2-1 Let the game end

Egads what a gab fest over a subject that has been beaten to death
several times before on both the old forum page and GSI's message
board.

Please forgive. I've not been involved in this conversation before. It is new to me. People come in and out of the game all the time. What is an "old topic" to some, may be new to others.

Darrell if he's the only one left you guys must have almost as
many characters in each and every category as he has total
characters, seems like coordinated use would finish the game quickly.

It is a 12v12 special rules, modified grudge game. No kidnap or assassinate allowed. We're going to have to track down this bug with armies, and with 11 of his teammates out, he'll have lots of places to InfOthr away to hide in the hills.

Either all 12 of us stay in to get good map coverage to chace him down wherever he hides, or a few of us could spend dozens of turns chasing the bug from one area to another. All to end a game that was a "done deal" after GT10.

How many major towns can you see but not account for the owners?

No idea how many MTs might be out there. In 4th age, with starting 60 emissaries out the A..... We saw no offensive use of emissaries, so those emissaries may have been very busy creating pops for this guy to pick up off droped nations.

I totally disagree with whoever posted the make players pay up front
for a minimum number of turns no refunds thought. I think that would
drive many players from the game. I haven't heard much on the rating
system, but it was my understanding that this was more a tool to help
Clint set up more competitive games among players with approximately
the same skills.

NO!!!!! if that is all it was to be used for, then he could just keep a list of how many games you've been in and how many you've won.

The monster that is to be the player ranking system will create a list of "best players" that will be shoved in everyone faces on a monthly mailing and on the web site. Unfortunatly, these "best players" will be bugs that hid for a dozen turns until the opposition got frustrated and went looking for an enjoyable game.

Player rankings is the absolute WORST thing that could happen to MEPBM.

Darrell Shimel

···

I do think however that there is probably a way to
track those who continually drop early in the game for no apparent
reason, or at the first experience of a reversal they give up. In
those cases I believe Clint could point out to them how disruptive to
their team mates that behavior is and warn that player he will be in
a probationary status for, say his next two games, and if he
continues his past drop propensity he will suffer a ban of say 6
months, before being accepted into a new game. That might make throw
away games less common among this type of players.

>
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--- In mepbmlist@yahoogroups.com, "corsairs game 101"
<corsairs101@h...> wrote:

>Egads what a gab fest over a subject that has been beaten to death
>several times before on both the old forum page and GSI's message
>board.

Please forgive. I've not been involved in this conversation

before. It is

new to me. People come in and out of the game all the time. What

is an

"old topic" to some, may be new to others.

>Darrell if he's the only one left you guys must have almost as
>many characters in each and every category as he has total
>characters, seems like coordinated use would finish the game

quickly.

It is a 12v12 special rules, modified grudge game. No kidnap or

assassinate

allowed. We're going to have to track down this bug with armies,

and with

11 of his teammates out, he'll have lots of places to InfOthr away

to hide

in the hills.

Either all 12 of us stay in to get good map coverage to chace him

down

wherever he hides, or a few of us could spend dozens of turns

chasing the

bug from one area to another. All to end a game that was a "done

deal"

after GT10.

>How many major towns can you see but not account for the owners?

No idea how many MTs might be out there. In 4th age, with starting

60

emissaries out the A..... We saw no offensive use of emissaries,

so those

emissaries may have been very busy creating pops for this guy to

pick up off

droped nations.

So are you saying your team has retired his emissaries becaus
you "saw no offensive use of emissaries"? If not I don't get your
point. You have map coverage with all 12 of your team active right?
In 4th age don't your turn reports tell you which major towns you
own? If so someone on your team should be able to mark off the major
towns you know you have, and you can send those useless agents to the
unknown towns to find out who owns them. If it is his you have an
objective to march on, if not it is inactive so steal from it and
move on or send an agent there accompanied by a challenge character
to scout and then challenge any of his characters that come by. Send
your better agents to his pops to steal and sabotage stores. If he is
not playing dead he must have armies in the field that he has to pay
maintenance for if you steal his gold and sabotage massive amounts of
his production materials he cannot sell to cover his deficit if he
has one. The result is his taxes go up and loyalty degrades making it
easier for you to threaten. Use LAT and Reveal Character True to
locate his characters then send your challenge gods after them.
Surely you have at least one good challenge character per nation. How
many can he possibly have? I've been a bug, not for long but two of
us in a past 1650 game fought on for 6 turns after our allies had
been put down. We weren't just bugs, we took population centers,
raided with our fleets, fought the character war etc. Our opponents
simply began to track us down methodically and killed our economies,
when my only surviving ally was eliminated and I was down to 7
characters at that point I capitulated. I learned valuable lessons in
that one sided fight and have spoken with a couple of my opponents
who said the same. Granted it was a 1650 game and they could
assassinate, kidnap, curse, influence, and challenge us which they
did. You seem hamstrung by the conditions you explain.

