Agent actions

My own experiences are mixed on the kidnap and agent orders.

In game 46 (1000) we are finding it fine doing recons, hard to do
assassinates. :slight_smile:
In game 16 (1650) mixture. :-I
In game 23 (2950) kidnapping seems fine for the opposing team! :frowning:

But as a GM I shall get in touch with the Americas and get back if I am
allowed to comment.

Clint

路路路

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-----Original Message-----
From: Mike Elliott <elliott_reifenberg@compuserve.com>
To: INTERNET:mepbmlist@onelist.com <mepbmlist@onelist.com>
Date: 27 October 1999 17:38
Subject: [mepbmlist] Agent actions

From: Mike Elliott <elliott_reifenberg@compuserve.com>

Message text written by INTERNET:mepbmlist@onelist.com

From: ColinForbes <timewyrm@suilven.demon.co.uk>

Hi,
Has anyone else noticed that some agent actions seem to have become a
lot harder?
no
Assassinations (especially of army commanders) seems to be next to
impossible below rank 80 and even then is no better than 50-50. This is
not necessarily a problem in itself and may well be an attempt to
redress some game balance questions, but I would question whether such a
change should be made without at least the GMs / licensees being
informed.

I'm VERY dubious about the Cloud Lord. At 50 ish rank (+20) I would
expect the Cloud Lord to kill unguardded & newly created emissaries
fairly easily. Not get killed outright. Repeatedly.

Is it possible the programmers have updated the code but left out the
+20 bonus for the Cloud Lord?

Colin.<
In a recent game a cloud agent kidnapped tarandor turn3!
so i still think they get +20
mike

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