Adding a new spell

How about;

1) Teleport Character spell; Be able to send a Char. of any Nation to any land hex on the map. For example; Battle at Goblin Gate, enemy CO that just won't die, send him to Khand-land. Or you need to wack someone across the map send a Super Agent via teleport, :slight_smile:

2) Strengthen Character spell; Be able to +25 to any rank that a character already has for a turn or two, :slight_smile:

3) Alchemy spell; Be able to turn one commodity into another, :slight_smile: , with limits of course.

Spells should require the possession of a specific arty, :slight_smile:

Paul Moreno

路路路

----- Original Message -----
From: benmin18
Sent: Thursday, September 26, 2002 10:20 AM
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Adding a new spell
聽聽
In the past much has been made of mage being the weakest class/skill
a character can possess. Granted, locating, revealing, and cursing
are VERY powerful things, but they do take time to develop. But to
make mages even more valuable, I was wondering what the odds were of
adding a new spell?

What I was thinking of was a reveal character spell that would allow
a mage to know all the names of characters in the hex the mage is
currently occupying. Unlike the scout character order which can
reveal name, nation, title, and give false info, the reveal spell for
mages would ONLY reveal character names and no other information.

The spell would fall under the Reveal line and be a hard spell. I
think something like this would help both sides and make mages much
more valuable characters for scouting purposes and give them
something else to do.

- Ben

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You mean like, stone walls into putty...?

Brad

路路路

--- Paul Moreno <pmoreno407@msn.com> wrote:

How about;
3) Alchemy spell; Be able to turn one commodity into another, :slight_smile: ,
with limits of course.

______________________________________________________________________
Post your free ad now! http://personals.yahoo.ca

--- In mepbmlist@y..., Player <pbmnoot@y...> wrote:

路路路

--- Paul Moreno <pmoreno407@m...> wrote:

> How about;
> 3) Alchemy spell; Be able to turn one commodity into another, :slight_smile: ,
> with limits of course.

You mean like, stone walls into putty...?

Brad

______________________________________________________________________

Post your free ad now! http://personals.yahoo.ca

More like timber into food, LOL

--- In mepbmlist@y..., Player <pbmnoot@y...> wrote:

路路路

--- Paul Moreno <pmoreno407@m...> wrote:

> How about;
> 3) Alchemy spell; Be able to turn one commodity into another, :slight_smile: ,
> with limits of course.

You mean like, stone walls into putty...?

Brad

______________________________________________________________________

Post your free ad now! http://personals.yahoo.ca

More like timber into food, LOL

I like this idea. To expand on it, how about a whole new spell class:

Alchemy Spells:

--Lesser Transmutation. Difficulty: Easy. Transmute one commodity
into another at a rate of 3-to-1. (i.e. 3 food = 1 steel.)

---Transmutation. Difficulty: Average. Transmute one commodity into
another at a rate of 2-to-1. (i.e. 2 bronze = 1 leather.)

---Greater Transmutation. Difficulty: Hard. Transmute one commodity
into another at a rate of 1-to-1. (i.e. 1 timber = 1 mount.)

Chris Wolf

--- In mepbmlist@y..., "cabal132002" <pmoreno407@m...> wrote:

路路路

--- In mepbmlist@y..., Player <pbmnoot@y...> wrote:
> --- Paul Moreno <pmoreno407@m...> wrote:
>
> > How about;
> > 3) Alchemy spell; Be able to turn one commodity into another, :slight_smile: ,
> > with limits of course.
>
> You mean like, stone walls into putty...?
>
> Brad
>
>
______________________________________________________________________

> Post your free ad now! http://personals.yahoo.ca

More like timber into food, LOL

GWC into McDonalds voucher?

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

路路路

At 19:29 26/09/2002, you wrote:

--- In mepbmlist@y..., Player <pbmnoot@y...> wrote:
> --- Paul Moreno <pmoreno407@m...> wrote:
> > 3) Alchemy spell; Be able to turn one commodity into another, :slight_smile: ,
> > with limits of course.
> You mean like, stone walls into putty...?
> Brad
More like timber into food, LOL

This sounds like the game of Settlers.

I would agree that Mages take quite a bit of effort for a minimal
value.

ex. Curse squad = 3 chars to kill 1 vs 1 agent
聽聽聽聽聽Offense/defense spells = worth little more than 1 turn's
recruitment
聽聽聽聽聽Locate spells = useful for finding agents (most powerful class)
or finding artifacts to make your own agents stronger.

Just my quick 2 cents worth...

