This is my second straight team game where there was a lot of unnecessary drama, etc.
In my last one, my group of 5 teammates were immediate neighbors of the SK, and after our agents hammered a couple of FP nations, the other team of 4 DS wanted to attack all of the neutrals, when we had been sending all of our gold/goods to one of the people on their team who was alone against the FP.
A combination of that plus some of my teammates not having internet access and complete incompetence by the person handling postal turns (them being special serviced repeatedly when they mailed their turns over a week before the deadline) led to those three players dropping, and them vowing never to play again.
When the SK joined us when only my team of 5 and not the other team of 4 was in favor of it (we had no idea to what extent), the other team of 4 all dropped because the SK was going to “win,” even though the FP had a huge vendetta against him and were going to focus all of their efforts against him. Because of these two factors, we ended up dropping the game despite the fact that we were winning. We just couldn’t replace enough teammates.
Internal issues are often a factor in these games. Despite what Middle Earth Games says, Grudge Games seem much more stable, even when some of the people don’t know each other well. Our last 4th grudge game didn’t go well for us, mainly because we overlooked several things in nation placement, and many of us weren’t used to the LAS scenario, but at least we were competitive for a while, and the team never collapsed.
Anyway, from my experience, these types of things happen much more in team games than in grudge games.
Here in game #43, what the FP didn’t take into account was that attacking the independent neutrals also hurt the chances of the neutral team, had those nations stayed neutral, and that it would also alienate independent neutrals from joining their allegiance. This, coupled with our strategy of attacking the neutral team, to weaken them and make their allegiance much less attractive to independent neutrals led to some of them joining us.
In a game of this nature, FP and DS only attacking each other does nothing but nearly guarantee the neutrals an excellent chance to win. I firmly believe that the FP and DS each fighting all of their 13 enemies (8 from the other aligned team, and the 5 members of the neutral team, who ARE enemies) gives them a better chance.
The FP attacks in Mirkwood definitely made no sense at all to me, when there was a chance that Galvadi might join them. The FP should have marched in my direction, and made the game much more interesting. I have to agree with both Socrates and HolyAvenger that the FP basically “handed us the game,” by attacking independent neutrals.
At the beginning of the game, I wasn’t adverse to a nonaggression pact with the neutral team, because I knew that our attack on the neutrals would lead to the demise of one of our nations (Ered Lomin), but my teammates were in favor of the attack. Since I wasn’t strongly in favor of either attacking or nonaggression, I went along with my teammates. It would be interesting to see how the game might have progressed had we pursued the more peaceful route.
Anyway, plenty of mistakes were made by all sides in this game. I don’t have any hard feelings, though, and I wouldn’t even mind teaming with some of my enemies from this game some time in the future,
Mike