2950).

Another small and almost forgotten elven settlement is the stronghold of Ceber Fanuin. It is the home of Huinen the Seer (lvl. 33). He was a servant of Oropher. The terrors of the war in which his king died have left him a bit insane, and most believe he is long dead. The Necromancer thinks he can manipulate Huinen and has placed a spy in his household, the corrupted Noldo elf maid Arien. Opposing Arien is Huinen’s loyal assistant Ringlin (lvl. 20 mystic – ma 50). One can only guess, why he and not his master has made it into the PBM. The artefacts Orb of Seeing (mighty scrying device and x6 PP multiplier – ma +30) and Bracers of the Mists (create a misty aura around the wearer – stealth + 30) are clearly attributed to Huinen in the module.

Somehow Ceber Fanuin and Celebannon must have been confused by the creators of the PBM, the location indicates this.

For what it is worth, here are the other nine Maeghirrim:

Daef-Udra, lvl 13 warrior, second in command
Broehir, lvl 12 astrologer
Thraear, lvl 11 bard
Haed, lvl 10 scout
Freahar, lvl 10 mage
Edwodyn, lvl 9 animist
Freowyn, lvl 9 cleric
Breor, lvl 8 sorcerer
Brego, lvl 7 ranger

And some more people of Esgaroth:

Odovacer, lvl 5 warrior, ex-adventurer and innkeeper
Eodoric, lvl 4 warrior, member of the lake-patrol
Waggeorn, lvl 7 warrior, lieutenant of the city watch
Freaga, lvl 6 warrior, lieutenant of the city watch
Braegla, lvl 2 warrior, watchman
Shagelda, (:D), lvl 3 sorceress, barmaid
Raendoric, lvl 4 bard, musician of the inn
Vogir, lvl 6 thief, smuggler

Mirkwood and Dol Guldur, Part IV (and last)

The Iron Hill Dwarves are introduced with their leader Fulla III (lvl. 18 fighter – co 30, em 10) residing at Azanulinbar-dum and Azaghal (lvl. 11 fighter – co 30) ruling at Barak-shathur.
Later, Dain II, aka Ironfoot, (lvl. 28 warrior – co 40 ag 10 em 20) became king of the Iron Hills. Besides more powerful items not featured in the PBM, he wears his Cloak of Protection (+ 10 ag)and his namegiving Boots of Iron (+ 10 co).
Gimli is also featured as a young warrior (lvl. 8 – co 20 ag 10) and wears a Cloak of Hiding (+ 10 stealth), though I believe that this is the elven cape he acquired at Lorien.

The town of Dale is featured with it’s most prominent people.
Eoder is the Thyn of a Northman clan and Lord of Dale (lvl. 15 warrior – co 40 ag 10) and his rule is challenged by Jirfelien (lvl. 7 bard/mystic – ma 30), who is the thyn of another clan. She has slain a cold drake that killed her father and thus came to lead her clan at the age of 27. She stands six feet tall, has long red hair, creamy skin and deep blue eyes (for all those who call her Jiffy-Pop:D ).
She is friends with Beawyn (lvl. 10 seer – ma 30), which is the seer of Dale. Nobody believes her ramblings about that Dale will one day destroyed by a giant dragon…
Later rulers of Dale are not described in detail. The succession of kings was
Bard I (the Bowman, slayer of Smaug)
Bain
Brand (? - co 40 in 2950)
Bard II (? - co 40 em 20 in 2950)

The inhabitants of Esgaroth als also featured:
The Master of Lake-Town is Odagavia (lvl. 12 warrior/merchant – co 30 em 10). The other prominence of Esgaroth did not make it into the PBM, but rather some half-criminals:
Dudannis (lvl. 5 thief – ag 30) often hangs around at the largest inn, waiting for travellers to prey upon. Kynoden (lvl. 11 thief – ag 30 – another example for a 2950 character being contemporary with 1650) has a cover existence as shipbuilder but leads a smuggler ring. And no one knows what the easterling Urdrath (lvl 3. mage – co 10 ma 30) is up to.

