2nd Edition of 1650 mepbm

I would like to get a thread going on possible change to make a second
edition game of 1650. I e-mailed Clint and he stated the pressure had
to be put on GSI(Bill Feilds) who owns the rights to the software. A
buddy of mine and I were talking the other day and we have many ideas
about changes.

I will mention a few to get the juices flowing.

1)John (my buddy) had the ideas of a chief administrator. This
character would have to order himself one turn to be the position. He
would have to be in the capital, no one could challenge him, and he
would be harder to kidnap and/or assissnate. He would be allowed to
issue a limited amount of orders such as Improve or Downgrade
relations, Change taxes, Sell good, and have them tranported.

2) Why is it that a Troll(Evil HI for some postions) has the same
attack/con as a dwarf with a battle axe or a Beornling footman w/axe.
Can't the troop levels be modified.

3) Why is it that an army that loses it commander decide to go home
and take there state issued weapon and armor with them?

4) Outside of HI HC and MA,does anybody really recruit anthing else.
No "steel" weapon on an archer will ever offset the 10 consititution
on a HI.

5) Does every battle end in slaughter for one side. One of the
greatest defeats in military history inflicted on a nation was in 216
BC at Cannae. Hanibal completely surronded a Roman army of 4 double
legions (about 80,000) and inflicted 55000 dead. 25000 still got away.
This battle is the most decisive double envelopements ever and still
the enemy lived.

6) Why is that an entire nations treasury can be at a village in the
extremes of their nation. Did they leave it there? How do 5 guys get
10000 gold out of east jesus gondor. Did anybody see the James Bond
movie "Goldfinger" Do you remember his state to Goldfinger about the
logistics of stealing huge amounts of gold. Try that every 2 weeks.

These just point out some inherent flaws with the game

Please keep this going

Lucas

--- In mepbmlist@y..., lucasc68@y... wrote:

I would like to get a thread going on possible change to make a

second

edition game of 1650. I e-mailed Clint and he stated the pressure

had

to be put on GSI(Bill Feilds) who owns the rights to the software. A
buddy of mine and I were talking the other day and we have many

ideas

about changes.

I will mention a few to get the juices flowing.

1)John (my buddy) had the ideas of a chief administrator. This
character would have to order himself one turn to be the position.

He

would have to be in the capital, no one could challenge him, and he
would be harder to kidnap and/or assissnate. He would be allowed to
issue a limited amount of orders such as Improve or Downgrade
relations, Change taxes, Sell good, and have them tranported.

2) Why is it that a Troll(Evil HI for some postions) has the same
attack/con as a dwarf with a battle axe or a Beornling footman

w/axe.

Can't the troop levels be modified.

3) Why is it that an army that loses it commander decide to go home
and take there state issued weapon and armor with them?

4) Outside of HI HC and MA,does anybody really recruit anthing else.
No "steel" weapon on an archer will ever offset the 10 consititution
on a HI.

5) Does every battle end in slaughter for one side. One of the
greatest defeats in military history inflicted on a nation was in

216

BC at Cannae. Hanibal completely surronded a Roman army of 4 double
legions (about 80,000) and inflicted 55000 dead. 25000 still got

away.

This battle is the most decisive double envelopements ever and still
the enemy lived.

6) Why is that an entire nations treasury can be at a village in the
extremes of their nation. Did they leave it there? How do 5 guys get
10000 gold out of east jesus gondor. Did anybody see the James Bond
movie "Goldfinger" Do you remember his state to Goldfinger about the
logistics of stealing huge amounts of gold. Try that every 2 weeks.

These just point out some inherent flaws with the game

Please keep this going

Lucas

This is a pointless and frivolous thread that should not be
continued. Change is a hard thing to do for people, espcially if
they are making many monies off of the status qou. Maintaining
pointless dialogue and consistent whning about what one thinks should
and should not be is inconsequential in the grand scheme of the
game. Of course the origin of this thread is from the same person
that believes every elf should come with stealth and every troll
should come with double healing and a bonus challenge rank.
NUFF SAID.

Bluecheese

--- In mepbmlist@y..., lucasc68@y... wrote:

I would like to get a thread going on possible change to make a

second

edition game of 1650. I e-mailed Clint and he stated the pressure

had

to be put on GSI(Bill Feilds) who owns the rights to the software. A
buddy of mine and I were talking the other day and we have many

ideas

about changes.

I will mention a few to get the juices flowing.

