2-1 Let the game end

I'm currently in game 41 where on T11 the opposing team's captain
told our team and ME Games that their team was folding and would
hand us the victory. T12 rolls around with us fully expecting the
game to end and low and behold we find a single player (Frank
Gingrich who I will immediately attack in any future games unless he
apologizes to our team) on their team has decided to stick it out
against our team of 12 players.

So we now have a 12 vs 1 game that will take awhile to complete
because this is a no assassinate/kidnap game and his position is
hard to get to with armies(west of the S.Kingdom/south of the
mountains). We have 1 idiot who has decided to try and get the win
hoping our team will drop. This is exactly why Clint should
implement the 2 to 1 ratio and game ends rule.

12 players vs 6, game ends. 10 players vs 5, game ends. 8 players
vs 4, game ends. In any game that I've ever played once you get
down to 2 to 1 ratio of players, everyone at that point knows the
game is over and it's just dragging on because a couple players are
dragging their feet hoping the other team will drop from boredom and
they get the win. At 2 to 1 odds, I think players on the 2 side
should be allowed to claim victory. This allows everyone to start a
new game that is fun instead of continuing with a boring game of
hunt every last one of them until the are dead.

So what do you say Clint?

-Joel Mason

Hi Joel,

Have you heard it from Frank Gingrich himself that he wants to carry
on playing despite being vastly outnumbered? Is there any chance that
this is just a simple mistake and that he sent orders in early on in
the turn before the team decided to drop and they ended up being
processed? If Frank has read this I'd certainly be interested in
hearing why he is continuing with the game, if it isn't a mistake
then the only reason I can think of is to hold on until the
opposition drops so he wins by default and improves his player rating
(I assume that ME games are calculating the player ratings now even
though we haven't had any info released yet). If this is the case
then I think that it is clear that something will have to be done to
prevent this in the future. The two to one ratio rule would be a good
guide for stopping a game and so it gets my vote as a possible
solution to the problem. Even if it isn't a rule that is set in stone
I think that Clint should stop a game if he feels the opposition have
no chance of an overall win. If the weaker team can persuade him
otherwise then thats fair enough and I'd trust his judgement in the
matter. I doubt it is something that would pop up too often as most
teams know when they are beaten and do the decent thing (even if it's
just to use the money on a new game instead with better prospects).

For the moment though I'd like to hear what Frank has to say on the
matter before any hate mail starts appearing :slight_smile:

Chris Guise.

I'm currently in game 41 where on T11 the opposing team's captain
told our team and ME Games that their team was folding and would
hand us the victory. T12 rolls around with us fully expecting the
game to end and low and behold we find a single player (Frank
Gingrich who I will immediately attack in any future games unless

he

apologizes to our team) on their team has decided to stick it out
against our team of 12 players.

So we now have a 12 vs 1 game that will take awhile to complete
because this is a no assassinate/kidnap game and his position is
hard to get to with armies(west of the S.Kingdom/south of the
mountains). We have 1 idiot who has decided to try and get the win
hoping our team will drop. This is exactly why Clint should
implement the 2 to 1 ratio and game ends rule.

12 players vs 6, game ends. 10 players vs 5, game ends. 8 players
vs 4, game ends. In any game that I've ever played once you get
down to 2 to 1 ratio of players, everyone at that point knows the
game is over and it's just dragging on because a couple players are
dragging their feet hoping the other team will drop from boredom

and

they get the win. At 2 to 1 odds, I think players on the 2 side
should be allowed to claim victory. This allows everyone to start

a

···

new game that is fun instead of continuing with a boring game of
hunt every last one of them until the are dead.

So what do you say Clint?

-Joel Mason

I'm currently in game 41 where on T11 the opposing team's captain
told our team and ME Games that their team was folding and would
hand us the victory. T12 rolls around with us fully expecting the
game to end and low and behold we find a single player (Frank
Gingrich who I will immediately attack in any future games unless he
apologizes to our team) on their team has decided to stick it out
against our team of 12 players.

So we now have a 12 vs 1 game that will take awhile to complete
because this is a no assassinate/kidnap game and his position is
hard to get to with armies(west of the S.Kingdom/south of the
mountains). We have 1 idiot who has decided to try and get the win
hoping our team will drop. This is exactly why Clint should
implement the 2 to 1 ratio and game ends rule.

12 players vs 6, game ends. 10 players vs 5, game ends. 8 players
vs 4, game ends. In any game that I've ever played once you get
down to 2 to 1 ratio of players, everyone at that point knows the
game is over and it's just dragging on because a couple players are
dragging their feet hoping the other team will drop from boredom and
they get the win. At 2 to 1 odds, I think players on the 2 side
should be allowed to claim victory. This allows everyone to start a
new game that is fun instead of continuing with a boring game of
hunt every last one of them until the are dead.

So what do you say Clint?

-Joel Mason

Hi All,
Clint is away at Gencon till Monday night, along with everyone else (except me).
At the moment the 2:1 rule is only applicable in games where it is agreed beforehand.
Some grudge games use this rule but not all.
I know that there was some debate about adopting a rule like this before and the majority response
was negative, but Clint will be able to comment further when he gets back.

Rob

···

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I would gladly eat my words if this is a mistake and Frank
accidently put in orders last turn. I really don't think it is
though as his team let him know to drop at least a week before the
last turn was processed. Clint also delayed the game a day in order
to see why he wanted to continue to play. It's also been a week
since the last turn was processed. He's been e-mailed by Clint more
than once and by our team members too.

