How about;
1) Teleport Character spell; Be able to send a Char. of any Nation to any land hex on the map. For example; Battle at Goblin Gate, enemy CO that just won't die, send him to Khand-land. Or you need to wack someone across the map send a Super Agent via teleport,
2) Strengthen Character spell; Be able to +25 to any rank that a character already has for a turn or two,
3) Alchemy spell; Be able to turn one commodity into another, , with limits of course.
Spells should require the possession of a specific arty,
Paul Moreno
路路路
----- Original Message -----
From: benmin18
Sent: Thursday, September 26, 2002 10:20 AM
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Adding a new spell
聽聽
In the past much has been made of mage being the weakest class/skill
a character can possess. Granted, locating, revealing, and cursing
are VERY powerful things, but they do take time to develop. But to
make mages even more valuable, I was wondering what the odds were of
adding a new spell?
What I was thinking of was a reveal character spell that would allow
a mage to know all the names of characters in the hex the mage is
currently occupying. Unlike the scout character order which can
reveal name, nation, title, and give false info, the reveal spell for
mages would ONLY reveal character names and no other information.
The spell would fall under the Reveal line and be a hard spell. I
think something like this would help both sides and make mages much
more valuable characters for scouting purposes and give them
something else to do.
- Ben
Middle Earth PBM - hit reply to send to everyone
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