2-1 Let the game end

Well, what a disappointment. Don't want to play do they? Even when it would be in their ballpark, with their rules, with an opponent using a crippled nation? There is much that could be said about that but I will refrain.

···

From: "kingoftherill" <kingoftherill@yahoo.com>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Re: 2-1 Let the game end
Date: Tue, 22 Apr 2003 02:52:48 -0000

--- In mepbmlist@yahoogroups.com, "Ovatha Easterling" <ovatha88@h...>
wrote:
> Clint:
> Well if Brad is going to join the beleaugred Frank I will also.
Give Brad
> the most viable of the drops and I will take the next most viable.
> Gavin---come on down. Lets make these guys earn their payments to
Harley.
> 109364

Well Ovatha, Mr Mason declines. It seems that he is only interested
in the moderator settling the game for him. I guess we will just have
to buzz off:-) I do hope that Clint lets Frank fight on if he wishes
and Frank I wish you success, make them earn it if you get the
chance.

Brad
>
> >From: "kingoftherill" <kingoftherill@y...>
> >Reply-To: mepbmlist@yahoogroups.com
> >To: mepbmlist@yahoogroups.com
> >Subject: [mepbmlist] Re: 2-1 Let the game end
> >Date: Mon, 21 Apr 2003 21:32:48 -0000
> >
> >--- In mepbmlist@yahoogroups.com, "corsairs game 101"
> ><corsairs101@h...> wrote:
> > > >Egads what a gab fest over a subject that has been beaten to
death
> > > >several times before on both the old forum page and GSI's
message
> > > >board.
> > >
> > > Please forgive. I've not been involved in this conversation
> >before. It is
> > > new to me. People come in and out of the game all the time.
What
> >is an
> > > "old topic" to some, may be new to others.
> > >
> > > >Darrell if he's the only one left you guys must have almost as
> > > >many characters in each and every category as he has total
> > > >characters, seems like coordinated use would finish the game
> >quickly.
> > >
> > > It is a 12v12 special rules, modified grudge game. No kidnap or
> >assassinate
> > > allowed. We're going to have to track down this bug with
armies,
> >and with
> > > 11 of his teammates out, he'll have lots of places to InfOthr
away
> >to hide
> > > in the hills.
> > >
> > > Either all 12 of us stay in to get good map coverage to chace
him
> >down
> > > wherever he hides, or a few of us could spend dozens of turns
> >chasing the
> > > bug from one area to another. All to end a game that was
a "done
> >deal"
> > > after GT10.
> > >
> > > >How many major towns can you see but not account for the
owners?
> > >
> > > No idea how many MTs might be out there. In 4th age, with
starting
> >60
> > > emissaries out the A..... We saw no offensive use of
emissaries,
> >so those
> > > emissaries may have been very busy creating pops for this guy to
> >pick up off
> > > droped nations.
> >
> >So are you saying your team has retired his emissaries becaus
> >you "saw no offensive use of emissaries"? If not I don't get your
> >point. You have map coverage with all 12 of your team active
right?
> >In 4th age don't your turn reports tell you which major towns you
> >own? If so someone on your team should be able to mark off the
major
> >towns you know you have, and you can send those useless agents to
the
> >unknown towns to find out who owns them. If it is his you have an
> >objective to march on, if not it is inactive so steal from it and
> >move on or send an agent there accompanied by a challenge character
> >to scout and then challenge any of his characters that come by.
Send
> >your better agents to his pops to steal and sabotage stores. If he
is
> >not playing dead he must have armies in the field that he has to
pay
> >maintenance for if you steal his gold and sabotage massive amounts
of
> >his production materials he cannot sell to cover his deficit if he
> >has one. The result is his taxes go up and loyalty degrades making
it
> >easier for you to threaten. Use LAT and Reveal Character True to
> >locate his characters then send your challenge gods after them.
> >Surely you have at least one good challenge character per nation.
How
> >many can he possibly have? I've been a bug, not for long but two
of
> >us in a past 1650 game fought on for 6 turns after our allies had
> >been put down. We weren't just bugs, we took population centers,
> >raided with our fleets, fought the character war etc. Our opponents
> >simply began to track us down methodically and killed our
economies,
> >when my only surviving ally was eliminated and I was down to 7
> >characters at that point I capitulated. I learned valuable lessons
in
> >that one sided fight and have spoken with a couple of my opponents
> >who said the same. Granted it was a 1650 game and they could
> >assassinate, kidnap, curse, influence, and challenge us which they
> >did. You seem hamstrung by the conditions you explain.
> >
> >Hell Clint I can solve this for you right now. I will join the bug
> >swarm and make it 2 against 12 for as long as we can hang on. Maybe
> >there are others also then at least the victors can fight less long
> >odds. C'mon guys you ought to be able to take him out don't try and
> >make Clint do it for you, and end this thread.
> > >
> > > >I totally disagree with whoever posted the make players pay up
> >front
> > > >for a minimum number of turns no refunds thought. I think that
> >would
> > > >drive many players from the game. I haven't heard much on the
> >rating
> > > >system, but it was my understanding that this was more a tool
to
> >help
> > > >Clint set up more competitive games among players with
> >approximately
> > > >the same skills.
> > >
> > > NO!!!!! if that is all it was to be used for, then he could
just
> >keep a
> > > list of how many games you've been in and how many you've won.
> > >
> > > The monster that is to be the player ranking system will create
a
> >list of
> > > "best players" that will be shoved in everyone faces on a
monthly
> >mailing
> > > and on the web site. Unfortunatly, these "best players" will be
> >bugs that
> > > hid for a dozen turns until the opposition got frustrated and
went
> >looking
> > > for an enjoyable game.
> > >
> > > Player rankings is the absolute WORST thing that could happen to
> >MEPBM.
> > >
> > > Darrell Shimel
> > >
> > > >I do think however that there is probably a way to
> > > >track those who continually drop early in the game for no
apparent
> > > >reason, or at the first experience of a reversal they give up.
In
> > > >those cases I believe Clint could point out to them how
disruptive
> >to
> > > >their team mates that behavior is and warn that player he will
be
> >in
> > > >a probationary status for, say his next two games, and if he
> > > >continues his past drop propensity he will suffer a ban of say
6
> > > >months, before being accepted into a new game. That might make
> >throw
> > > >away games less common among this type of players.
> > > >
> > > > >
> >_________________________________________________________________
> > > > > Protect your PC - get McAfee.com VirusScan Online
> > > > > http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963
> > > >
> > >
_________________________________________________________________
> > > MSN 8 helps eliminate e-mail viruses. Get 2 months FREE*.
> > > http://join.msn.com/?page=features/virus
> >
>
> _________________________________________________________________
> Add photos to your e-mail with MSN 8. Get 2 months FREE*.
> http://join.msn.com/?page=features/featuredemail