Of the woodmen, in addition to those posted by Dwalon, only Beorn (lvl. 28 ranger – co 40 ag 20 ma10 in 2950) is presented in detail. He can shapechange into a giant bear and played a decisive role in “The Hobbit”, slaying the orc warlord Bolg in the Battle of the Five Armies. He carries the artefacts Ghostbane (cb +750) which is a + 25 staff that can control ghosts and is ghost-slaying, and Bloodrunner (cb + 750), which is a + 30 dagger that strikes as a short sword. These items are attributed to the Dunlending mages in both PBM scenarios, I have no idea why they appear in Beorn’s possession in this module.
Beorn also wears his Mountain Robes, which protect as leather armor and gives a bonus to climbing. Also mentioned but not detailed is Bork (? – co 20 em 20 in 2950), who is the son of Beoraborn.

Umbar - Haven of the Corsairs - Part I

This module includes most of the 1650 Corsair characters. Umbar is described in great detail, with complex political structures. The rulers of the Corsairs all have their own small biographies, so instead of just digesting the main facts, I have taken the liberty to copy the relevant part out of the PDF and include it as an attachment.

Umbar - Haven of the Corsairs - Part II

Another powerful person is Meriot (lvl. 20 mage – ma 50), the head of the Wizard’s Guild. The existence of the guild is hidden from the public. but it provides magical services to the lords of Umbar. Meriot has many powerful artifacts, among them an intelligent staff which is called Magefriend. None of those made it into the PBM.

FYI Umbar also has a thieves guild, led by Tyreath, and a shipbuilders guild, led by Tarfil.

And of course, there are also the inevitable servants of the Dark Lord, scheming to bring about his rule. A group of dark priests has set up a fake religion to hide that they are plotting in the name of Sauron.
Their leader is Gastmorgath (lvl. 20 evil cleric – ma 50), and he is trying to weaken the rule of the Lords of Umbar by spreading dissent and converting one of the Lords. He carries an Amulet of Communing (ma +15), which allows him to cast spells 10 levels higher than himself. He must have been forced to lend that to his master in the PBM…
His lieutenant is Morarthdur (lvl 18 cleric – ma 50) and he is somewhat weakening the cause of the dark cult because he is plotting against Gastmorgath, hoping one day to eliminate and replace him.
Another powerful member of the cult is Naldurgath (lvl. 17 cleric – ma 50). He is not interested in politics and just practices his mastery of killing and torturing with spells.
The armed forces of the cult are led by Kaldurmeir (lvl. 12 fighter – co 40) which is an exceptionally ugly human, drive to evil by people mocking him.
The cult also controls two orc bands for operations outside the city. They are led by Ashturg and Garg(al) , (both lvl. 14 fighters – co 30 ag 10). Garg obviously has acquired an “al” extension to his name in the PBM for practical five-letter-reasons…

„Perils on the Sea of Rhun“

This module features some of the most prominent MEPBM chars, and indeed it was written by William Feild and Peter Stassun.

Strange about this is that the module is set in TA 1014, so many of the characters appearing here should be long dead in by 1650.

