Agree with Mike, no harm no foul. In this game everyone gets confused about mulitple events and situations. That is one of the beauties of the game, you must make decisions anyway.
Ed
···
From: "Mike Sankey" <mikesankey@ntlworld.com>
Reply-To: mepbmlist@yahoogroups.com
To: <mepbmlist@yahoogroups.com>
Subject: Re: [mepbmlist] 500 (Double) for Gunboat games
Date: Sun, 11 Jan 2004 18:31:34 -0000> Potentially a 500 order is aggressive in the following situation. Say you
> are playing 3+ 10 (Eothraim and Noldo combo in 1650). Elrond doubles an
> Eothraim character, so that he can be sure that the Eothraim character is
> not doubled by an enemy. Later on said Eothraim character becomes
doubled,
> and the Eothraim/Noldo player is confused. Was this an enemy double or a
> friendly double?
>
> Although not majorly aggressive I don't see why the rules should be
changed
> from the simple to understand - no aggressive (ie detrimental) orders to a
> nation on the same side as you. (In this case it certainly is
> detrimenetal).
>
> The argument about information transfer between nations due to being
> doubled, although pertinent, not specific to the above argument I feel.
>
> Thoughts?
> ClintDoubling orders against anyone on the same allegiance should be allowed as
the order does not harm the character or remove anything (gold, artefacts,
pop centres etc) from the nation being doubled.Mike
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