--- In mepbmlist@y..., "wolfandco" <cswolf@m...> wrote:

Alchemy Spells:

--Lesser Transmutation. Difficulty: Easy. Transmute one commodity
into another at a rate of 3-to-1. (i.e. 3 food = 1 steel.)

---Transmutation. Difficulty: Average. Transmute one commodity

into

another at a rate of 2-to-1. (i.e. 2 bronze = 1 leather.)

---Greater Transmutation. Difficulty: Hard. Transmute one

commodity

路路路

into another at a rate of 1-to-1. (i.e. 1 timber = 1 mount.)

1 to 1 is too much. Could you imagine taking thousands of food and
making mithril? That'd be insane.

If anything it should be different ratios or certain goods can be
transmuted into certain other goods at set ratios.

- Ben

--- In mepbmlist@y..., "wolfandco" <cswolf@m...> wrote:

I like this idea. To expand on it, how about a whole new spell

class:

Alchemy Spells:

--Lesser Transmutation. Difficulty: Easy. Transmute one commodity
into another at a rate of 3-to-1. (i.e. 3 food = 1 steel.)

---Transmutation. Difficulty: Average. Transmute one commodity

into

another at a rate of 2-to-1. (i.e. 2 bronze = 1 leather.)

---Greater Transmutation. Difficulty: Hard. Transmute one

commodity

路路路

into another at a rate of 1-to-1. (i.e. 1 timber = 1 mount.)

Chris Wolf

WAY too POWERFUL... hmm turn my 10,000 food that sells for 1 into 10,000
Mithril..

wolfandco wrote:

路路路

I like this idea. To expand on it, how about a whole new spell class:

Alchemy Spells:

--Lesser Transmutation. Difficulty: Easy. Transmute one commodity
into another at a rate of 3-to-1. (i.e. 3 food = 1 steel.)

---Transmutation. Difficulty: Average. Transmute one commodity into
another at a rate of 2-to-1. (i.e. 2 bronze = 1 leather.)

---Greater Transmutation. Difficulty: Hard. Transmute one commodity
into another at a rate of 1-to-1. (i.e. 1 timber = 1 mount.)

Chris Wolf

--- In mepbmlist@y..., "cabal132002" <pmoreno407@m...> wrote:
> --- In mepbmlist@y..., Player <pbmnoot@y...> wrote:
> > --- Paul Moreno <pmoreno407@m...> wrote:
> >
> > > How about;
> > > 3) Alchemy spell; Be able to turn one commodity into another, :slight_smile: ,
> > > with limits of course.
> >
> > You mean like, stone walls into putty...?
> >
> > Brad
> >
> >
> ______________________________________________________________________
>
> > Post your free ad now! http://personals.yahoo.ca
>
> More like timber into food, LOL

Middle Earth PBM - hit reply to send to everyone
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Point taken. Still think it's a good idea, given some tweaking.

Chris Wolf

路路路

-----Original Message-----
From: benmin18 [mailto:bmin@hypocrite.com]
Sent: Thursday, September 26, 2002 2:44 PM
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Re: Adding a new spell

1 to 1 is too much. Could you imagine taking thousands of food and
making mithril? That'd be insane.

If anything it should be different ratios or certain goods can be
transmuted into certain other goods at set ratios.

- Ben

--- In mepbmlist@y..., "wolfandco" <cswolf@m...> wrote:
> I like this idea. To expand on it, how about a whole new spell
class:
>
> Alchemy Spells:
>
> --Lesser Transmutation. Difficulty: Easy. Transmute one commodity
> into another at a rate of 3-to-1. (i.e. 3 food = 1 steel.)
>
> ---Transmutation. Difficulty: Average. Transmute one commodity
into
> another at a rate of 2-to-1. (i.e. 2 bronze = 1 leather.)
>
> ---Greater Transmutation. Difficulty: Hard. Transmute one
commodity
> into another at a rate of 1-to-1. (i.e. 1 timber = 1 mount.)
>
> Chris Wolf
>

Middle Earth PBM - hit reply to send to everyone
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You'd just have to index link it. So, if on a given turn Food was selling at 1, Bronze 1, Steel 2, Mithril 40, the Hard level 1:1 spell would let you transmute 400 Food into 400 Bronze, 200 Steel or 10 Mithril. (Perhaps 2/3rds that for the average and 1/3rd for the easy level spell).

It would add a new dimension to playing the market, as mages could attempt to transmute to the product for which a price rise is anticipated.

