For the Umpteenth time. I know the battle report says destroyed
routed. The POINT I am trying to stress is that survivors do return to
fight again. I guess we should just tell Scipio Africanus that after
Cannae you are out of a job. And lets look at Tolkien's battles. Most
are long affairs that are outside of the parameters of the game. If a
battle last's x hours/days/minutes how is this reflected. The battle
of Dagorlad lasted month's with new troops and new tactics constantly
introduced. People fought, retreated, and returned again to fight.
What about the Hornburg, until the next day when anothter Rohan army
and the Ents showup is the battle decided. I know the wording in some
cases its for long periods, it does not work with the game time frame.
As for the head burecrat job, sorry but a person being a burecrat has
no time to worry about who is trying to pick a fight outside.
--- In mepbmlist@y..., "Richard John Devereux" <devereux@l...> wrote:
From: <lucasc68@y...>
To: <mepbmlist@y...>
Sent: Monday, February 26, 2001 12:49 AM
Subject: [mepbmlist] Re: 2nd Edition of 1650 mepbm
> Again replying to the battle of annihilation. When the morale issue is
> considered, just look at the American Civil War. By 1863 the myth of
> Lee's invincibility was at its hight. In May of that year Lee
> encounted the 123000 Army of the Potomac with his 65000 effectives.
> The myth of Lee caused Hooker to get gunshy, the inital plan was good
> but Hooker lost his nerve. Jackson's attack on Hookers right flank won
> Lee the battle. But 2 months later the same Army of the Potomac
> encounted Lee's now 75000 at a little town in southern Pennsylvania
> called Gettysburg.
RD: For the umpteenth time, ME battles do NOT result in
annihilation! Read
the battle report, any battle report. The defeated army is
destroyed/routed. The army is defeated with probably only a few
casualties,
the rest rout, the army is destroyed. The routed troops flee back home
where they can be recruited again next turn. What is wrong with this
simple, workable concept and why is it so difficult to understand?
>
> The retreat option is probably the best. What makes this work is the
> fact that real tactics can be employed. A better general uses terrain
> to his advantage. Henry at Agincourt Leonidis at Thermopolye (the 600
> Spartans vs the Persian Army),and Hannibal at his lake. While this
> cannot just be a commander rank difference exclusive (Gothmog would
> whoop up on the Eothraim) it should be factored in.
>
> As for the opposition for the Head Bureaucrat position and that a king
> is in charge. Through history, most Tolkien grade monarchs (High
> Renissance) had huge courts that ran the day to day affairs of a
> kingdon. Few monarchs bothered themselves with details of home much
> grain need to be in town x. He just told a minister to make it
> happen.While gaining personal honor on the battlefield in something
> (The game modifies morale for turn), have Celedhring challenge the
> head paper pusher of Shriel Kain isn't to honorable.
>
RD:
1) the DS are NOT honourable. Tolkien makes this very clear.
2) maybe the head paper-pusher of Shrel-kain called Celedhring a
Merchant
Banker (cockney rhyming slang but I'm sure our American friends can
work it
out).
>
> I like the armor looting option also.After Lake Trebia, Hannibal was
> able to recover enough Roman mail shirts to improve the armor on his
> libyan spearmen.
>
> What about artifacts. There should be a problem with overloading
> artifacts on one character. Given the world of Tolkien, look at what
> happened between Boromir and Frodo. If to many artifacts are combine
> on a person, it should have an adverse effect. Also to trade of
> starting artifacts, maybe a will roll should be involved. This would
> prevent all 4 mage artifacts from going onto Celedrhing.
RD: Boromir and Frodo quarrelled over a single artifact, which is hardly
overloading. There already is an adverse effect if a character tries to
carry more than 6 artifacts - he drops some! What is the problem?
>
> I understand the learning curve that a more difficult game would
> imploy. The 1st edition can still be around for newbies to explore.
>
>
> --- In mepbmlist@y..., "Edward A. Dimmick" <dukefenton@e...> wrote:
> > lucasc68@y... wrote:
> > >
> > > 1)John (my buddy) had the ideas of a chief administrator. This
> > > character would have to order himself one turn to be the
position. He
> > > would have to be in the capital, no one could challenge him,
and he
> > > would be harder to kidnap and/or assissnate. He would be
allowed to
> > > issue a limited amount of orders such as Improve or Downgrade
> > > relations, Change taxes, Sell good, and have them tranported.
> > >
> > Interesting thought, especially if he/she were excluded from certain
> > other orders. For that matter, certain classes should be
excluded from
> > certain orders; a Mage buying steel just doesn't seem very, well,
> > magely. Come to think of it, a number of orders strike me as nation
> > orders, not character actions; perhaps a certain number of
non-character
> > orders could be allowed regardless of the number or skills of
characters
> > present. After all, presumably the army of bureaucrats is
capable of
> > shipping stuff without Ming the Mighty to guide them, and it simply
> > doesn't make sense that a nation's capital cannot perform basic
economic
> > functions without the direct personal intervention of its heroes.
> >
> > > 2) Why is it that a Troll(Evil HI for some postions) has the same
> > > attack/con as a dwarf with a battle axe or a Beornling footman
w/axe.
> > > Can't the troop levels be modified.
> > >
> > Costs would have to be adjusted as well; for example, Mumakil
presumably
> > take more steel to armor up than the average elf. Then you get into
> > things like cost of upkeep, loyalty, etc. and it can get very hairy.
> >
> > > 5) Does every battle end in slaughter for one side. One of the
> > > greatest defeats in military history inflicted on a nation was
in 216
> > > BC at Cannae. Hanibal completely surronded a Roman army of 4
double
> > > legions (about 80,000) and inflicted 55000 dead. 25000 still
got away.
> > > This battle is the most decisive double envelopements ever and
still
> > > the enemy lived.
> > >
> > The idea is that those not killed will flee, desert, generally
break and
> > run for the hills, so they're as good as gone. A more
'realistic' model
> > would be to compare % loss to morale, but that gets complicated -
> > especially when it comes to the question of where the fleeing
army goes.
> >
> > -ED \1/
>
>
>
> Middle Earth PBM List - Middle Earth and Harlequin Games
> To Unsubscribe:www.egroups.com
> http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
···
----- Original Message -----
>
>
>