Hi,
First of all, I really don't think that any potential
discussion centred around possible changes to the game can
simply be dismissed as ...
a pointless and frivolous thread that should not be continued.
Would you prefer we went back to politics? I thought we had
agreed that the purpose of this list was to discuss Middle
Earth?
Bluecheese, whoever he may be, feels that ...
Change is a hard thing to do for people, espcially if
they are making many monies off of the status qou. Maintaining
pointless dialogue and consistent whning about what one thinks should
and should not be is inconsequential in the grand scheme of the
game.
Having had some experience in running a business, can I
inform Mr. Bluecheese that an integral part of a successful
business is a willingness to change. Every product has a
shelf life, and if you are not willing to invest in new
products, or update your existing products, then your
business will not be as successful as it might otherwise be
- it may even go under.
In the case of Middle Earth, if I were GSI I would be
desperately working on a new scenario times to be released
in conjunction with the film. We are all going to be flooded
with hype and marketing connected with the film, so I cannot
think of a mroe natural thing than for GSI to try to make
some money off the back of it with a new or updated
scenario.
Now, if we could discuss the interesting point originally
raised?
I e-mailed Clint and he stated the pressure had to be put on
GSI (Bill Feild) who owns the rights to the software.
Sadly true. If only Harlequin owned the rights to the
software (how much would that cost Clint?) The trouble is
that GSI have never really shown much interest in making
player-suggested changes. Some years ago I got together with
a couple of other experienced players and wrote to GSI
suggesting some ideas for new scenarios, changes to the
existing game etc. All were very much in keeping with the
basic milieu of Middle Earth. Sad to say we did not receive
even an acknowledgement.
1)John (my buddy) had the ideas of a chief administrator. This
character would have to order himself one turn to be the position. He
would have to be in the capital, no one could challenge him, and he
would be harder to kidnap and/or assissnate. He would be allowed to
issue a limited amount of orders such as Improve or Downgrade
relations, Change taxes, Sell good, and have them tranported.
I'm not sure whether this fits in to the basic scheme of
things. After all, the idea is for every nation to have some
sort of King (or Wraith). However it might be interesting to
ensure that kidnap and assassinate orders were harder on a
capital.
2) Why is it that a Troll(Evil HI for some postions) has the same
attack/con as a dwarf with a battle axe or a Beornling footman
w/axe.
Can't the troop levels be modified.
Ah yes, now here I agree wholeheartedly. Something really
needs to be done to give a point to recruiting anything
other than HI or HC. Why should Dwarven ponyriders have the
same combat strength as Dog Lord cavalry or the mighty
Eothraim? One would have to be careful not to unbalance the
game, but I'm sure a few tweaks could make life more
interesting. Perhaps more of a terrain factor could be
brought into play. Cavalry should be weaker in forest, as
indeed should heavy infantry - light infantry on the other
hand should be excellent. Equally light cavalry should be at
least as good as heavy cavalry in hills and rough.
3) Why is it that an army that loses it commander decide to go home
and take there state issued weapon and armor with them?
There's certainly a case for suggesting that an army which
loses it's commander should simply sit still and defend (no
orders can be issues). Every turn it continues without a
commander it will lose both morale and troops until such
time as it dissipates or is beaten. I would suggest however
that it should not be possible to voluntarily leave an army
without a commander.
4) Outside of HI HC and MA,does anybody really recruit anthing else.
No "steel" weapon on an archer will ever offset the 10 consititution
on a HI.
See above.
5) Does every battle end in slaughter for one side. One of the
greatest defeats in military history inflicted on a nation was in
216 BC at Cannae. Hanibal completely surronded a Roman army of 4 double
legions (about 80,000) and inflicted 55000 dead. 25000 still got
away. This battle is the most decisive double envelopements ever and still
the enemy lived.
Are you arguing for some sort of retreat setting? i.e. as
part of your battle orders you could give orders to retreat
once you had taken x% losses. Obviously the enemy would get
a free shot at you as you retreated, and morale ought to be
brought into play somehow as should command skill.
6) Why is that an entire nations treasury can be at a village in the
extremes of their nation. Did they leave it there? How do 5 guys get
10000 gold out of east jesus gondor. Did anybody see the James Bond
movie "Goldfinger" Do you remember his state to Goldfinger about the
logistics of stealing huge amounts of gold. Try that every 2 weeks.
The game is not meant to be an economic simulation in any
way. Once you start trying to make the economics work you
may as well tear everything up and start again. Some things
are necessary simply for ease of game play. However,
remember that there is a maximum quantity of gold one can
steal from a pop centre (other than the capital?). Perhaps
it ought to be more difficult to perform multiple steals on
the same pop centre in one turn.
Finally Mr. Bluecheese ...
Of course the origin of this thread is from the same person
that believes every elf should come with stealth and every troll
should come with double healing and a bonus challenge rank.
NUFF SAID.
Actually, that's got something going for it. Trouble is of
course that characters don't really have races. It might be
fun if they did - a minor programming change, but one that
would add something to the atmosphere of the game. All Dwarf
characters names are Dwarves, and to some extent Elves tend
to look Elvish, but that's about it really. More
defferentiation between the characters of different nations
would be a bonus I feel.
Colin.