_________________________________________________________________
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Well, at this point Clint has made it clear that 41 at least is
continuing.

So, it's time for all you bug supporters to join Frank and put _your_
time and money where your mouth is.

Or are you all just bags of hot air?

Saddle up, boys! Bring it on! :wink:

Keith

--- In mepbmlist@yahoogroups.com, "Ovatha Easterling" <ovatha88@h...>
wrote:

Well, what a disappointment. Don't want to play do they? Even when it
would be in their ballpark, with their rules, with an opponent using a
crippled nation? There is much that could be said about that but I

will

···

refrain.

>From: "kingoftherill" <kingoftherill@y...>
>Reply-To: mepbmlist@yahoogroups.com
>To: mepbmlist@yahoogroups.com
>Subject: [mepbmlist] Re: 2-1 Let the game end
>Date: Tue, 22 Apr 2003 02:52:48 -0000
>
>--- In mepbmlist@yahoogroups.com, "Ovatha Easterling" <ovatha88@h...>
>wrote:
> > Clint:
> > Well if Brad is going to join the beleaugred Frank I will also.
>Give Brad
> > the most viable of the drops and I will take the next most viable.
> > Gavin---come on down. Lets make these guys earn their payments to
>Harley.
> > 109364
>
>Well Ovatha, Mr Mason declines. It seems that he is only interested
>in the moderator settling the game for him. I guess we will just have
>to buzz off:-) I do hope that Clint lets Frank fight on if he wishes
>and Frank I wish you success, make them earn it if you get the
>chance.
>
>Brad
> >
> > >From: "kingoftherill" <kingoftherill@y...>
> > >Reply-To: mepbmlist@yahoogroups.com
> > >To: mepbmlist@yahoogroups.com
> > >Subject: [mepbmlist] Re: 2-1 Let the game end
> > >Date: Mon, 21 Apr 2003 21:32:48 -0000
> > >
> > >--- In mepbmlist@yahoogroups.com, "corsairs game 101"
> > ><corsairs101@h...> wrote:
> > > > >Egads what a gab fest over a subject that has been beaten to
>death
> > > > >several times before on both the old forum page and GSI's
>message
> > > > >board.
> > > >
> > > > Please forgive. I've not been involved in this conversation
> > >before. It is
> > > > new to me. People come in and out of the game all the time.
>What
> > >is an
> > > > "old topic" to some, may be new to others.
> > > >
> > > > >Darrell if he's the only one left you guys must have almost as
> > > > >many characters in each and every category as he has total
> > > > >characters, seems like coordinated use would finish the game
> > >quickly.
> > > >
> > > > It is a 12v12 special rules, modified grudge game. No kidnap or
> > >assassinate
> > > > allowed. We're going to have to track down this bug with
>armies,
> > >and with
> > > > 11 of his teammates out, he'll have lots of places to InfOthr
>away
> > >to hide
> > > > in the hills.
> > > >
> > > > Either all 12 of us stay in to get good map coverage to chace
>him
> > >down
> > > > wherever he hides, or a few of us could spend dozens of turns
> > >chasing the
> > > > bug from one area to another. All to end a game that was
>a "done
> > >deal"
> > > > after GT10.
> > > >
> > > > >How many major towns can you see but not account for the
>owners?
> > > >
> > > > No idea how many MTs might be out there. In 4th age, with
>starting
> > >60
> > > > emissaries out the A..... We saw no offensive use of
>emissaries,
> > >so those
> > > > emissaries may have been very busy creating pops for this guy to
> > >pick up off
> > > > droped nations.
> > >
> > >So are you saying your team has retired his emissaries becaus
> > >you "saw no offensive use of emissaries"? If not I don't get your
> > >point. You have map coverage with all 12 of your team active
>right?
> > >In 4th age don't your turn reports tell you which major towns you
> > >own? If so someone on your team should be able to mark off the
>major
> > >towns you know you have, and you can send those useless agents to
>the
> > >unknown towns to find out who owns them. If it is his you have an
> > >objective to march on, if not it is inactive so steal from it and
> > >move on or send an agent there accompanied by a challenge character
> > >to scout and then challenge any of his characters that come by.
>Send
> > >your better agents to his pops to steal and sabotage stores. If he
