just when i thought things were going to be interesting...
i was gonna scream "Gimme the Pectoral! Hang the rest of ya!"
but we ended up with something from out of a cereal box...some of
use don't keep our decoder rings that close, so there goes another
thread down the....
--- In mepbmlist@y..., Benjamin Shushan <bshushan@e...> wrote:
Tony (et. al.):
While I defer in general to your vastly greater experience, I must
disagree with
the "details" presented below.
_IF_ certain other things are arranged and agreed to among the team
(consistent
with the "not necessarily for your own/a specific nation" premise),
I'd say:
DS
1. #015
2. #135
3. #188
FP
1. #015
2. #135
3. #001
Some of you (especially those who've played with me) may know where
I'm headed with
that ... but I consider these the best "first three choices" with
an expanded set
of "initial castings" to include:
1. #015
2. #135
3. #001 (or #188 if DS)
4. #169
5. #189
6. #188 (or #001 if FP)
$.02
b
Tony Zbaraschuk wrote:
> > If you were given the chance to find any unowned artifact (other
than the
> > one ring) at game start, for "the team", not necessarily for
your own
> > favourite nation, in what order would you rank your top 3.
>
> Ring of Wind, +40 agent
> Ring of Curufin, +30 agent
> Tinculin, +40 mage and spirit mastery
>
> Command artifacts and combat artifacts are somewhat useful to
build up
> high-level challengers and threateners, but since the people you
really
> want to challenge (the good agents) are usually refusing
challenge,
> and any decent-sized army has a subcommander to take over if the
> leader dies in challenge, the artifacts that give advantage in the
> character war are more important.
>
> Note that if you're trying to build up a dragon-slayer, you might
> want to accumulate command artifacts (so you have a swordsman-hero
> instead of a sorceror-hero), and a +2250 sword is nothing to
sneeze
> at, but the agent artifacts and Tinculin are the best.
>
> A more interested question would be: what's the relative balance
> among low-level agent artifacts, spirit mastery artifacts,
> and high-level combat and command artifacts?
>
> Tony Z
> --
> "The King with half the East at heel is marched from lands of
morning;
> His fighters drink the rivers up, their shafts benight the air,
> And he that stays will die for naught, and home there's no
returning."
> The Spartans on the sea-wet rock sat down and combed their
hair.--A.E. Housman
>
>
> Middle Earth PBM - hit reply to send to everyone
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···
> On Mon, Dec 03, 2001 at 08:22:45PM -0000, Michael wrote:
[Non-text portions of this message have been removed]