Don't forget to use your LeadA-D to change allegiance as appropriate
and Retire - no other orders are allowed.
Players who you are unable to talk to about this game:
<EDIT>
Quick synopsis: Gunboat is a no diplomacy pre-aigned two nation
game. It brings a new perspective for players used to full
disclosure of team-mates information. Please note you CANNOT talk
each other about this game. (Nor pass any information in any form
whatsoever). 2 nation game - you must play 2 nations.
Rules for this game:
No influencing, stealing, cursing etc on or from or to your team. No
assassination or kidnapping if you do not know the nation of the
character or if you are not at your own PC. If you think it is
forbidden by the rules it probably is so don't do it (ask us for
clarification BEFORE the event). If you can provide feedback that
would be very useful .
Players are allowed to take offensive actions against unknown
characters upon their OWN population centres. In other words, if
Elrond, Erestor and John Smith appear on the Cloud Lord capital the
latter is a legitimate target for challenge, curse etc by the Cloud
Lord even though the nation of the character is unknown. Note
standard names are targets - so Elrond is a Noldo and can be treated
as such for the duration of the game. (Even if the original Elrond
dies). You are not allowed to take offensive actions against
characters in the field or at a PC not your own unless you know who
they belong to.
List of Dropped nations once every two turns. No Diplomacy - under
ANY circumstances 
Note Game ENDS (then and only then are the players names revealed)
after 50 turns - highest total team victory points wins (unless
within 10% - then draw declared). Or one side has a greater than 4
to 1 player advantage.
Drop outs can be filled - but we will be discrete.
Individual victory points at end of game = average of your two
nations (dead nations = 400 )
Khand Easterling Capital with a camp - not to be affected by
Players. The other PCs of the Khand will degrade on turn 1. If you
are playing nations 21-24 you will have a character called: Lead a-d
these are there for you to 175 (correct allegiance) and 740 (retire
character) - no other orders allowed.
We trust the players not to try and find out who their team mates and
opposition are - and not to diplome even if they come by such
knowledge - it being considered unsportsmanlike. You are not allowed
to use camp or character names to exchange information or any other
means not covered in these rules.
We will give out a list of players that are in the game but not their
nations. Note prisoners will be allowed to play in this game. This
is a waiting list game so I need a list of at least 3 nation
combinations that you are happy to play.
FP: 1/10, 2/9, 3/22, 4/6, 5/7, 8/23
Riders + Rhun, Noldo + Wo, SouGon + Silv, Sindar + NM, Dunadan +
NortG, Dun + Dw
DS: 11/14, 12/21, 13/19, 15/18, 16/20, 17/24
WW + QA, Cor + Drl, Cl + WK, BS + FK, LR + DogL, Dkl + IK
Thanks
Clint
···
Where can I check the rules and set-up situation? I
looked at ME house rules, the library and links page,
and the "new ways to play" link was dead (for me at
least).
JB