Responses below…with #####
a. new camps won’t last with 100 loyalty unless you park an emmie there. If you park an emmie there, you’re taking one of your chars out of useful service.
####That makes no sense. People keep a character(s) around to do capital orders and this would be no different.
b. if you have no infrastructure (pop centers), you can’t afford to hire new characters, field armies, etc. unless you eat into the bankroll.
######By running a 100% tax rate and selling 20k a turn in product you can easily generate 30k/turn. Which is more than plenty.
c. if you really eat into the bankroll each turn, you’ll defeat the whole purpose of the banker nation.
####Yes, but that’s not going to happen with 30k/turn is it?
d. all the agents you keep home defending against gold thefts aren’t out training, stealing gold, etc. i.e. their ramp to A60 is much slower
#####True, but with prices so high the DS can more easily run full rosters, replace characters etc. so team-wide this is pretty minor.
e. Reveal Pop Center is a spell the FP can learn & cast also.
####Yeah, I talked about this a couple posts ago and if your comments were insulting at first you are sure kicking it into high gear now. Glad you are going to be tying up Elrond etc. trying to learn reveal, moving into position etc. instead of LAT etc.
f. If you want to keep enough high-powered characters at home to defend against the inevitable character swarm attack, those characters aren’t out doing what they should be doing - whacking FP…
####Every assumption you’ve made is that the DS player just sits there and acts as stupidly as possible. I agree that if they do you can defeat thier strategy as outlined above.
So, I continue to believe that there are good counters to this strategy.
####Perhaps but your points above weren’t convincing.