1)John (my buddy) had the ideas of a chief administrator. This
character would have to order himself one turn to be the position.

He

would have to be in the capital, no one could challenge him, and he
would be harder to kidnap and/or assissnate. He would be allowed to
issue a limited amount of orders such as Improve or Downgrade
relations, Change taxes, Sell good, and have them tranported.

2) Why is it that a Troll(Evil HI for some postions) has the same
attack/con as a dwarf with a battle axe or a Beornling footman

w/axe.

Can't the troop levels be modified.

3) Why is it that an army that loses it commander decide to go home
and take there state issued weapon and armor with them?

4) Outside of HI HC and MA,does anybody really recruit anthing else.
No "steel" weapon on an archer will ever offset the 10 consititution
on a HI.

5) Does every battle end in slaughter for one side. One of the
greatest defeats in military history inflicted on a nation was in

216

BC at Cannae. Hanibal completely surronded a Roman army of 4 double
legions (about 80,000) and inflicted 55000 dead. 25000 still got

away.

This battle is the most decisive double envelopements ever and still
the enemy lived.

6) Why is that an entire nations treasury can be at a village in the
extremes of their nation. Did they leave it there? How do 5 guys get
10000 gold out of east jesus gondor. Did anybody see the James Bond
movie "Goldfinger" Do you remember his state to Goldfinger about the
logistics of stealing huge amounts of gold. Try that every 2 weeks.

These just point out some inherent flaws with the game

Please keep this going

Lucas

This is a pointless and frivolous thread that should not be
continued. Change is a hard thing to do for people, espcially if
they are making many monies off of the status qou. Maintaining
pointless dialogue and consistent whining about what one thinks
should and should not be is inconsequential in the grand scheme of
the game. Of course the origin of this thread is from the same person
that believes every elf should come with stealth and every troll
should come with double healing and a bonus challenge rank.
NUFF SAID.

Bluecheese

lucasc68@yahoo.com wrote

I would like to get a thread going on possible change to make a second
edition game of 1650. I e-mailed Clint and he stated the pressure had
to be put on GSI(Bill Feilds) who owns the rights to the software. A
buddy of mine and I were talking the other day and we have many ideas
about changes.

Discussions like this are always interesting. The problem however, is
that they have been going ever since the play testing of the 1st edition
finished many years ago. Thousands and thousands of words have been
written, debating hundreds of ideas, and most of it has all been lost.

I personally don't believe that we'll ever get a 2nd edition, until
someone opens a web site specifically to debate and archive all the
suggestions and opinions on a wholesale revision. If that ever
happened, then after a year or two, a designer would have something to
work with. Whether there's a will to do so, is another issue, but it is
similarly beyond our control. (Well we could organise a boycott I
suppose, but Clint would probably end up down the dole office before GSI
were moved).

Just thinking that you can achieve something so substantial, by raising
a couple of points here, is probably futile... but I can't resist
anyway:

1)John (my buddy) had the ideas of a chief administrator. This
character would have to order himself one turn to be the position. He
would have to be in the capital, no one could challenge him, and he
would be harder to kidnap and/or assissnate.

Don't like it. There always needs to be a pseudo-reality behind the
laws in a fantasy setting. Why on earth should the chief administrator
be immune to challenge? The challenge concept relies upon the idea of
personal honour being of high importance to all. A general modifier to
increase the safety of all characters in a capital might be in order -
reflects guards, and enhanced national security. On the other hand you
might argue that it should be easier to make double agents in capitals -
reflects cosmopolitan intrigue, and materialistic temptations.

2) Why is it that a Troll(Evil HI for some postions) has the same
attack/con as a dwarf with a battle axe or a Beornling footman w/axe.
Can't the troop levels be modified.

This is just a tiny facet, of a much more fundamental game flaw: Troop
types other than HI and HC are rarely ever recruited. The description
'Easterling Charioteers' etc. is purely decorative. There are IMO two
basic approaches for improving this.

The first is a game play approach - Make the terrain modifiers much more
substantial. LI should have advantages over HI in mountains. Cavalry
should be no better than infantry, when fighting off of the plains, or
against a population centre. In history (except perhaps when the
Cavalryman pride was at it's zenith in the Napoleonic wars) cavalry
routinely dismounted to fight when conditions necessitated it. Archers
should have bigger advantages in hills and rough and mountains than they
do, and lots of debate should follow about archers in woods - ever
noticed the report you get about "our archers were hindered by the
tress". If woods hinder archers, why do elves favour the bow? These
changes would make the strategic elements of the game much more
interesting, because you would have to plan for where you expected to
fight, at the time of recruiting your army. In defending, you would
have the option of attempting to catch an enemy army in terrain that was
more unfavourable to them.

