8v8v8

Any interest in a 3 team battle in 1650 lands, 8 nations each?

I’ve removed the Cloud Lord simply because they stand out as more unique than any other nation, frankly. The argument can be made that it’s balanced, but when you play with the set up, you get screwy things happening, so the single most unbalancing SNA I’ve removed here.

Wade and I having a lot of fun discussing various nation combos. Draft possibilities, carefully select teams based on SNA’s (mage nation 1 here, 2 there, etc, now share out the Agent SNA’s, etc).

Attached is an excel with nation information on it including a pivot table summary. Simply divide up the nations in the Alleg? column and then refresh the pivot table to see how the summary works out. Of course, Geography can play a huge role… Put the Northmen, Eothraim, Easterlings in different allegiances and, well, the poor Northmen…(unless he’s allied with the Long Rider…?) It can get whacky.

What does anyone think?

Cheers,

Brad Brunet

Dude, tried to open the file 3x’s, but couldn’t, sounds real cool, just want to see how you split the 3 8’s, could you send to me, :slight_smile:

pmoreno407@msn.com

I assume you mean a true third allegience and not 8 neutrals who can declare – if so, has no appeal to me at all. Whether Risk or MEPBM, 3 players or sides almost always becomes a 2 on 1 at the outset, then who of the two backstabs whom to become the one.

3 teams, no neutrals who can declare.

halex - whatever team’s I left on the excel were just that particular rendition in time. I’ve put an Eastern/Mordor group vs an Inland group, vs a SeaFarers team (Noldo, Cardolan, Sinda, SG, Harad, Corsairs, etc…) that was pretty interesting. But the point of the excel is to enter in whatever allegiance next to each nation simply to compare some data - far from the only important stuff, and potentially meaningless.

So pick your own 8’s…! What do you think would work?

I’m always up for this kind of variant. I’ll keep an eye on the thread.

Might help fill the game faster is setup is done gunboat style, with 2 nations per player, 4 nations per team, 3 teams.

Which nation do you foresee being tossed to make an even 24?

Cloud Lord

No complaints on the one you have on the excel, nice intermingling, :slight_smile:

If you want to do this, I think a draft would be excellent. Perhaps a blind draft - have each faction rank the nations 1-24 in order of preference, then have HQ use the lists to do the assignments (e.g. nation A gets its top pick, nation B gets it’s top remaining pick, etc). A snake draft is a nice way to do this (A, B, C, C, B, A, A, B, C, etc).

I personally think the more randomness / scattering within the factions, the better. Let local circumstances dictate who gets dogpiled, instead of having 3 solid power blocks in a mexican standoff.

  • K

Sounds interesting!
… but I guess the set-up will be very difficult.

Why not simply using the 5 neutrals as a 3.rd party?

Sometimes I wished to play together with the other neutrals against DS and Freps (while they fight againt each other).

Have Fun!

Gixxx

Gixxxer, I already have 5 guys waiting to play neutrals together, but it couldn’t be something to announce. I have the whole first 10 turns plotted also. But after the neutrals attack one side, then switch, can you imagine the screaming that would result? I highly doubt Clint would allow it - but it would certainly be hilarious!

Well the scenerio doesn’t work for me… But would be fun with the 5 and me aligned with a nuetral getting my goad and attacking them… Just to see how many teamates explode over my notorious act of violence! but since I have already done that… Now if i diplo nuetrals I have to give my word I not planning on attacking them!