The setting includes nothing less than the preparations for the return of the Dark Lord himself to Middle Earth. Before he moved to Dol Guldur in 1050, he wanted an eastern fortress to be establish, on the island named Tol Buruth. Hoarmurath instructed the Ring Wight Din Ohtar (lvl 18 warrior monk – ag 30 em 10 ag 10)) with that task.
Din Ohtar (S “Silent Warrior”) was once a Prince and champion of the Dir clans in north-central Endor However, a meeting in S A 3262 with the Ringwraith Hoarmurath brought those days to an end. Din Ohtar possessed rare physical talents and a keen desire to excel. The Nazgûl persuaded the Prince that he could most worthily fulfill his destiny by serving the Dark Lord. In this way, Din Ohtar was the fifth mortal to take one of Sauron’s lesser Rings of Binding (ag +30). He became one of the Ernil Ukai (S “Princes of the Unlight”), known by the Elves as the Firn-i-Gumar (S “Dead that Live”). At the end of the Second Age, he passed into the shadows along with his masters, he was the first of the Dark Lord’s Ringwights to return to Endor, doing so near the forest of Lotan in TA 1001. Known as the “Dark Messenger,” he prepared for the day when his master and the nine Ulairi, or Nazgûl, would return.
Perhaps the deadliest Man in all of Dor Rhunen, Lomelinde (S “Nightingale”) (lvl 15 nightblade – ag 30 ma 10) is in fact a woman. Raised under her true name Duvorn (S “Black as Night”) in the lands around Umbar during the turmoil surrounding the taking of the city by Earnil I, Lomelinde worked hard to become an accomplished thief and scout. Her extraordinary abilities with disguise and acting allowed her to appear to be either male or female and infiltrate deep within an enemy’s organization. She also developed considerable skill in poisons, traps, and the avoidance of both. Her expertise soon led to work for the Dark Worship, priests of the Dark Lord who wanted more than just information Taking an alias, Henefuin (S “Gloomy Eyes”), she became adept at assassinating and kidnapping the victims targeted by her new employers. She also proved to be proficient in the magic useful to her line of work. For almost sixty years, she performed tasks only for the Dark Priests, helping them rise from dormancy to become a major force in Umbar. One evening, about fifteen years ago, the High-priest had a vision. On the strength of it, he urged the assassin to immediately journey north to the forest of Lotan, there to await a "messenger on a dark beast ". Assuming yet another alias, Lomelinde, she sought and found the messenger, becoming the first of the new elite assassins of Din Ohtar. Lomelinde has acquired several items of note during her years of service: a grey cloak interwoven with threads of ogamur (Cloak of Duvorn ag +20), a black kregora ring with a dragon crest and a concealed poison pin, Dolkir (S “Head Cleaver”), a Dwarfmade two-handed executioner’s sword forged of adarcer, and a Talisman of Absorption (ma +20), which takes in 25 PP worth of spellpower before the bearer is harmed.

Din Ohtar closely works with the local branch of the Cult of the Long Night, the chief priest of which is Morlammen (lvl 10 evil animist - ). He also has the inevitable tribe of orcs for the not so sophisticated tasks. They are led by the Uruk Mornadak (lvl.6 warrior – co 30) who appears not in 1650 but in 2950.

Laif Barlin (lvl 5 warrior – co 20 ag 10) is the captain of the boat the adventurers are supposed to travel with.

Several more characters are mentioned but not described in detail. Gaerandil Cyria (co 30 em 10) is the master of Shrel-Kain and the most influential of the human lords. His son is Frumgara (co 20 ag 10 em 10). His daughter Daelhaelin is married to Goldwine Frec (co 10 ag 10 em 10), a northman who acts as a spy for Din Ohtar. The local elves of Rhubar are led by Prince Lanthir (co 30 ma 30), the Dwarves by Lord Thralin.

Yeah - found it - bump!

