2950 Gunboat Nation Pairings?

What are the 2950 gunboat nation pairings?

Paul

For the current GB game it’s:
FP - Woodmen/Noldo, Northmen/Sinda, Rohan/Rhun, Rangers/NG, Silvan/SG, Duns/Dwarves
DS - WK/CL, Drag/Cor, Dog/LR, IK/Lts, FK/BS, QA/WW

Not too bad.

  • Ben
    Currently in the 2950 GB

Thanks Ben, good luck in your GB game.

Paul

When is the next 2950 Gunboat game starting up? I’d love to play one of the FP.

cheers,

Nick

A email from Clint this morning on a similar query indicated that the 2950 GB is due to kick off sometime before a 1650 GB game which is estimated to start in about a month.

I am checking the 2950 nation pairings and cannot find pdf’s for some of the FP nations; Rohan, South Gondor, North Gondor and Northmen. If anyone could point me in their direction I would appreciate it, the other pdf’s were downloaded from the following excellent site:

http://www.middleearthpbm.co.uk/

Paul

What are the special rules for Gunboat 2950? Players are not allowed to contact each other?

Nick

We’ve got 10 duos filled so need 2 more.

Quick synopsis: Gunboat is a no diplomacy pre-aigned two nation game. It brings a new perspective for players used to full disclosure of team-mates information. Please note you CANNOT talk each other about this game. (Nor pass any information in any form whatsoever). 2 nation game - you must play 2 nations.

Rules for this game:

No influencing, stealing, cursing etc on or from or to your team. No assassination or kidnapping if you do not know the nation of the character or if you are not at your own PC. If you think it is forbidden by the rules it probably is so don’t do it (ask us for clarification BEFORE the event). If you can provide feedback that would be very useful .

Players are allowed to take offensive actions against unknown characters upon their OWN population centres. In other words, if Elrond, Erestor and John Smith appear on the Cloud Lord capital the latter is a legitimate target for challenge, curse etc by the Cloud Lord even though the nation of the character is unknown. Note standard names are targets – so Elrond is a Noldo and can be treated as such for the duration of the game. (Even if the original Elrond dies). You are not allowed to take offensive actions against characters in the field or at a PC not your own unless you know who they belong to.

List of Dropped nations once every two turns. No Diplomacy - under ANY circumstances :slight_smile:

Note Game ENDS (then and only then are the players names revealed) after 50 turns - highest total team victory points wins (unless within 10% - then draw declared). Or one side has a greater than 4 to 1 player advantage.

Drop outs can be filled - but we will be discrete.

Individual victory points at end of game = average of your two nations (dead nations = 400 )

Khand Easterling Capital with a camp - not to be affected by Players. The other PCs of the Khand will degrade on turn 1. If you are playing nations 21-24 you will have a character called: Lead a-d these are there for you to 175 (correct allegiance) and 740 (retire character) - no other orders allowed.

We trust the players not to try and find out who their team mates and opposition are - and not to diplome even if they come by such knowledge - it being considered unsportsmanlike. You are not allowed to use camp or character names to exchange information or any other means not covered in these rules.

We will give out a list of players that are in the game but not their nations. Note prisoners will be allowed to play in this game (but none have signed up). This is a waiting list game so I need a list of at least 3 nation combinations that you are happy to play.

FP: 1/10, 2/9, 3/22, 4/6, 5/7, 8/23
Riders + Rhun, Noldo + Wo, SouGon + Silv, Sindar + NM, Dunadan + NortG, Dun + Dw

DS: 11/14, 12/21, 13/19, 15/18, 16/20, 17/24
WW + QA, Cor + Drl, Cl + WK, BS + FK, LR + DogL, Dkl + IK

Thanks

Clint

Now filled… :smiley:

Clint

Now filled… :smiley:

Clint