The second, is a historical approach - Societies fielded different troop
types based on their social systems, and economies. Compare the late
Anglo-Saxon huge levy of free men, to the C13th century French knights
each with their own fief calculated to provide enough revenue for one
man, one horse, and one suit of armour. So out ME nations should be
restricted in troop types - the Gondors have cavalry, the dwarves hi,
the woodmen li etc. Mercenaries of other troop types might be hired,
but they should be very costly. Naturally this change would have to be
part of a wholesale reconfiguration of game balance - the last thing
anyone needs is an even weaker Woodmen nation.

3) Why is it that an army that loses it commander decide to go home
and take there state issued weapon and armor with them?

Yes, agree (as do most I think). I'd like to see armies without senior
commanders immobilised, and losing morale until a new commander arrives.
I'd also like to see morale have a more interesting effect - armies with
low morale should lose troops to desertion every turn. This was one of
the major problems that commanders faced historically, and one which
would improve our game if written in. Bonnie Prince Charlie's campaign
1745 is a good example, of the horror, of waking up in the morning to
find another few hundred of your men have slipped away in the night.

As it is, you can ForceMarch your Morale 1 army, turn after turn,
without food, and never pay any further penalty.

5) Does every battle end in slaughter for one side. One of the
greatest defeats in military history inflicted on a nation was in 216
BC at Cannae. Hanibal completely surronded a Roman army of 4 double
legions (about 80,000) and inflicted 55000 dead. 25000 still got away.
This battle is the most decisive double envelopements ever and still
the enemy lived.

Yup, there are often survivors. If a defeated army had high morale to
start with, then a percentage of it might appear at the nearest friendly
pop, as an army waiting for a commander, if the above changes were in
place.

6) Why is that an entire nations treasury can be at a village in the
extremes of their nation.

Yes pretty crazy, as is the fact that the merchants can transport 20,000
timber from one corner of the map to another, when it would take a
character 3 or 4 turns to move that long. Lots of ways that the
logistics could be improved, but as soon as you start suggesting some,
you will always face the voices of those who say "but we don't want to
make the game any more complicated".

The answer of course, is to one day develop a more sophisticated 2nd
edition, and let the simpler folk continue to play the 1st edition.
Much as Dungeons and Dragons in the 70's split into Advanced and Basic
D&D.

Regards,

Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/

To challenge Bluecheese, first of all the guy is unfortunately my best
friend. If you knew him you could comprehend this neolithic statement
he made. His nickname is Blue cheese because he is a rules
manipulator. I believe the Brits refer to this as "Beardy". As for a
guy that we introduced to this game a little over a month ago, he is
well placed to make any intelligent decision about the game (Those 4
turns have opened up alot of the games mechanics)as opposed to other
people (Like myself) who have been playing since 1993.

As for the intelligent response, Laurence G. Tilley fully understands
where I am coming from. I am not adovacating a complete change of game
play. Characters should still have the four possible traits of
Command, Agent, Emissary, and Mage. Then 10 10 5 nation split is very
well though out. The market module works pretty good. Do caravans make
any sense? There should just be an overhaul. Clint even agrees
somewhat, but it is out of Harlequinn's hands.

--- In mepbmlist@y..., "Laurence G. Tilley" <laurence@l...> wrote:

···

lucasc68@y... wrote
>I would like to get a thread going on possible change to make a second
>edition game of 1650. I e-mailed Clint and he stated the pressure had
>to be put on GSI(Bill Feilds) who owns the rights to the software. A
>buddy of mine and I were talking the other day and we have many ideas
>about changes.
Discussions like this are always interesting. The problem however, is
that they have been going ever since the play testing of the 1st edition
finished many years ago. Thousands and thousands of words have been
written, debating hundreds of ideas, and most of it has all been lost.

I personally don't believe that we'll ever get a 2nd edition, until
someone opens a web site specifically to debate and archive all the
suggestions and opinions on a wholesale revision. If that ever
happened, then after a year or two, a designer would have something to
work with. Whether there's a will to do so, is another issue, but it is
similarly beyond our control. (Well we could organise a boycott I
suppose, but Clint would probably end up down the dole office before GSI
were moved).