I remember those! Scott and I got certificates…

OK here is the first new post, Part I from the sourcebook „Dunland and the southern Misty Mountains“
In this book, we find several characters, naturally most from the Dunland nation in MEPBM. However, these Dunlendings are far from being a coherent nation but rather a group of more or less loosely connected clans, some even feuding with each other. The line of conflict runs between the two fractions of the Daen Iontis and the Daen Coentis. The first are openly hostile to the Dunedain and see themselves as the true rulers of the land which needs to be reclaimed, while the second wants to live a rather peaceful life and searches for the traditions of their ancestors. There is a fragile peace between the clans of both fractions. The minions of the Dark Lord in that area support the Daen Iontis of course to gain them as allies in the war against the Free People.
The mastermind behind the evil machination is Maben (lvl 25 Black Numenorean animist/cleric - em 20, ma 50). Soon after the Daen Iontis sect formed, a man appeared calling himself an emissary of the gods of the Dunlanders. His name was Maben. Such was his charisma and the timing of his arrival that many of the Dunlanders saw him as a Messiah of sorts, and he became a great spiritual leader. This was arranged by the forces of evil at Dol Guldur; Maben is an emissary of the Dark Lord. His purpose in Dunland is to reinforce the hatred that the Dunlanders feel toward the Dúnedain and their allies. The temple was built 220 years ago. Men in service to the temple are taught fighting skills and magic skills, making them a strong force in area politics.
Maben, the High Priest of the Temple of Justice, is a servant of Sauron sent out from Dol Guldur some 300 years ago to infiltrate the power structures of Dunland. Enslaved by Sauron through oneof the lesser Rings of Power, he was originally a Númenórean nobleman from Umbar. Maben appears as a tall (6’3") Dunlending man with long white hair and beard. He is strongly built and has deep set bright green eyes that look somewhat wild. In his true form, he is a 6’6" tall Black Numenorean with black hair, deep-set gray eyes, and a perpetually menacing look. Upon seeing his true form, most will know that he is evil. Maben is a skilled fighter with the long sword, short sword, spear, staff, and bow, but he will use magic first in a threatening situation. If confronted in an open area with others present, he will use his powers of persuasion to incite the crowd to attack his adversaries. When away from the temple, he is armed with a staff, and a concealed +25 short sword. His Ring is a times 6x PP Multiplier and gives him use of all the Bard and Sorcerer Base Lists to 20th level even though he is a Channeling magic user. The Ring does increase his lifespan, but like the other Rings it also deteriorates the flesh. Since this is a Lesser Ring, the effect is not intense and can be warded off by regularly bleeding energy from other beings. If he not be able to obtain this energy, his flesh would dissolve over a course of six months until he became a minor Wraith, similar to but much less powerful than a Nazgûl. To hide this process from his followers, Maben drains prisoners about to be executed or sacrificed. Regular execution/sacrifices are held every three months to teach “enemies of the Dunlendings” fear. Of his artefacts, only the ring made it into the PBM as Ring of Bleeding + 30 ma.

Part II - The Dunlendings

There are 15 larger and several more smaller Dunlending clans, I will only mention those which leaders appear in the PBM.

Enion (lvl 18 Dunlending warrior – co 50) is featured as the chieftain of the clan Feagan. He is a calm man and does not make hasty decisions, a property he does not share with many of the other clan Chieftains. Because he keeps his clan neutral in regard to the Daen Iontis and the Daen Coentis factions, Enion is one of the prime factors keeping the clans from war. He is partial to the Daen Coentis faction, but shows no favoritism openly, so as not to give anyone an excuse for war against his clan. The Clan stronghold is Larach Duhnan, which is considered to be neutral territory by all other clans.

Chieftain of clan Arailt is Daonghlas (lvl. 17 Dunlending warrior – co 40, em 10). He has been chieftain for only 3 years but has a reputation as a cunning man who was prone to fits of anger. Clan Arailt is the most warlike of all the clans, and therefore the best trained. It is also the lead clan in the Daen Iontis faction and the main supporter of the Temple of Justice. The Arailt hate the Dúnedain. Their young warriors go fully armed at all times, riding relentlessly through their territory hunting and perfecting their battle skills.

