This could change with Richards WOTR scenario, which I believe
combines some of the best features of both scenarios. The main thing
it is lacking from a 1650 perspective is the starting armies.
However, with the larger recruiting bases on both sides this is
quickly fixed (you see 1650-style battles within the first 5 turns).
The real benefit of the 2950 game is that it provides much more of a
free-form opportunity than 1650 - in a sense, it meets many of the
goals of the FA 1000 scenario while retaining overall play balance.
The dark servants can become the economic powers with big armies,
while the free can become the agent powers. In a sense, you are
really designing your nation in the first few turns, which is why the
first turn lacks the intensity of 1650.
1650 is closer to chess: can the free armies smash the dark side, or
can the servants stall them long enough to allow their superior
characters to provide the edge?
They're both good, but quite different, games.
cheers,
Marc
--- In mepbmlist@y..., Middle Earth PBM Games <me@M...> wrote:
We used to do this but 2950 fills very slowly - delays means drops -
means
bad game. We have a lot more postal players in 2950 so there's a big
problem with communication there. Also the player base seems to
indicate
that, with all due respect to those who enjoy 1000 and 2950, that
1650 is
the better game - ie more likely to grab players attention and keep
them in
the game. That's why I encourage players to join 1650 games. Also the
1650 players are more communicative (2950 more of a solo game) hence
more
helpful. (IMHO). If you look on the list more comments and
articles in
Bree are for 1650 compared with 1000 or 2950.
I've found from a business perspective that more players stick with
1650
than 2950. Thems my reasons for 1650 v2950. I agree that it is
safer to
···
play in some ways but less exciting in other ways.
>So, maybe it might be worthwhile to direct new players into 2950
>games as a learning opportunity?
Clint