Hell Clint I can solve this for you right now. I will join the bug
swarm and make it 2 against 12 for as long as we can hang on. Maybe
there are others also then at least the victors can fight less long
odds. C'mon guys you ought to be able to take him out don't try and
make Clint do it for you, and end this thread.

>I totally disagree with whoever posted the make players pay up

front

>for a minimum number of turns no refunds thought. I think that

would

>drive many players from the game. I haven't heard much on the

rating

>system, but it was my understanding that this was more a tool to

help

>Clint set up more competitive games among players with

approximately

>the same skills.

NO!!!!! if that is all it was to be used for, then he could just

keep a

list of how many games you've been in and how many you've won.

The monster that is to be the player ranking system will create a

list of

"best players" that will be shoved in everyone faces on a monthly

mailing

and on the web site. Unfortunatly, these "best players" will be

bugs that

hid for a dozen turns until the opposition got frustrated and went

looking

for an enjoyable game.

Player rankings is the absolute WORST thing that could happen to

MEPBM.

Darrell Shimel

>I do think however that there is probably a way to
>track those who continually drop early in the game for no apparent
>reason, or at the first experience of a reversal they give up. In
>those cases I believe Clint could point out to them how disruptive

to

>their team mates that behavior is and warn that player he will be

in

>a probationary status for, say his next two games, and if he
>continues his past drop propensity he will suffer a ban of say 6
>months, before being accepted into a new game. That might make

throw

···

>away games less common among this type of players.
>
>
> >
> >

_________________________________________________________________

> > Protect your PC - get McAfee.com VirusScan Online
> > http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963
>

_________________________________________________________________
MSN 8 helps eliminate e-mail viruses. Get 2 months FREE*.
http://join.msn.com/?page=features/virus

So are you saying your team has retired his emissaries becaus
you "saw no offensive use of emissaries"? If not I don't get your
point.

You're not getting it. The other team didn't use emissaries against
us = "saw no offensive use of emissaries".

You have map coverage with all 12 of your team active right?

Yep

In 4th age don't your turn reports tell you which major towns you
own?

If you don't know, I'm not telling you. :slight_smile:

If so someone on your team should be able to mark off the major
towns you know you have, and you can send those useless agents to
the unknown towns to find out who owns them.

We actually have a better method, but point made.

If it is his you have an objective to march on, if not it is
inactive so steal from it and move on or send an agent there
accompanied by a challenge character to scout and then challenge

any of his characters that come by.

Yep

Send your better agents to his pops to steal and sabotage stores.
If he is not playing dead he must have armies in the field that he
has to pay maintenance for if you steal his gold and sabotage
massive amounts of his production materials he cannot sell to cover
his deficit if he has one. The result is his taxes go up and
loyalty degrades making it easier for you to threaten.

Yep

Use LAT and >Reveal Character True to locate his characters then
send your challenge gods after them. Surely you have at least one
good challenge character per nation. How many can he possibly
have?

You are correct sir.

I've been a bug,

I thought so.

not for long but two of us in a past 1650 game fought on for 6
turns after our allies had been put down.

I'm sure the other team appreciated that.

We weren't just bugs, we took population centers, raided with our
fleets, fought the character war etc. Our opponents simply began
to track us down methodically and killed our economies,
when my only surviving ally was eliminated and I was down to 7
characters at that point I capitulated.

So you quit!?

I learned valuable lessons in
that one sided fight and have spoken with a couple of my opponents
who said the same. Granted it was a 1650 game and they could
assassinate, kidnap, curse, influence, and challenge us which they
did. You seem hamstrung by the conditions you explain.

Not hamstrung. We can do it, we just don't enjoy doing it and don't
think we should be forced to.

Hell Clint I can solve this for you right now. I will join the bug
swarm and make it 2 against 12 for as long as we can hang on.

Why do you want to make 12 players that are already pissed off even
more so?

Maybe there are others also then at least the victors can fight
less long odds.

No thanks.

C'mon guys you ought to be able to take him out don't try and make
Clint do it for you,

We know we can take it out, that's not the problem. A 12 vs 1 game
is a sure thing, but as I stated before...

and end this thread.

How come the same people who say end this thread keep posting new
messages?!

/virus