The clan Chieftain for clan Treforn is a middle-aged man named Aonghas (lvl 16 Dunlending warrior – co 40, ag 10). He is physically very impressive, being 6’4" tall and weighing some 230 lbs, most all of which is muscle. He has vivid red hair which has faded to white at the temples. A very strong leader and very zealous in his ideals of Daen Coentis life, he believes that they can be restored by his people.
Clan Treforn is a highland clan that occupies the area just north of clan Arailt and south of Caerdh Wood. They are the principle enemy and barrier to clan Arailt. Young warriors of the two clans often have minor skirmishes and verbal wars near the boundaries between their clan territories. The Trefom clan is the leading clan in the Daen Coentis movement that is opposed to the Daen Iontis faction led by the Arailt clan. Aonghas sent his brothers Raonull (lvl. 13 Dunlending ranger – co 20, ag 10, ma 10) and Padrey to find and re-establish contact to the Druedain which lived in the company of the Daen Coentis for centuries.
A prominent figure in Larach Duhnan is Elharian, a half Dúnedain, half Dunnish Astrologer (lvl 20 – ma 50). His business is information, which he gathers and sells for profit. Some is gained through his professional skills, but much is gained through his “eyes and ears”. These are his names for the Dunlending twins that supply him with information that they hear or see on the streets of Larach Duhnnan. Elharian has taken care of them since their parents died. They are very good at stalking and hiding, and most people do not know that they relate everything they hear to Elharian. He is neutral politically, supplying information to anyone with the price, which keeps him from being killed. He is one of the prime sources of rumors and legends in this area, and welcomes visitors.

Part III (and last) - The Elves of Amon Lind

Also featured in the sourcebook is the hidden fortress of Amon Lind, with a small elven population. Three of them appear in the PBM:

Sulkano (lvl. 35 Noldo Mage/Alchemist), who appears as a Kin Strife NPC, is a very skilled smith who dreams of making a flying machine out of a metal that has no weight. He is very reclusive and seldom leaves the fortress. He has several powerful artefacts, of which the sword Maikarama (750 cb) made it into the 2950 scenario.

Feamire (lvl 25 Sinda Bard – co 10, ag 10, em 20, ma 20), who appears as a 2950 Sinda char and a KS NPC, is one of the few who regularly interacts with outside people. He also makes regular visits into Dunland disguised as an aging Dunnish bard, Strunthor. He accomplishes this disguise with the help of a ring that allows him to assume the appearance of any humanoid creature he so desires. In this way, he obtainsnews and sundry items. He has managed to influence some of the people of Dunland, thereby keeping some of the clans from becoming affiliated with the Daen Iontis and the Temple of Justice, which he knows to be an instrument of Evil. He has also been known to take other forms while in Dunland, which has resulted in some Half-elven children in some of the Dunnish clans. Fëamírë is probably the best swordsman in Amon Lind and leads most of the sorties against raiding Orcs and Trolls. He hunts Trolls in the mountains for sport. He uses his +20 longbow when hunting, but in close combat he uses his sword, Anarmacil (cb 1000). Anarmacil is a +30, Holy, highly intelligent Elvish longsword that is made of golden laen.

Helkama (lvl 30 Noldo Mage/Alchemist - co 20, ma 50) is a working as jewel- and glass smith, mainly using the material laen. Most interesting about him is his weapon Elenrûth (750 cb and access to Spirit Mastery spells).It was obtained from his father and Helkama reforged it to his liking. It is now a +30 weapon made of silver/gray laen that will add an Electrical Critical of the same value as any critical delivered normally. On top of this, once a day it can put forth a 10’R Death Cloud that will affect only the enemies of the sword wielder. Elenrûth is intelligent and its use is limited to Helkama’s family, so that it will react using the Death Cloud function if anyone else takes it. Funny that with that story it was made a neutral artefact, from which countless of Dark Servants have learned SM spells…

Other inhabitants Amond Lind are Lalaith, Moranar (owns the sword Raukambar featured in the 2950 scenario as 750 cb item), Elenril (owns the sword Durlachiel featured in the 2950 scenario as 750 cb item), Telatasare, Ectheon, Miriel, Eniad and Cornen.

Furthermore, the lair of the winged Dragon Turukulon, also a KS NPC, is described as a cave system in the southwestern Misty Mountains.

From the module „Ghost Warriors“

This module is also located in Dunland and features some more Dunlending characters, 1650 and 2950.

