ditletang@canada.com wrote
Just noted the discussion on paying for troops. Isn't this merely
a "cost of doing business" to maintain a military? This is a
simplistic cute little game here. Troops cost money. We're not
dealing with direct deposit pay cheques here (New order, Steal
Credit Transfer Information...???). It costs money to run an army.
For purposes of game mechanics, it was most simple to merely
parallel those costs with troop type, and call it "gold", as is
everything else, in this "game". Doesn't have to mean that each HI
"troop" is receiving his 4 gold coins every fortnight.
Yes, but the point is, most of the cost of a mediaeval army was paid out
at the start of the campaign. The money has gone into buying the food,
beer, and any weapons and armour that you may wish to give your men over
and above what they arrive with - the pitchfork, and the helmet that
grandad found after the battle of X. The supply wagon drivers have to
be paid, or their wagons bought, everyone gets their food, and some
pocket money, but sergeants get twice as much, etc. So 4 gp per man is
a total averaged cost.
A modern US infantryman in the field, so I'm told, has 22 other people
backing him up - administrators, technicians, medics etc. But a
mediaeval soldier doesn't. He might have 1 (a page, or female camp
follower - they were legit wives, laundresses, nurses, more than just
the traditional image of army tarts). So an army is approx twice the
size of its actual fighting force. (Again the best source is John
Keenan)
It doesn't however have the ongoing costs of a modern standing army.
You recruit it, you stock its baggage train, and you send it off on
campaign. It costs you a fortune to send it off (Henry VII filled the
English treasury, Henry VIII emptied it with unsuccessful wars.)
You have the option to supply a distant army in the field, but that's
difficult - you either establish a camp, and wait a turn, or you hire
100 cav with a big supply, and chase after them. I've done both of
these in 1st ed. If armies got their gold and their food from the
supply train, this aspect would be more important in 2nd ed. Again, I
like it, because it adds internal consistency, but does not add any new
orders. If anything, it simplifies the game, making it easier to budget
- you recruit an army, and equip it for 4 (or whatever) turns, to
achieve a specific objective, after that, you know you won't have to pay
for it.
Regards,
Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/