Overall, the 4th age changes do seem to be an improvement.
While the neutrals have an advantage in numbers if they stay together in the current format, they have several disadvantages, most notably including:
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A requirement of having to downgrade nations of two other allegiances (as opposed to just one for FP and DS) just to be able to attack them.
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No +20 k/a SNA
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No starting PCs in mountains, which is relevant for some regions, but not all.
Overall, if the neutral team stays together, I think the 9/8/8 scenario with 9 neutrals, including both kingdoms is fairly balanced. In fact, I even think a game where two neutral teams were allowed (one of 5 and one of 4), and none of them could change allegiance (but they wouldn’t be able to contact each other prior to game start, just like FP and DS).
Way back in the GSI days, I played in a 3-team grudge game that was fairly interesting:
There were 9 neutrals, but they did not have any kingdoms.
The FP and DS teams were 8 each, and each had a kingdom.
All allegiances started as disliked with each other, so the neutrals were not disadvantaged this way.
This was back in the GSI days, so all 3 teams had multiple nations with the +20 k/a SNA. Despite this, the game was still pretty much of a standstill with each allegiance having a front against the other. Overall, it worked out fairly well. A grudge game of this format might be OK, but again, the neutrals would have to start disliked versus the other allegiances.
I know that changes that would affect programming would be difficult, but adding a few interesting new SNAs wouldn’t hurt. Maybe something like these:
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Mages can learn all spirit mastery spells (cost, maybe 12000 or so, limit of one nation per allegiance). This would be powerful, but the fact that a single nation would have to devote many turns and 3-4 characters to kill one character plus giving it a high cost might make it OK. This would give mages another option to be more powerful. Overall, would this be stronger than conjure mounts? Armies at no cost? etc.? I’m not sure that it would, if a single nation had to tie up all of the characters for it, or work with another nation that only had weakness. The second option would still require a lot of characters, and 2 companies if there were a partial curses squad working with a partial weakness squad.
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Multi-classed characters only cost 5000 gold. This would have to be expensive - at least 10000 or so, but it’s another option for a varied character SNA.
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Multi-classed characters are hired with a total of 40 points. Again, this would need to cost at least 10000 or so gold.
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Nations can recruit twice as much LI as HI and twice as much LC as HC. So at a MT, a nation could recruit 800 LC instead of 400 HC. Because the light troops generally do better in more terrain types, this should probably cost at least 4000-5000 gold. This might just make the game a little less boring, with more varied armies, and would lead to some benefits with threaten orders, etc.
I know that anything involving new SNAs would require programming changes and therefore wouldn’t be easy to do, but these are just some ideas if such changes are being considered at a later time,
Mike