After the 2 to 3 hundred threads earlier this month, people asked to
state changes to the setups. I have been toying around with certain
ideas and have completed 2 1/2 setups of FP nations. A couple of
points to remember is that you only recruit infantry and cavalry.
Heavy status is a factor of armor and weapon status. to be heavy you
must have at least bronze weapons and bronze armor. The 408 order now
is recruit infantry. If you put bronze bronze then they are heavy. if
not that are infantry. Archers get a free volley like a magical
weapon. The nations special troop type requires steel steel. My
variant proposes adding lots of artifacts. That leads us to another
point is artifact swapping. A limit on artifact swapping is needed to
avoid the loading up on one character.
The only other thing needed to be stated is that a new order 932 Use
Master Palantir is needed. This will allow the user of the 2 masters
Amon Sul and Osgiliath to activate another palantir. What this allows
is if another palantir is closer say right next to where the scry is
to be placed the owner of the master can activate it with the closed
range. Also masters owners get any information provided by any other
stone.
This said here are the New Woodmen, New Sinda, and New Arthedain (Sans
Pop Centers)
Arthedain Nation 4
Special Abilities
1) Mages start at 40 skill rank
2) May recruit Dunadan characters for 13500 gold (40 skill points)
with 725 order. Must have at least 2 stats.
3) New Recruits start at 20 training rank
4) Fortifications at ½ timber cost
5) Troops forced marched only lost 1-2 morale (2-5 w/o food)
Nation Army Class- Dunadan Nation
Warship Strength 4 Transport Strength 1
Cavalry 16/16 Cost per turn 6
Infantry 8/8 Cost per turn 3.2
Archer 8/6 Steel Weapon Cost per turn 2.8
Man at Arms 5/5 Bronze Weapon/Leather Armor Cost per turn 2
Special Troop Type Dunadan Heavy Infantry 11/11 must be in steel
weapon steel armor. Gets an archer shot at 1/3 of total number strength.
Characters
Co Ag Em Mg St BcArgeleb II 50 20
Arvegil
40 30
Liriel
30 20
Nirena
10 40
Marl Tarma 40 10 10
Meneldir
40
Minastir
20 10 10
Finralin Tarma 40 20
Methilir Eketta 40 10 10
Artifacts
Owner Power Secondary Power
Palantir Amon Sul Argeleb Scrying Master Palantir
Palantir Annuminas Argeleb Scying
Gold Mormek Argeleb +500 Combat G
Blue Mormek Argeleb +500 Combat G
Silver Rod Andunie Argeleb +25 Command G
Ring of Barahir Argeleb +35 Command G
Elenriss
Marl Tarma +10 Command
High Ranger?s Ring Marl Tarma +10 Mage
Ranger?s Cloak Marl Tarma +15 Stealth
Knight Captain?s Sword Marl Tarma +500 Combat G
Spitfire
Methilir +500 Combat G
Eketta Lord Ring Methilir +15 Mage
Sefthane
Liriel +500 Combat G +15% to Scouting Bonus and Character Reveal in Pop =
Center
Wand of Light Nirena +5 Mage G If Owner encounters Saruman becomes Seft=
hane
Armies
Arvegil
1407 Morale 40 Food
600 Cavalry (H) 30 wp 30 ar 40 tr
1200 Dunadan Infantry 60 wp 60 ar 40 tr
300 Archers 60 wp 40 tr
Meneldir
1409 Morale 40
900 Infantry 20 wp 20 ar 30 tr
Minastir
1211 Morale 20
600 MA 30 wp 10 ar 30 tr
