2950 Sinda gone on turn 2

Marc,

Was this in 1650 or 2950 ? Did your mages start with reveal pop center
spell or did you have to learn ?

I was also wondering if anyone has used the tactic as dragon-lord of
LOWERING taxes so that the loyatly of Goblin-Gate is too high for the
starting dwarf armies to capture ? Wondering if this was possible.
I'm unsure how high the loyalty needs to be in order to achieve this. This
is assuming the DL Goblin Gate army recruits HI and the Dwarf army recruits
and issues the cap pop center order on turn3. Does this seem feasible to
anyone ? I guess financial assistance will be required from Mordor to do
this ?!?

Cheers
Brendan

···

-----Original Message-----
From: pinsonneault.1@osu.edu [mailto:pinsonneault.1@osu.edu]
Sent: 12 March 2001 14:02
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Re: 2950 Sinda gone on turn 2

I had 2514 revealed with a large dragon lord army on it on turn 3 in
game 88. It took me a couple of extra turns to knock him out of the
game though, and until about turn 8 to knock out the woodmen. Once
the silvans went broke a few moves later I really went to town!

cheers,

Marc Pinsonneault/Khamul-88

--- In mepbmlist@y..., kurgan <kurgan@o...> wrote:

I looked at that but I didn't think the Drg Lord could get enough

military

force there in one turn. Unless it was artifacts and Spells..

Kurgan

Jason Bennett wrote:

> blchezluis@a... wrote:
> >
> > I have heard the legend of a great 2950 Dragon Lord player and

would

> > like for someone to confirm whether this is Urban Legend or not.
> > THis player was capable of taking out the Sinda elves on turn 2

or

> > three I heard 2 but have a hard tiem believing it. Can someone
>
> I can confirm it happened in 2950 Game 21 a few weeks ago. The

Sinda

> only start with one MT in 2950 (I think), and if it gets revealed,

it's

> game over. Our Sinda player was a snail mail player who wouldn't

talk to

> the rest of us (my second encounter with this particular player).

Makes

> things interesting. :slight_smile:
>
> jason
>
> --
> Jason Bennett, jasonab@a...
> Software developer, cryptography buff, gamer
> Believer in Jesus Christ as Savior and Lord
>
>
> Middle Earth PBM List - Middle Earth and Harlequin Games
> To Unsubscribe:www.egroups.com
> http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to

http://docs.yahoo.com/info/terms/

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No, this is not possible. The mediocre loyalty increase doesn't help
much against a huge dwarven army. And the DrL needs all the gold he
can get. Even at 60% he needs substantial economic support from his
allies to be able to recruit every turn at all of his towns. Even a
79% tax rate doesn't take the DrL out of the red. A low tax rate like
39% is in my opinion not a very wise move for the DrL, because it
puts him in immediate economic difficulties. Perhaps when you've
destroyed most of the opposition in Mirkwood, you can afford to keep
smaller armies, lower your taxes and use the loyalty boost to improve
your pop centres, but not before that.

/Pontus Gustavsson
(Many mails from me today... I've caught the flu and have nothing
else to do... Hope my mails aren't too feverish! ;-))

···

I was also wondering if anyone has used the tactic as dragon-lord of
LOWERING taxes so that the loyatly of Goblin-Gate is too high for the
starting dwarf armies to capture ? Wondering if this was possible.
I'm unsure how high the loyalty needs to be in order to achieve this.
This is assuming the DL Goblin Gate army recruits HI and the Dwarf
army recruits and issues the cap pop center order on turn3. Does this
seem feasible to anyone ? I guess financial assistance will be
required from Mordor to do this ?!?

Cheers
Brendan

-----Original Message-----
From: pinsonneault.1@osu.edu [mailto:pinsonneault.1@osu.edu]
Sent: 12 March 2001 14:02
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Re: 2950 Sinda gone on turn 2

I had 2514 revealed with a large dragon lord army on it on turn 3 in
game 88. It took me a couple of extra turns to knock him out of the
game though, and until about turn 8 to knock out the woodmen. Once
the silvans went broke a few moves later I really went to town!

