4th age and curses...

Sometimes it is not quite so bad. If a team gets predictable or if you can
sufficiently force the action they may move to an obvious location.

Still it is very hard and not very fun to send most of your best agents off
on a wild goose chase.

Matt

···

-----Original Message-----
From: Gavinwj [mailto:gavinwj@compuserve.com]
Sent: Tuesday, January 09, 2001 5:29 AM
To: mepbmlist@egroups.com
Subject: Re: [mepbmlist] 4th age and curses...

Tony Zbaraschuk wrote:

It *is* possible to eliminate the squad, but you really need 19

characters

to do it... 18 agents and one sacrifice.

You only need to take out one mage to cripple the squad.

Yup, but you need to find the peasant first... So, given that he could be in
any one of six hexes and you want to try for the whole squad, you need three
agents in each of the six hexes plus some poor soul staked out in the open
to act as bait. 19 characters.

Gavin

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