Methilir Eketta 1106 Morale 40
300 Cavalry 20 wp 20 ar 30 tr
900 Infantry 20 wp 20 ar 30 tr
Finralin Tarma 1109 Morale 40
300 Cavalry 20 wp 20 ar 30 tr
900 Infantry 20 wp 20 ar 30 tr
Sinda Elves Nation 9
Special Abilities
1) All characters have at least 15 stealth, bonus chance for 20
2) New recruits hired at 25 training rank
3) Ships built for 1/3 timber
4) Troops forced marched only lost 1-2 morale (2-5 w/o food)
5) Armies Move through wood as if in Plains
Nation Army Class- Elven Nation
Warship Strength 5 Transport Strength 1
Cavalry
Infantry
Archer 10/5 Steel Weapon Cost per turn 3
Man at Arms 5/5 Bronze Weapon/Leather Armor Cost per turn 2
Special Troop Type Elven Watcher (Archer) 11/6 with steel weapon and
bronze armor. Needs Steel/Steel to recurit
Characters
Co Ag Em Mg St Thranduil 60 20 10 20
Ohtar
50 10 20
Huinen
20 10 60 25
Amroth
60 30 15 Nimrodel 20 50 15
Taurnil
30 10 10 20 Tharudan 20 50 20 Galendeor 40 20 Lanthir 40 20
20
Population Centers Hex Size Fort Harbor Capital Hidden
Aradhrynd
2908 City Fort Yes
Caras Amarth 2608 Village Tower
Yes
Caras Galadhon 2514 City Tower
Yes
Ceber Fanuin 2915 Village
Yes
Celebannon
3009 Village
Cerin Amroth 2413 City Yes
Yes
Edellhond
2325 MT Fort Port Yes
Galadbryn
2709 Town Tower
Mearadon
4314 Town Tower Yes
Nimrodel?s Flet 2314 Camp Yes
Rhubar
4413 MT Port Yes
Artifacts
Owner Power Secondary Power
Orb of Seeing Huinen +30 Mage Scying Artifact (Lesser) 15 hex distance
Bracers of Mists Huinen +30 Stealth
Troll Slayer Thranduil +750 Weapon G
Orc Slayer Thranduil +750 Weapon G
Helm of Shadows Thranduil +10 Stealth
War Captain's Spear Galendeor +500 Weapon
Sword of the Golden Woods Amorth +750 Weapon G
Woodmen
Special Abilities
1)Chance to name Beornling Character:+15 Stealth,+15 Challenge, and
Double Healing
2)Double Recon
3)Woodmen Armies w/o food gain 1-2 morale or lose only 1-2 when moving
4)Woodmen Armies only lose 1-2 morale points when force marched
5)Woodmen Armies move through forest at 4 movement points
Nation Army Class-Man Nation
Warship Strength 3 Transport Strength 1
Cavalary 13/13 Cost 4.9
Infantry 7/7 Cost 2.8
Archer 8/5 Steel Weapon 2.8
Man at Arms 5/5 Bronze Weapon/Leather Armor Cost 2
Special Troop Type Beornling Heavy Infantry 13/6 causes enemy to lose
1-5 morale points per battle. Must have steel steel
Characters
Co
Ag
Em
Mg
St
BC DH
Beneoracer
30
10
10 15 15 y Beoraborn 40 10 10 15 15 y
Beornan
30 10 10 15 15 y
Bornbeneor 30 10 10 15 15 y
Chilperic
20 10
Guntram
10 20
Osric
40
Waulfa
30 10 10
Armies
Osric
2508 Morale 40 Food 9240
2100 Infantry 20 wp 20 ar 40 tr
Borneneor
2609
Morale 30 Food 1320
300 Beornling 60 wp 60 ar 50 tr
Beoraborn
2711
Morale 40
1200 Infantry 20 wp 20 ar 40 tr
Waulfa
2711 Morale 30
600 Infantry 20 wp 20 wp 40 tr
600 Archer 60 wp 40 tr
Population Ctr Hex Size Fort Harbor Capital Hidden
Buhr Fram 2405 Town
Buhr Widufiras 2511 MT Tower
Carrock
2609 Town Yes
Eorcan
2411 Village
Maethelburg
2508
MT
Fort
Yes
Sairtheod
2712
Village
Sarn Lothduin 2613 Village
Vidus
2615 Village
Waetan Lodge 2605 Village Yes
Discuss