>is
> > >not playing dead he must have armies in the field that he has to
>pay
> > >maintenance for if you steal his gold and sabotage massive amounts
>of
> > >his production materials he cannot sell to cover his deficit if he
> > >has one. The result is his taxes go up and loyalty degrades making
>it
> > >easier for you to threaten. Use LAT and Reveal Character True to
> > >locate his characters then send your challenge gods after them.
> > >Surely you have at least one good challenge character per nation.
>How
> > >many can he possibly have? I've been a bug, not for long but two
>of
> > >us in a past 1650 game fought on for 6 turns after our allies had
> > >been put down. We weren't just bugs, we took population centers,
> > >raided with our fleets, fought the character war etc. Our opponents
> > >simply began to track us down methodically and killed our
>economies,
> > >when my only surviving ally was eliminated and I was down to 7
> > >characters at that point I capitulated. I learned valuable lessons
>in
> > >that one sided fight and have spoken with a couple of my opponents
> > >who said the same. Granted it was a 1650 game and they could
> > >assassinate, kidnap, curse, influence, and challenge us which they
> > >did. You seem hamstrung by the conditions you explain.
> > >
> > >Hell Clint I can solve this for you right now. I will join the bug
> > >swarm and make it 2 against 12 for as long as we can hang on. Maybe
> > >there are others also then at least the victors can fight less long
> > >odds. C'mon guys you ought to be able to take him out don't try and
> > >make Clint do it for you, and end this thread.
> > > >
> > > >
> > > > >I totally disagree with whoever posted the make players pay up
> > >front
> > > > >for a minimum number of turns no refunds thought. I think that
> > >would
> > > > >drive many players from the game. I haven't heard much on the
> > >rating
> > > > >system, but it was my understanding that this was more a tool
>to
> > >help
> > > > >Clint set up more competitive games among players with
> > >approximately
> > > > >the same skills.
> > > >
> > > > NO!!!!! if that is all it was to be used for, then he could
>just
> > >keep a
> > > > list of how many games you've been in and how many you've won.
> > > >
> > > > The monster that is to be the player ranking system will create
>a
> > >list of
> > > > "best players" that will be shoved in everyone faces on a
>monthly
> > >mailing
> > > > and on the web site. Unfortunatly, these "best players" will be
> > >bugs that
> > > > hid for a dozen turns until the opposition got frustrated and
>went
> > >looking
> > > > for an enjoyable game.
> > > >
> > > > Player rankings is the absolute WORST thing that could happen to
> > >MEPBM.
> > > >
> > > > Darrell Shimel
> > > >
> > > >
> > > > >I do think however that there is probably a way to
> > > > >track those who continually drop early in the game for no
>apparent
> > > > >reason, or at the first experience of a reversal they give up.
>In
> > > > >those cases I believe Clint could point out to them how
>disruptive
> > >to
> > > > >their team mates that behavior is and warn that player he will
>be
> > >in
> > > > >a probationary status for, say his next two games, and if he
> > > > >continues his past drop propensity he will suffer a ban of say
>6
> > > > >months, before being accepted into a new game. That might make
> > >throw
> > > > >away games less common among this type of players.
> > > > >
> > > > >
> > > > > >
> > > > > >
> > >_________________________________________________________________
> > > > > > Protect your PC - get McAfee.com VirusScan Online
> > > > > > http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963
> > > > >
> > > >
> > > >
> > > >
>_________________________________________________________________
> > > > MSN 8 helps eliminate e-mail viruses. Get 2 months FREE*.
> > > > http://join.msn.com/?page=features/virus
> > >
> >
> >
> > _________________________________________________________________
> > Add photos to your e-mail with MSN 8. Get 2 months FREE*.
> > http://join.msn.com/?page=features/featuredemail
>

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