all orders that can kill characters happen etc, NOT TRUE!

Message: 6

> Date: Fri, 16 Nov 2001 14:27:56 -0500 (EST)
  > From: Player <pbmnoot@yahoo.ca>

Subject: Re: naming chars

all orders that can kill characters happen before the naming orders.
if you try to name, it checks if you have a slot at that time.

<HR>

<tt>

Does anyone know when the character limit is checked? I.E. mynation
has 21 guys. Can I attempt to name new characters against the chancethat
other characters will die, even though my turn sheet says no newcharacters
are available?

Winn Keathley

Sorry, but just to be antagonistic, this is not technically true, I can
think of three circumstances, two of em easy & one from the 'top shelf'.
where characters can die after all the naming orders........
That should make some people think.........
Regards
Andy

"The Knife in your back, will be driven by J1indur"

···

->-- Winn Keathley <Gnaeus@hotmail.com> wrote:

Technically correct: you're being antagonistic! :wink:

1) 740 retire character.
2) 850/860 overrun
3) 940 2nd spell, low health

Em orders? 949 is all there is after 734...I've done it a few times,
never failed, what happens - the mob rises up and lynches you if they
don't want to be given away?

Please stop this torture! Tell us all!

BB

···

--- j1indur@aol.com wrote:

Sorry, but just to be antagonistic, this is not technically true, I
can think of three circumstances, two of em easy one from the 'top
shelf'. where characters can die after all the naming orders
That should make some people think.........<

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j1indur@aol.com wrote:

Sorry, but just to be antagonistic, this is not technically true, I can
think of three circumstances, two of em easy & one from the 'top shelf'.
where characters can die after all the naming orders........
That should make some people think.........

Ooh, I love puzzles. Here ya go:

1) Retire Character order (740)
2) Move navy into hostile encounter (sea serpents, pirates, storms etc.)
sufficient to cause disbanding
3) Move army into hostile encounter which kills character (s) - ex.
Sauron
4) Army overrun during movement
5) Character has hostile encounter (spirits) and dies
6) Cast second spell (825 and/or 940) causing sufficient health loss to
kill character

Any others?

-ED \1/

···

--
"Men go crazy in congregations
They only get better one by one..."

Player said:

Technically correct: you're being antagonistic! :wink:

1) 740 retire character.
2) 850/860 overrun
3) 940 2nd spell, low health

4.) Nasty encounter eg Sea Monster, Sauron, Spirits + Wights

Only 3 Andy? - Is game 77 slowing you down? :slight_smile:

Sam (player)