cheers,

Marc Pinsonneault/Khamul-88

--- In mepbmlist@y..., kurgan <kurgan@o...> wrote:
> I looked at that but I didn't think the Drg Lord could get enough
military
> force there in one turn. Unless it was artifacts and Spells..
>
> Kurgan
>
>
> Jason Bennett wrote:
>
> > blchezluis@a... wrote:
> > >
> > > I have heard the legend of a great 2950 Dragon Lord player and
would
> > > like for someone to confirm whether this is Urban Legend or not.
> > > THis player was capable of taking out the Sinda elves on turn 2
or
> > > three I heard 2 but have a hard tiem believing it. Can someone
> >
> > I can confirm it happened in 2950 Game 21 a few weeks ago. The
Sinda
> > only start with one MT in 2950 (I think), and if it gets revealed,
> >
it's
> > game over. Our Sinda player was a snail mail player who wouldn't
talk to
> > the rest of us (my second encounter with this particular player).
Makes
> > things interesting. :slight_smile:
> >
> > jason
> >
> > --
> > Jason Bennett, jasonab@a...
> > Software developer, cryptography buff, gamer
> > Believer in Jesus Christ as Savior and Lord
> >
> >
> > Middle Earth PBM List - Middle Earth and Harlequin Games
> > To Unsubscribe:www.egroups.com
> > http://www.MiddleEarthGames.com
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/

Middle Earth PBM List - Middle Earth and Harlequin Games
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Hey Guys

Pontus Gustavsson schrieb:

No, this is not possible. The mediocre loyalty increase doesn't help
much against a huge dwarven army.

I also do not think that the Dragonlord is able to do much against the loss
of GG...... you can stay there, hope that the Noldo and the Woodmen do not
show up on turn one and then try to block the dwarves probably with a back up
commander that you have the chance to make this two or three times.... (but I
think this tactic may be successfull in one out of 5 tryies, because of a
Noldo/Woodmen strike against GG the first turn.)

And the DrL needs all the gold he
can get. Even at 60% he needs substantial economic support from his
allies to be able to recruit every turn at all of his towns. Even a
79% tax rate doesn't take the DrL out of the red. A low tax rate like
39% is in my opinion not a very wise move for the DrL, because it
puts him in immediate economic difficulties. Perhaps when you've
destroyed most of the opposition in Mirkwood, you can afford to keep
smaller armies, lower your taxes and use the loyalty boost to improve
your pop centres, but not before that.

You are right with that, but in all of my games I almost never seen a
Drogonlord remaining long enough in Mirkwood to think about lowering
taxes....
Eveb when I played the Sinda Elves in a 1650 game and lost 2514 in turn one
by some revealing action, I was able (of course with woodmen and dwarves) to
get Khamul out of Mirkwood by turn 10....

Greetings

Stefan

--- In mepbmlist@y..., "McGoldrick, Brendan" <mcgoldrickb@l...> wrote:

Marc,

Was this in 1650 or 2950 ? Did your mages start with reveal pop

center

spell or did you have to learn ?

2950. Maben had reveal at game start :slight_smile:
cheers,

Marc

PS the goblin gate manuever is clever, but the cash shortage in 2950
makes it hard for a dragon lord player to pull it off.

I was also wondering if anyone has used the tactic as dragon-lord of
LOWERING taxes so that the loyatly of Goblin-Gate is too high for

the

starting dwarf armies to capture ? Wondering if this was possible.
I'm unsure how high the loyalty needs to be in order to achieve

this. This

is assuming the DL Goblin Gate army recruits HI and the Dwarf army

recruits

and issues the cap pop center order on turn3. Does this seem

feasible to

anyone ? I guess financial assistance will be required from Mordor

to do

this ?!?

Cheers
Brendan

From: pinsonneault.1@o… [mailto:pinsonneault.1@o…]
Sent: 12 March 2001 14:02
To: mepbmlist@y…
Subject: [mepbmlist] Re: 2950 Sinda gone on turn 2

I had 2514 revealed with a large dragon lord army on it on turn 3 in
game 88. It took me a couple of extra turns to knock him out of the
game though, and until about turn 8 to knock out the woodmen. Once
the silvans went broke a few moves later I really went to town!

cheers,

Marc Pinsonneault/Khamul-88

--- In mepbmlist@y..., kurgan <kurgan@o...> wrote:
> I looked at that but I didn't think the Drg Lord could get enough
military
> force there in one turn. Unless it was artifacts and Spells..
>
> Kurgan
>
>
> Jason Bennett wrote:
>
> > blchezluis@a... wrote:
> > >
> > > I have heard the legend of a great 2950 Dragon Lord player and
would
> > > like for someone to confirm whether this is Urban Legend or

not.

> > > THis player was capable of taking out the Sinda elves on turn

2

or
> > > three I heard 2 but have a hard tiem believing it. Can

someone

> >
> > I can confirm it happened in 2950 Game 21 a few weeks ago. The
Sinda
> > only start with one MT in 2950 (I think), and if it gets

revealed,

it's
> > game over. Our Sinda player was a snail mail player who wouldn't
talk to
> > the rest of us (my second encounter with this particular

player).