Just thinking that you can achieve something so substantial, by raising
a couple of points here, is probably futile... but I can't resist
anyway:
>
>1)John (my buddy) had the ideas of a chief administrator. This
>character would have to order himself one turn to be the position. He
>would have to be in the capital, no one could challenge him, and he
>would be harder to kidnap and/or assissnate.
Don't like it. There always needs to be a pseudo-reality behind the
laws in a fantasy setting. Why on earth should the chief administrator
be immune to challenge? The challenge concept relies upon the idea of
personal honour being of high importance to all. A general modifier to
increase the safety of all characters in a capital might be in order -
reflects guards, and enhanced national security. On the other hand you
might argue that it should be easier to make double agents in capitals -
reflects cosmopolitan intrigue, and materialistic temptations.
>
>2) Why is it that a Troll(Evil HI for some postions) has the same
>attack/con as a dwarf with a battle axe or a Beornling footman w/axe.
>Can't the troop levels be modified.
This is just a tiny facet, of a much more fundamental game flaw: Troop
types other than HI and HC are rarely ever recruited. The description
'Easterling Charioteers' etc. is purely decorative. There are IMO two
basic approaches for improving this.

The first is a game play approach - Make the terrain modifiers much more
substantial. LI should have advantages over HI in mountains. Cavalry
should be no better than infantry, when fighting off of the plains, or
against a population centre. In history (except perhaps when the
Cavalryman pride was at it's zenith in the Napoleonic wars) cavalry
routinely dismounted to fight when conditions necessitated it. Archers
should have bigger advantages in hills and rough and mountains than they
do, and lots of debate should follow about archers in woods - ever
noticed the report you get about "our archers were hindered by the
tress". If woods hinder archers, why do elves favour the bow? These
changes would make the strategic elements of the game much more
interesting, because you would have to plan for where you expected to
fight, at the time of recruiting your army. In defending, you would
have the option of attempting to catch an enemy army in terrain that was
more unfavourable to them.

The second, is a historical approach - Societies fielded different troop
types based on their social systems, and economies. Compare the late
Anglo-Saxon huge levy of free men, to the C13th century French knights
each with their own fief calculated to provide enough revenue for one
man, one horse, and one suit of armour. So out ME nations should be
restricted in troop types - the Gondors have cavalry, the dwarves hi,
the woodmen li etc. Mercenaries of other troop types might be hired,
but they should be very costly. Naturally this change would have to be
part of a wholesale reconfiguration of game balance - the last thing
anyone needs is an even weaker Woodmen nation.
>
>3) Why is it that an army that loses it commander decide to go home
>and take there state issued weapon and armor with them?
Yes, agree (as do most I think). I'd like to see armies without senior
commanders immobilised, and losing morale until a new commander arrives.
I'd also like to see morale have a more interesting effect - armies with
low morale should lose troops to desertion every turn. This was one of
the major problems that commanders faced historically, and one which
would improve our game if written in. Bonnie Prince Charlie's campaign
1745 is a good example, of the horror, of waking up in the morning to
find another few hundred of your men have slipped away in the night.

As it is, you can ForceMarch your Morale 1 army, turn after turn,
without food, and never pay any further penalty.
>
>5) Does every battle end in slaughter for one side. One of the
>greatest defeats in military history inflicted on a nation was in 216
>BC at Cannae. Hanibal completely surronded a Roman army of 4 double
>legions (about 80,000) and inflicted 55000 dead. 25000 still got away.
>This battle is the most decisive double envelopements ever and still
>the enemy lived.
Yup, there are often survivors. If a defeated army had high morale to
start with, then a percentage of it might appear at the nearest friendly
pop, as an army waiting for a commander, if the above changes were in
place.
>
>6) Why is that an entire nations treasury can be at a village in the
>extremes of their nation.
Yes pretty crazy, as is the fact that the merchants can transport 20,000
timber from one corner of the map to another, when it would take a
character 3 or 4 turns to move that long. Lots of ways that the
logistics could be improved, but as soon as you start suggesting some,
you will always face the voices of those who say "but we don't want to
make the game any more complicated".

The answer of course, is to one day develop a more sophisticated 2nd
edition, and let the simpler folk continue to play the 1st edition.
Much as Dungeons and Dragons in the 70's split into Advanced and Basic
D&D.