But the image of transmuting food to mithril feels wrong to me. I could live with a "transmute metals" spell.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

路路路

At 04:28 27/09/2002, you wrote:

Point taken. Still think it's a good idea, given some tweaking.

--- In mepbmlist@y..., Player <pbmnoot@y...> wrote:

路路路

----- Original Message -----
聽聽From: cabal132002
聽聽To: mepbmlist@yahoogroups.com
聽聽Sent: Thursday, September 26, 2002 7:29 PM
聽聽Subject: [mepbmlist] Re: Adding a new spell

聽聽> --- Paul Moreno <pmoreno407@m...> wrote:
聽聽>
聽聽> > How about;
聽聽> > 3) Alchemy spell; Be able to turn one commodity into another, :slight_smile: ,
聽聽> > with limits of course.
聽聽>
聽聽> You mean like, stone walls into putty...?
聽聽>
聽聽> Brad
聽聽>
聽聽>
聽聽______________________________________________________________________

聽聽> Post your free ad now! http://personals.yahoo.ca

聽聽More like timber into food, LOL
聽聽RD: this would be the ancient equivelant of MRE issued to today's armies, "Meals Ready to Eat" but ungratefully known by the troops as "Meals Rejected by Ethiopians."

聽聽Richard.

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[Non-text portions of this message have been removed]

1 to 1 is too much. Could you imagine taking thousands of food and
聽聽making mithril? That'd be insane.

聽聽If anything it should be different ratios or certain goods can be
聽聽transmuted into certain other goods at set ratios.

聽聽- Ben
聽聽RD: Why a set ratio? Why not make the exchange rate at least 1 point higher than the market, to prevent a player using this spell simply to make a quick monetary gain by selling the following turn?

聽聽Richard.

聽聽--- In mepbmlist@y..., "wolfandco" <cswolf@m...> wrote:
聽聽> I like this idea. To expand on it, how about a whole new spell
聽聽class:
聽聽>
聽聽> Alchemy Spells:
聽聽>
聽聽> --Lesser Transmutation. Difficulty: Easy. Transmute one commodity
聽聽> into another at a rate of 3-to-1. (i.e. 3 food = 1 steel.)
聽聽>
聽聽> ---Transmutation. Difficulty: Average. Transmute one commodity
聽聽into
聽聽> another at a rate of 2-to-1. (i.e. 2 bronze = 1 leather.)
聽聽>
聽聽> ---Greater Transmutation. Difficulty: Hard. Transmute one
聽聽commodity
聽聽> into another at a rate of 1-to-1. (i.e. 1 timber = 1 mount.)
聽聽>
聽聽> Chris Wolf
聽聽>

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聽聽Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

[Non-text portions of this message have been removed]

路路路

----- Original Message -----
聽聽From: benmin18
聽聽To: mepbmlist@yahoogroups.com
聽聽Sent: Thursday, September 26, 2002 8:44 PM
聽聽Subject: [mepbmlist] Re: Adding a new spell

You'd just have to index link it. So, if on a given turn Food was selling
聽聽at 1, Bronze 1, Steel 2, Mithril 40, the Hard level 1:1 spell would let you
聽聽transmute 400 Food into 400 Bronze, 200 Steel or 10 Mithril. (Perhaps
聽聽2/3rds that for the average and 1/3rd for the easy level spell).

聽聽It would add a new dimension to playing the market, as mages could attempt
聽聽to transmute to the product for which a price rise is anticipated.

聽聽But the image of transmuting food to mithril feels wrong to me. I could
聽聽live with a "transmute metals" spell.

聽聽Laurence G. Tilley
聽聽RD: I could live with spells transmuting leather, timber or mounts to food and vice versa.
聽聽I could live with base metals into gold, which is what alchemy is all about. But metals into food? I can't swallow that (sorry about the pun). Although, it would account for how Dwarves manage to eat so well in mountains which produce no food!
聽聽I don't think we should be able to transmute anything into mithril, which is supposed to be desperately rare and precious, and is far too common in the game as it is.

聽聽Richard.

聽聽http://www.lgtilley.freeserve.co.uk

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[Non-text portions of this message have been removed]

路路路

----- Original Message -----
聽聽From: Laurence G. Tilley
聽聽To: mepbmlist@yahoogroups.com
聽聽Sent: Friday, September 27, 2002 7:17 AM
聽聽Subject: [mepbmlist] 2nd ed. Adding a new spell

聽聽At 04:28 27/09/2002, you wrote:
聽聽>Point taken. Still think it's a good idea, given some tweaking.