Eribhen (ma 50) and Ulf Dilan (co 40) are mentioned only as figures in history. Eribhen is described as powerful shaman. She studied with Ruil, a priest of the Dark Lord and fell under the shadow. She corrupted some Dunnish clans and appointed a High Chief named Ulf Dilan to lead the attack on Gondorian settlements in Calenardhon. The invasion force was ambushed at the ford of the Isen by Gondorian troops and was eliminated. Ulf Dilan was killed, Eribhen survived but retired shortly afterwards.
She appointed her apprentice Tughaib as her successor and gave her the magical staff Ghostbane (750 cb), with which Thughaib (lvl 20 Dunnish Animist – ma 50) raised an army of undead.

Further characters from the module are Solofhen (lvl 17 Dunnish Animist – ma 40) who tries to counter the evil ways of Tughaib. Working as a spy for Tughaib in the nearest Dunnish clan-hold is Jeroibha (lvl 11 Dunnish Warrior - co 30 ag 10). Calmuad (lvl 8 Dunnish Marchant – ag 10 em 30) is a wealthy merchant who hopes to reap the riches from the undead-infested caverns in the area.
Other featured NPC names are Borkul, Scammar, Oravarri, Moctallan.

What irritates me a bit is that the staff Ghostbane was attributed to Beorn in another module already presented here.

From the Module „Isengard and Northern Gondor“
Unlike the other modules and sourcebooks, which are almost exclusively set in 1650 TA, this is partly arranged in the 1440s of TA, the time of the Kin Strife. Accordingly, the characters mentioned here appear in the KS Module.
In TA 1442 we have a situation where the main population centers of Northern Gondor are controlled and garrisoned by Castamir’s men, but there is growing unrest in the population. A guerilla force named “Green Asp” has been formed to harass the Ursurpers forces and from north of the Anduin, Eldacar’s men are raiding.
The most important figure in the region is Alandur (lvl 20 Dunedain fighter). He is a loyal vassal to Castamir, being related to him as a second cousin. Alandur led the assault on the gates of Osgiliath in the siege of the Usurper and was rewarded with governing Calenardhon. He rules from the province capital Calmirie. Although he is a skilled warrior, he prefers to rule with finesse rather than force. He has a widespread network of spies and if he decides that somebody has to be removed, instead of imprisoning or executing him, he invites him to dinner. Where he poisons his enemies in a slow and subtle way so that only an expert would be able to trace back the cause of the death. In this, Alandur is helped by his beautiful wife Saranelda (Lvl. 13 Dunedain Alchemist), who is an expert with poisons and drugs, which they use to interrogate suspects.
A glitch in setting up the KS module has happened when placing Caranthir (lvl. 17 Dunedain fighter) in the ranks of the usurpers and making Isengard a LoC town… In the module, Caranthir is the commander of the garrison at Orthanc who was appointed by Eldacar’s father. He is loyal to Eldacar and refuses to surrender to Castamir’s forces. His garrison is strong enough to hold the fortress and the usurpers do not dare to assault the formidable walls. The lay a half-hearted siege to the place but that doesn’t prevent Eldacar’ s followers to communicate with Caranthir or even slip in and out of Isengard.
Both Alandur and Caranthir also appear as NG characters in the 1650 scenario, but even if they would be extremely long lived Dunedain, at least Alandur was long dead by then because when Calmirie was sieged by forces of Eldacar in 1487, he took poison to avoid capture.
There are also Dunlendings in the region. The Freawul tribe is led by Urdrek (lvl 11 Dunlending fighter). The Dunlendings mistrust the Dunedain, but don’t interfere in the Kin Strife.
Other characters not featured in the PBM are:
Henderch (lvl. 10 Dunedain fighter) – Senechal of Calmirie
Finlong (lvl. 12 Dunedain fighter) – Governor of Aglarond and Westfold
Sorondothor (lvl. 13 Dunedain fighter) – Governor of Tir-Anduin
Wuftana (lvl. 12 Dunlending fighter) – Chieftain of the Wularan tribe
Nhak-Buran (lvl 25 Druedain animist) – High priest of the local wose clan

Finally, for the time after TA 2759, Saruman (lvl 50 Maia alchemist/astrologer) and Grima Wormtongue (lvl. 8 Rohirrim thief) are featured as inhabitants of Orthanc.