Makes
> > things interesting. :slight_smile:
> >
> > jason
> >
> > --
> > Jason Bennett, jasonab@a...
> > Software developer, cryptography buff, gamer
> > Believer in Jesus Christ as Savior and Lord
> >
> >
> > Middle Earth PBM List - Middle Earth and Harlequin Games
> > To Unsubscribe:www.egroups.com
> > http://www.MiddleEarthGames.com
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/

Middle Earth PBM List - Middle Earth and Harlequin Games
To Unsubscribe:www.egroups.com
http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to

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···

-----Original Message-----

Did your mages start
with reveal pop
center
> spell or did you have to learn ?
2950. Maben had reveal at game start :slight_smile:
cheers,

yeap. The entire tactic of destroying the sindar very
early in 2950 relies on having reveal hidden as an
initial spell.

It a hard spell to learn, and I forget what mage skill
you should be if you want to learn it. I think 60
comes to mind (if you are any lower, then the skill
rank of successfully casting the spell makes casting
it a waste of time).

I'll defer to others to comment on how items that
boost mage ranks affects spell learning/casting
rank/spell casting.

PS the goblin gate manuever is clever, but the cash
shortage in 2950
makes it hard for a dragon lord player to pull it
off.

what goblin gate manuever ? We normally have the
noldor add 400 HI a turn. The noldor alone can
outrecuit goblin gate. He also has nice commanders who
can threaten away goblin gate after the defending army
gets beaten up. I don't know what dwarven army you are
talking about. The only goblin gate tactic I like is
making the 200 HI have steel armour. And also moving
out and then back it - if the noldor and woodies come
in, then you stop one army. The remaining army can't
get goblin gate along. Of course your army is outside
goblin gate (and thus can't recruit), but no one
expects to hold goblin gate for long :slight_smile:

Another tactic I like is calling on agent support (so
we leave NG alone). The DS KNOW that the free will get
to goblin gate with their initial characters
(hopefully initial NOLDOR characters). An agent attack
by a main DS agent can kill off a noldor superman or
two (always worth a laugh).

but this tactic doesn't get used much (the DS don't
like sending up the agents).

thanks
din

···

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--- In mepbmlist@y..., Din <din_ohtar@y...> wrote:

> Did your mages start
> with reveal pop
> center
> > spell or did you have to learn ?
> 2950. Maben had reveal at game start :slight_smile:
> cheers,

yeap. The entire tactic of destroying the sindar very
early in 2950 relies on having reveal hidden as an
initial spell.

It a hard spell to learn, and I forget what mage skill
you should be if you want to learn it. I think 60
comes to mind (if you are any lower, then the skill
rank of successfully casting the spell makes casting
it a waste of time).

I'll defer to others to comment on how items that
boost mage ranks affects spell learning/casting
rank/spell casting.

> PS the goblin gate manuever is clever, but the cash
> shortage in 2950
> makes it hard for a dragon lord player to pull it
> off.

what goblin gate manuever ? We normally have the
noldor add 400 HI a turn. The noldor alone can
outrecuit goblin gate. He also has nice commanders who
can threaten away goblin gate after the defending army
gets beaten up. I don't know what dwarven army you are
talking about. The only goblin gate tactic I like is
making the 200 HI have steel armour. And also moving
out and then back it - if the noldor and woodies come
in, then you stop one army. The remaining army can't
get goblin gate along. Of course your army is outside
goblin gate (and thus can't recruit), but no one
expects to hold goblin gate for long :slight_smile:

If you can boost the loyalty at 2409, the free sometimes put in
assault orders that can fail at a decent loyalty. Emmys there can
also double the initially low level free agents (it can be handy to
put a bell on Gildor, Lindal, Cirdan, etc.)
Cash for new camps is priority#1 in 2950 tho; anything that prevents
this central job is not a good thing.
Personally, I see no reason for the dragon lord to stay in 2409 past
turn 1. Head out and annoy the free. 2209 can catch a lazy Noldo
player, while the Woodmen camps are primed for burning. (They are
good producers, and losing them on turn 2 hurts the WM a lot.)

cheers,

Marc

···

Another tactic I like is calling on agent support (so
we leave NG alone). The DS KNOW that the free will get
to goblin gate with their initial characters
(hopefully initial NOLDOR characters). An agent attack
by a main DS agent can kill off a noldor superman or
two (always worth a laugh).

but this tactic doesn't get used much (the DS don't
like sending up the agents).

thanks
din

______________________________________________________________________
_______

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- The fastest, easiest way to open an online store.