Regards,

Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/

lucasc68@yahoo.com wrote:

1)John (my buddy) had the ideas of a chief administrator. This
character would have to order himself one turn to be the position. He
would have to be in the capital, no one could challenge him, and he
would be harder to kidnap and/or assissnate. He would be allowed to
issue a limited amount of orders such as Improve or Downgrade
relations, Change taxes, Sell good, and have them tranported.

Interesting thought, especially if he/she were excluded from certain
other orders. For that matter, certain classes should be excluded from
certain orders; a Mage buying steel just doesn't seem very, well,
magely. Come to think of it, a number of orders strike me as nation
orders, not character actions; perhaps a certain number of non-character
orders could be allowed regardless of the number or skills of characters
present. After all, presumably the army of bureaucrats is capable of
shipping stuff without Ming the Mighty to guide them, and it simply
doesn't make sense that a nation's capital cannot perform basic economic
functions without the direct personal intervention of its heroes.

2) Why is it that a Troll(Evil HI for some postions) has the same
attack/con as a dwarf with a battle axe or a Beornling footman w/axe.
Can't the troop levels be modified.

Costs would have to be adjusted as well; for example, Mumakil presumably
take more steel to armor up than the average elf. Then you get into
things like cost of upkeep, loyalty, etc. and it can get very hairy.

5) Does every battle end in slaughter for one side. One of the
greatest defeats in military history inflicted on a nation was in 216
BC at Cannae. Hanibal completely surronded a Roman army of 4 double
legions (about 80,000) and inflicted 55000 dead. 25000 still got away.
This battle is the most decisive double envelopements ever and still
the enemy lived.

The idea is that those not killed will flee, desert, generally break and
run for the hills, so they're as good as gone. A more 'realistic' model
would be to compare % loss to morale, but that gets complicated -
especially when it comes to the question of where the fleeing army goes.

-ED \1/

blchezluis@aol.com wrote:

Of course the origin of this thread is from the same person
that believes every elf should come with stealth and every troll
should come with double healing and a bonus challenge rank.
NUFF SAID.

Hey, the guy's got a point. Supposedly all of Tolkein's elves were able
to pass without being seen by ordinary humans. Dunno about double
healing, since Tolkein trolls aren't noted for regeneration, but the
average troll would be a damn sight heftier than the average elf
(certain Noldor nobles notwithstanding). Similarly, a Mumak is much
bigger than a horse, yet both have the same rating as cav units.

It is an interesting observation - done for game balance and simplicity
no doubt, but it's at least possible to imagine doing things
differently.

-ED \1/

Again replying to the battle of annihilation. When the morale issue is
considered, just look at the American Civil War. By 1863 the myth of
Lee's invincibility was at its hight. In May of that year Lee
encounted the 123000 Army of the Potomac with his 65000 effectives.
The myth of Lee caused Hooker to get gunshy, the inital plan was good
but Hooker lost his nerve. Jackson's attack on Hookers right flank won
Lee the battle. But 2 months later the same Army of the Potomac
encounted Lee's now 75000 at a little town in southern Pennsylvania
called Gettysburg.

The retreat option is probably the best. What makes this work is the
fact that real tactics can be employed. A better general uses terrain
to his advantage. Henry at Agincourt Leonidis at Thermopolye (the 600
Spartans vs the Persian Army),and Hannibal at his lake. While this
cannot just be a commander rank difference exclusive (Gothmog would
whoop up on the Eothraim) it should be factored in.

As for the opposition for the Head Bureaucrat position and that a king
is in charge. Through history, most Tolkien grade monarchs (High
Renissance) had huge courts that ran the day to day affairs of a
kingdon. Few monarchs bothered themselves with details of home much
grain need to be in town x. He just told a minister to make it
happen.While gaining personal honor on the battlefield in something
(The game modifies morale for turn), have Celedhring challenge the
head paper pusher of Shriel Kain isn't to honorable.

I like the armor looting option also.After Lake Trebia, Hannibal was
able to recover enough Roman mail shirts to improve the armor on his
libyan spearmen.

What about artifacts. There should be a problem with overloading
artifacts on one character. Given the world of Tolkien, look at what
happened between Boromir and Frodo. If to many artifacts are combine
on a person, it should have an adverse effect. Also to trade of
starting artifacts, maybe a will roll should be involved. This would
prevent all 4 mage artifacts from going onto Celedrhing.

I understand the learning curve that a more difficult game would
imploy. The 1st edition can still be around for newbies to explore.

