1650 - no assassins

Hi,
In a thread entitled "Re: Re: New NKA Forming - suggest some modifications", Clint wrote ...

> We run the NKA game and as per usual if there is support we can run games
> with no such orders.

Now there's a thought: a 1650 game without assassinations, though perhaps allowing kidnappings but not executions? Keeping kidnappings would still preserve the valuable game balancing effect (without any 615/620 orders the DS would probably be stuffed).

I'd be on for a game like that - heck, I'd even play the Cloud Lord. Anyone else?

Colin

I dont belive that that woud be enny fun FP woud win witn no problem even if they have to take the long northen road do you thing you cout out recrute the EOT / NGo / SGo

david

···

Colin Forbes <colin@timewyrm.co.uk> wrote:

Hi,
In a thread entitled "Re: Re: New NKA Forming - suggest some

modifications", Clint wrote ...

> We run the NKA game and as per usual if there is support
we can run
games
> with no such orders.

Now there's a thought: a 1650 game without assassinations,
though
perhaps allowing kidnappings but not executions? Keeping
kidnappings
would still preserve the valuable game balancing effect
(without any
615/620 orders the DS would probably be stuffed).

I'd be on for a game like that - heck, I'd even play the
Cloud Lord.
Anyone else?

Colin

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What is sure is that without agents, it is impossible to Stop Frees Armies
at all, how could Fire King present somewhat of resistance if he only
recruits 800 HI per turn when Gondor can recruit 1800 HI without problems??
Even now with assassins games are quite balanced.

Ricard.-

···

----- Original Message -----
From: "GUD" <david_clemmensen@post.tele.dk>
To: <mepbmlist@yahoogroups.com>
Sent: Tuesday, August 13, 2002 10:20 PM
Subject: Re: [mepbmlist] 1650 - no assassins

I dont belive that that woud be enny fun FP woud win witn no problem even

if they have to take the long northen road do you thing you cout out recrute
the EOT / NGo / SGo

david

Colin Forbes <colin@timewyrm.co.uk> wrote:
> Hi,
> In a thread entitled "Re: Re: New NKA Forming - suggest some
>
> modifications", Clint wrote ...
>
> > We run the NKA game and as per usual if there is support
> we can run
> games
> > with no such orders.
>
> Now there's a thought: a 1650 game without assassinations,
> though
> perhaps allowing kidnappings but not executions? Keeping
> kidnappings
> would still preserve the valuable game balancing effect
> (without any
> 615/620 orders the DS would probably be stuffed).
>
> I'd be on for a game like that - heck, I'd even play the
> Cloud Lord.
> Anyone else?
>
> Colin
>
>
>
> ------------------------ Yahoo! Groups Sponsor
> ---------------------~-->
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> ---------~->
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>

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Hi,
  In a thread entitled "Re: Re: New NKA Forming - suggest some
  modifications", Clint wrote ...

  > We run the NKA game and as per usual if there is support we can run
  games
  > with no such orders.

  Now there's a thought: a 1650 game without assassinations, though
  perhaps allowing kidnappings but not executions? Keeping kidnappings
  would still preserve the valuable game balancing effect (without any
  615/620 orders the DS would probably be stuffed).

  I'd be on for a game like that - heck, I'd even play the Cloud Lord.
  Anyone else?

  Colin
  RD: With respect, I find that suggestion totally illogical. Assassination is easier than kidnap, which is as it should be. The game -is- more or less balanced as it stands which is why it has survived, nay, flourished, for so long.

  BUT why one earth is Execute an agent order? If an agent captures an enemy, at the first opportunity the agent hands him over to the military. Agents should not be permitted to do any other actions except execute, move, imprison, or transfer whilst they hold a hostage. They should certainly not be permitted to carry multiple hostages around the map with them. How could the agent kidnap a second hostage whilst still guarding the one he is holding?

  Secondly, if a character is captured by a commander, why on earth can't the commander execute him? If the commander didn't want to do the job himself, he'd just order one of his soldiers to do it.

  The problems I have with kidnap and assass (and, for that matter, stealing gold!) are:
  1) they are inconsistent with Tolkien's writings - can anybody quote me a single instance of either?
  2) they become so common by the mid-game that the "willing suspension of disbelief" required in a fantasy game gives way to the thought, "no way, that couldn't possibly happen, it's just too incredible even for a fantasy world" when an enemy agent company zaps nine of your characters in a single turn. Or when thieves empty a nation's treasury and bankrupt that nation - I mean, come on, that is just ridiculous.