Players like this really bug me! :slight_smile:

Hi Joel,

Have you heard it from Frank Gingrich himself that he wants to

carry

on playing despite being vastly outnumbered? Is there any chance

that

this is just a simple mistake and that he sent orders in early on

in

the turn before the team decided to drop and they ended up being
processed? If Frank has read this I'd certainly be interested in
hearing why he is continuing with the game, if it isn't a mistake
then the only reason I can think of is to hold on until the
opposition drops so he wins by default and improves his player

rating

(I assume that ME games are calculating the player ratings now

even

though we haven't had any info released yet). If this is the case
then I think that it is clear that something will have to be done

to

prevent this in the future. The two to one ratio rule would be a

good

guide for stopping a game and so it gets my vote as a possible
solution to the problem. Even if it isn't a rule that is set in

stone

I think that Clint should stop a game if he feels the opposition

have

no chance of an overall win. If the weaker team can persuade him
otherwise then thats fair enough and I'd trust his judgement in

the

matter. I doubt it is something that would pop up too often as

most

teams know when they are beaten and do the decent thing (even if

it's

just to use the money on a new game instead with better prospects).

For the moment though I'd like to hear what Frank has to say on

the

matter before any hate mail starts appearing :slight_smile:

Chris Guise.

> I'm currently in game 41 where on T11 the opposing team's

captain

> told our team and ME Games that their team was folding and would
> hand us the victory. T12 rolls around with us fully expecting

the

> game to end and low and behold we find a single player (Frank
> Gingrich who I will immediately attack in any future games

unless

he
> apologizes to our team) on their team has decided to stick it

out

> against our team of 12 players.
>
> So we now have a 12 vs 1 game that will take awhile to complete
> because this is a no assassinate/kidnap game and his position is
> hard to get to with armies(west of the S.Kingdom/south of the
> mountains). We have 1 idiot who has decided to try and get the

win

> hoping our team will drop. This is exactly why Clint should
> implement the 2 to 1 ratio and game ends rule.
>
> 12 players vs 6, game ends. 10 players vs 5, game ends. 8

players

> vs 4, game ends. In any game that I've ever played once you get
> down to 2 to 1 ratio of players, everyone at that point knows

the

> game is over and it's just dragging on because a couple players

are

> dragging their feet hoping the other team will drop from boredom
and
> they get the win. At 2 to 1 odds, I think players on the 2 side
> should be allowed to claim victory. This allows everyone to

start

···

a
> new game that is fun instead of continuing with a boring game of
> hunt every last one of them until the are dead.
>
> So what do you say Clint?
>
> -Joel Mason

Actually, the turn was processed on Tuesday, April 15th...just 3 days
ago. Since Clint is currently out of town, the remaining player might
already have agreed to let the game end and we wouldn't know about it
until next Tuesday when Clint is back in the office.

Keith

I would gladly eat my words if this is a mistake and Frank
accidently put in orders last turn. I really don't think it is
though as his team let him know to drop at least a week before the
last turn was processed. Clint also delayed the game a day in

order

to see why he wanted to continue to play. It's also been a week
since the last turn was processed. He's been e-mailed by Clint

more

than once and by our team members too.

Players like this really bug me! :slight_smile:

> Hi Joel,
>
> Have you heard it from Frank Gingrich himself that he wants to
carry
> on playing despite being vastly outnumbered? Is there any chance
that
> this is just a simple mistake and that he sent orders in early on
in
> the turn before the team decided to drop and they ended up being
> processed? If Frank has read this I'd certainly be interested in
> hearing why he is continuing with the game, if it isn't a mistake
> then the only reason I can think of is to hold on until the
> opposition drops so he wins by default and improves his player
rating
> (I assume that ME games are calculating the player ratings now
even
> though we haven't had any info released yet). If this is the case
> then I think that it is clear that something will have to be done
to
> prevent this in the future. The two to one ratio rule would be a
good
> guide for stopping a game and so it gets my vote as a possible
> solution to the problem. Even if it isn't a rule that is set in
stone
> I think that Clint should stop a game if he feels the opposition
have
> no chance of an overall win. If the weaker team can persuade him
> otherwise then thats fair enough and I'd trust his judgement in
the
> matter. I doubt it is something that would pop up too often as
most
> teams know when they are beaten and do the decent thing (even if
it's
> just to use the money on a new game instead with better

prospects).

>
> For the moment though I'd like to hear what Frank has to say on
the
> matter before any hate mail starts appearing :slight_smile:
>
> Chris Guise.
>
> > I'm currently in game 41 where on T11 the opposing team's
captain
> > told our team and ME Games that their team was folding and

would

> > hand us the victory. T12 rolls around with us fully expecting
the
> > game to end and low and behold we find a single player (Frank
> > Gingrich who I will immediately attack in any future games
unless
> he
> > apologizes to our team) on their team has decided to stick it
out
> > against our team of 12 players.
> >
> > So we now have a 12 vs 1 game that will take awhile to complete
> > because this is a no assassinate/kidnap game and his position

is

> > hard to get to with armies(west of the S.Kingdom/south of the
> > mountains). We have 1 idiot who has decided to try and get the
win
> > hoping our team will drop. This is exactly why Clint should
> > implement the 2 to 1 ratio and game ends rule.
> >
> > 12 players vs 6, game ends. 10 players vs 5, game ends. 8
players
> > vs 4, game ends. In any game that I've ever played once you

get

> > down to 2 to 1 ratio of players, everyone at that point knows
the
> > game is over and it's just dragging on because a couple players
are
> > dragging their feet hoping the other team will drop from

boredom

> and
> > they get the win. At 2 to 1 odds, I think players on the 2

side

> > should be allowed to claim victory. This allows everyone to
start
> a
> > new game that is fun instead of continuing with a boring game

of

···

--- In mepbmlist@yahoogroups.com, "jmason86" <jmason86@h...> wrote:

> > hunt every last one of them until the are dead.
> >
> > So what do you say Clint?
> >
> > -Joel Mason