--- In mepbmlist@y..., "Edward A. Dimmick" <dukefenton@e...> wrote:

···

lucasc68@y... wrote:
>
> 1)John (my buddy) had the ideas of a chief administrator. This
> character would have to order himself one turn to be the position. He
> would have to be in the capital, no one could challenge him, and he
> would be harder to kidnap and/or assissnate. He would be allowed to
> issue a limited amount of orders such as Improve or Downgrade
> relations, Change taxes, Sell good, and have them tranported.
>
Interesting thought, especially if he/she were excluded from certain
other orders. For that matter, certain classes should be excluded from
certain orders; a Mage buying steel just doesn't seem very, well,
magely. Come to think of it, a number of orders strike me as nation
orders, not character actions; perhaps a certain number of non-character
orders could be allowed regardless of the number or skills of characters
present. After all, presumably the army of bureaucrats is capable of
shipping stuff without Ming the Mighty to guide them, and it simply
doesn't make sense that a nation's capital cannot perform basic economic
functions without the direct personal intervention of its heroes.

> 2) Why is it that a Troll(Evil HI for some postions) has the same
> attack/con as a dwarf with a battle axe or a Beornling footman w/axe.
> Can't the troop levels be modified.
>
Costs would have to be adjusted as well; for example, Mumakil presumably
take more steel to armor up than the average elf. Then you get into
things like cost of upkeep, loyalty, etc. and it can get very hairy.

> 5) Does every battle end in slaughter for one side. One of the
> greatest defeats in military history inflicted on a nation was in 216
> BC at Cannae. Hanibal completely surronded a Roman army of 4 double
> legions (about 80,000) and inflicted 55000 dead. 25000 still got away.
> This battle is the most decisive double envelopements ever and still
> the enemy lived.
>
The idea is that those not killed will flee, desert, generally break and
run for the hills, so they're as good as gone. A more 'realistic' model
would be to compare % loss to morale, but that gets complicated -
especially when it comes to the question of where the fleeing army goes.

-ED \1/

Would these changes actually improve the game though?

···

>
> 1)John (my buddy) had the ideas of a chief administrator. This
> character would have to order himself one turn to be the position. He
> would have to be in the capital, no one could challenge him, and he
> would be harder to kidnap and/or assissnate. He would be allowed to
> issue a limited amount of orders such as Improve or Downgrade
> relations, Change taxes, Sell good, and have them tranported.
>
Interesting thought, especially if he/she were excluded from certain
other orders. For that matter, certain classes should be excluded from
certain orders; a Mage buying steel just doesn't seem very, well,
magely. Come to think of it, a number of orders strike me as nation
orders, not character actions; perhaps a certain number of non-character
orders could be allowed regardless of the number or skills of characters
present. After all, presumably the army of bureaucrats is capable of
shipping stuff without Ming the Mighty to guide them, and it simply
doesn't make sense that a nation's capital cannot perform basic economic
functions without the direct personal intervention of its heroes.

> 2) Why is it that a Troll(Evil HI for some postions) has the same
> attack/con as a dwarf with a battle axe or a Beornling footman w/axe.
> Can't the troop levels be modified.
>
Costs would have to be adjusted as well; for example, Mumakil presumably
take more steel to armor up than the average elf. Then you get into
things like cost of upkeep, loyalty, etc. and it can get very hairy.

> 5) Does every battle end in slaughter for one side. One of the
> greatest defeats in military history inflicted on a nation was in 216
> BC at Cannae. Hanibal completely surronded a Roman army of 4 double
> legions (about 80,000) and inflicted 55000 dead. 25000 still got away.
> This battle is the most decisive double envelopements ever and still
> the enemy lived.
>
The idea is that those not killed will flee, desert, generally break and
run for the hills, so they're as good as gone. A more 'realistic' model
would be to compare % loss to morale, but that gets complicated -
especially when it comes to the question of where the fleeing army goes.

-ED \1/

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Having too many style of games out there will slow down set-ups (one of the
major reasons for drop outs - "took too long to get my position back" -
checking through the DGE I was shocked to see how long some players had been
waiting for games). I think having 1650 1,2,3wk, 2950 1&2wk, 1000 & 1000
NKA & 1000 (cheesey) 1&2wk, grudge games (10 or 12?), and Last Alliance, &
Wotr then having newbie versions - well I hope you get my point. (Throw in
the "I will ONLY play Noldo, 2950 12 a side with 1 wk turnaround opposite to
the other game that I play on a Friday" and we're into trying to please
everyone and not pleasing anyone territory.)