  I agree with Clint that there are counters to agent actions, but that doesn't make the game capabilities of agents any more credible. Having a company of emis double a company of agents is more incredible than the agent actions listed above.

  I also agree that the game is more or less balanced; therefore, if we reduce the effectiveness of agent actions, we need to give the DS, as the chief beneficiaries, compensation in the military, emi or mage fields; and maybe an economic boost as well.

  How about the following rules:
  1) No company can contain more than 1 character with agent skill.
  2) The various "scout" orders should all be rewarded by skill increases.
  Just possibly, if Harle's overworked and underpaid staff agreed, these could be done by hand.

  3) Characters with com skill in pops should be able to order increased security (basicly hiring extra guards). The more gold spent, the better the security. Say 10k was spent, that would give the pop a 50-50 chance (+/- random factor) against an agent at 100 skill.
  4) Guards should have a 50-50 chance (+/- random factor) against attacking agents twice their skill no matter how good the attacking agent.
  5) More than one guard on one character or pop should be cumulative, reflecting the fact that there would always be at least one guard on duty and (hopefully!) alert.

  Richard.

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···

----- Original Message -----
  From: Colin Forbes
  To: mepbmlist@yahoogroups.com
  Sent: Tuesday, August 13, 2002 7:15 PM
  Subject: [mepbmlist] 1650 - no assassins

I dont belive that that woud be enny fun FP woud win witn no problem even

  if they have to take the long northen road do you thing you cout out recrute
  the EOT / NGo / SGo
  >
  > david
  >
  >
  > > Hi,
  > > In a thread entitled "Re: Re: New NKA Forming - suggest some
  > >
  > > modifications", Clint wrote ...
  > >
  > > > We run the NKA game and as per usual if there is support
  > > we can run
  > > games
  > > > with no such orders.
  > >
  > > Now there's a thought: a 1650 game without assassinations,
  > > though
  > > perhaps allowing kidnappings but not executions? Keeping
  > > kidnappings
  > > would still preserve the valuable game balancing effect
  > > (without any
  > > 615/620 orders the DS would probably be stuffed).
  > >
  > > I'd be on for a game like that - heck, I'd even play the
  > > Cloud Lord.
  > > Anyone else?
  > >
  > > Colin
  > >
  > >
  > >
  > > ------------------------ Yahoo! Groups Sponsor
  > > ---------------------~-->
  > > 4 DVDs Free +s&p Join Now
  > > http://us.click.yahoo.com/pt6YBB/NXiEAA/ySSFAA/ofVplB/TM
  > > ------------------------------------------------------------
  > > ---------~->
  > >
  > > Middle Earth PBM - hit reply to send to everyone
  > > To Unsubscribe: http://www.yahoogroups.com
  > > Website: http://www.MiddleEarthGames.com
  > >
  > >
  > > Your use of Yahoo! Groups is subject to
  > > http://docs.yahoo.com/info/terms/
  > >
  > >
  >
  >
  >
  > Middle Earth PBM - hit reply to send to everyone
  > To Unsubscribe: http://www.yahoogroups.com
  > Website: http://www.MiddleEarthGames.com
  >
  >
  > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
  >
  >

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···

----- Original Message -----
  From: Ricard Pitarque
  To: mepbmlist@yahoogroups.com
  Sent: Tuesday, August 13, 2002 11:22 PM
  Subject: Re: [mepbmlist] 1650 - no assassins

  What is sure is that without agents, it is impossible to Stop Frees Armies
  at all, how could Fire King present somewhat of resistance if he only
  recruits 800 HI per turn when Gondor can recruit 1800 HI without problems??
  Even now with assassins games are quite balanced.

  Ricard.-
  RD: Yes, would have to give FK lots more troops (and pops to support them) as well as hire armies free. I like that idea!

  Richard.

  ----- Original Message -----
  From: "GUD" <david_clemmensen@post.tele.dk>
  To: <mepbmlist@yahoogroups.com>
  Sent: Tuesday, August 13, 2002 10:20 PM
  Subject: Re: [mepbmlist] 1650 - no assassins

  > Colin Forbes <colin@timewyrm.co.uk> wrote:

The problems I have with kidnap and assass (and, for that matter,
stealing gold!) are:
  1) they are inconsistent with Tolkien's writings - can anybody quote
me a single instance of either?

Well, the orcs did "kidnap" Merry & Pipin, whilst "assassinating"
Boromir. And of course there were the Black Riders trying to
kidnap/assassinate Frodo & company in the beginning.

Mike

[Non-text portions of this message have been removed]