So I think the answer might be then to have this only as a 1650 varient 2wk
game - then allow nations to be either Apprentice or Journeyman (could have
Master as well). Rules 1-25 for Apprentice, 30-60 for Journeymen (less gold
or character stats - ie normal, implying newbies would have more Gold and/or
stats, and Masters to have less.)

Thoughts?

Clint

···

I understand the learning curve that a more difficult game would
imploy. The 1st edition can still be around for newbies to explore.

I understand the nature of running a game company. You need to
accomodate people. One thing I have noticed is that Harlequinn cranks
out the new setups. As for the changes, the character and military
changes I really want to impliement could add to the character of the
game. Out side of the 8 starting characters I feel no new hires every
reflect the nation. And combat is ludicrous for the way the troops
types exist and the way battles are fought.

--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:

Having too many style of games out there will slow down set-ups (one

of the

major reasons for drop outs - "took too long to get my position back" -
checking through the DGE I was shocked to see how long some players

had been

waiting for games). I think having 1650 1,2,3wk, 2950 1&2wk, 1000 &

1000

NKA & 1000 (cheesey) 1&2wk, grudge games (10 or 12?), and Last

Alliance, &

Wotr then having newbie versions - well I hope you get my point.

(Throw in

the "I will ONLY play Noldo, 2950 12 a side with 1 wk turnaround

opposite to

the other game that I play on a Friday" and we're into trying to please
everyone and not pleasing anyone territory.)

So I think the answer might be then to have this only as a 1650

varient 2wk

game - then allow nations to be either Apprentice or Journeyman

(could have

Master as well). Rules 1-25 for Apprentice, 30-60 for Journeymen

(less gold

or character stats - ie normal, implying newbies would have more

Gold and/or

···

stats, and Masters to have less.)

Thoughts?

Clint

> I understand the learning curve that a more difficult game would
> imploy. The 1st edition can still be around for newbies to explore.

lucasc68@yahoo.com wrote:

While gaining personal honor on the battlefield in something
(The game modifies morale for turn), have Celedhring challenge the
head paper pusher of Shriel Kain isn't to honorable.

For that matter, why is it that gaining (or losing) personal honor by
challenge doesn't do diddly-squat to the character? Maybe if you could
still gain a point automatically if your target backed out there would
be more challenges. And while I'm on the subject: why is it you can
battle an opponent at 2 to 1 odds against you and gain one point, then
cream some poor emissary at 3 to 1 odds and get 3 points? Reward should
be commensurate with risk and/or achievement.

-ED \1/

Middle Earth PBM Games wrote:

Would these changes actually improve the game though?

Depends who you ask...it is after all a highly subjective evaluation.

-ED \1/

I can but try to get GSI to change things - but it would need a lot of
player support. I have given some suggestions on how we could do that - so
input on questionnaire questions would be very helpful here.

Clint

···

I understand the nature of running a game company. You need to
accomodate people. One thing I have noticed is that Harlequinn cranks
out the new setups. As for the changes, the character and military
changes I really want to impliement could add to the character of the
game. Out side of the 8 starting characters I feel no new hires every
reflect the nation. And combat is ludicrous for the way the troops
types exist and the way battles are fought.

--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:
> Having too many style of games out there will slow down set-ups (one
of the
> major reasons for drop outs - "took too long to get my position back" -
> checking through the DGE I was shocked to see how long some players
had been
> waiting for games). I think having 1650 1,2,3wk, 2950 1&2wk, 1000 &
1000
> NKA & 1000 (cheesey) 1&2wk, grudge games (10 or 12?), and Last
Alliance, &
> Wotr then having newbie versions - well I hope you get my point.
(Throw in
> the "I will ONLY play Noldo, 2950 12 a side with 1 wk turnaround
opposite to
> the other game that I play on a Friday" and we're into trying to please
> everyone and not pleasing anyone territory.)
>
> So I think the answer might be then to have this only as a 1650
varient 2wk
> game - then allow nations to be either Apprentice or Journeyman
(could have
> Master as well). Rules 1-25 for Apprentice, 30-60 for Journeymen
(less gold
> or character stats - ie normal, implying newbies would have more
Gold and/or
> stats, and Masters to have less.)
>
> Thoughts?
>
> Clint
>
> > I understand the learning curve that a more difficult game would
> > imploy. The 1st edition can still be around for newbies to explore.

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Yes - but say 90% of players would say "this is better" then that would be
good enough for me. So subjective as concerns players (if enough of a
swing) would be fine.

···

>
> Would these changes actually improve the game though?
>
Depends who you ask...it is after all a highly subjective evaluation.

-ED \1/

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What if 51% of players say "this is better"?

Regards,

Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/

···

Middle Earth PBM Games <me@MiddleEarthGames.com> wrote

Yes - but say 90% of players would say "this is better" then that would be
good enough for me. So subjective as concerns players (if enough of a
swing) would be fine.

On of the tweaks that GSI had to impliment was adjusting the challenge
skill points gained. I was to easy that say the Cloud Lord, who (after
the army goes) has some cash to burn. He would keep naming agents. If
that agent had stealth it was a keeper. If the poor bastard came into
the world without it, he would look for the nearest Nazgul or other
bad ass and issue a challenge.The Bad ass still got both orders since
the agent issued the challenge. . Given the 60 to 70 point difference,
the agent almost always died. Since the challenge was a 210 order, the
Cloud Lord could name a new agent on the same turn and pray for
stealth. GSI compensated for this (quite well) by limiting the points
given based on the difference of challenge ranks. I had Ringlin (Sinda
Mage) issue a challenge for Khamul. Ringil had only a 5 point
difference (for me) but killed Khamul. I got 8 or 9 points. Thats a
big deal.

--- In mepbmlist@y..., "Edward A. Dimmick" <dukefenton@e...> wrote:

···

lucasc68@y... wrote:
>
> While gaining personal honor on the battlefield in something
> (The game modifies morale for turn), have Celedhring challenge the
> head paper pusher of Shriel Kain isn't to honorable.
>
For that matter, why is it that gaining (or losing) personal honor by
challenge doesn't do diddly-squat to the character? Maybe if you could
still gain a point automatically if your target backed out there would
be more challenges. And while I'm on the subject: why is it you can
battle an opponent at 2 to 1 odds against you and gain one point, then
cream some poor emissary at 3 to 1 odds and get 3 points? Reward should
be commensurate with risk and/or achievement.

-ED \1/

lucasc68@yahoo.com wrote

On of the tweaks that GSI had to impliment was adjusting the challenge
skill points gained. I was to easy that say the Cloud Lord, who (after
the army goes) has some cash to burn. He would keep naming agents. If
that agent had stealth it was a keeper. If the poor bastard came into
the world without it, he would look for the nearest Nazgul or other
bad ass and issue a challenge.The Bad ass still got both orders since
the agent issued the challenge. . Given the 60 to 70 point difference,
the agent almost always died. Since the challenge was a 210 order, the
Cloud Lord could name a new agent on the same turn and pray for
stealth. GSI compensated for this (quite well) by limiting the points
given based on the difference of challenge ranks. I had Ringlin (Sinda
Mage) issue a challenge for Khamul. Ringil had only a 5 point
difference (for me) but killed Khamul. I got 8 or 9 points. Thats a
big deal.

So you're saying that the bigger the difference the less the rank
increase? (Assuming the big guy wins)

I don't look at the challenge results very carefully (cant remember the
last time I won one!) but I was of the impression that an awful lot of
the time you get 0 points of rank increase. If this was the result of
the tweak, then it's a bad one. Even a M70 fighting an E10 suffers some
risk, so should get a minimum 1 point of rank increase.

Has anyone collected any data on this? Does anyone have any recent
challenge victories which they'd like to boast about here? (Who did you
beat, what rank increase did you gain?)

Regards,

Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/

Laurence G. Tilley wrote:

What if 51% of players say "this is better"?

Then we ask the Florida Supreme Court... :slight_smile:

Sorry, couldn't resist, given that GSI is based down there...

More seriously, the one part of the game that really, really needs work is
the army side. When I first started playing, I took the nation sheet for the
Sinda at face value and recruited archers, only to be told "Don't bother" by
more experienced players.

Then there's the situation where cavalry charge a town... In a siege, only
foot soldiers and war machines should count. As for some nations' "bonus"
for cavalry and horsemanship; laughable.

Gavin

lucasc68@yahoo.com wrote:

GSI compensated for this (quite well) by limiting the points
given based on the difference of challenge ranks.

Read again: My whole point is that IME the points gained DO NOT
correlate with the difficulaty or risk of the challenge. I got more for
an easy challenge than a difficult one.

-ED \1/