All v All Game; Final rules:
1) 20 turn limit and a vote of active players. 66% of players must vote for
carrying (no vote means stop).
2) Allegiance = Neutral throughout, no changing allegiance is allowed.
3) Nations 2 and 17 are not in play. They are still on the map BUT they are
not allowed to be impacted in ANY manner.
5) No replacement of players
4) Defining Win: We use the Istari rating as a relative success ratio.
Highest ratio wins.
5) Set-up: Random with 5 excluded nations.
6) 20 points set-up (see below). When you get your first turn send that
information back to us BEFORE the turn goes. If you are using AM or MEOW
then you need to modify the data when you import it to enable you to do any
particular orders (eg if you add 10 Command to Elrond then you'll need to
modify the turn so that he has Command if you want to put orders in. For AM
just click in the stat box for that character and amend.
Istari rating for the 10th position as the mean for that nation. You get
your Victory points (with VCs included) divided by that 10th position for a
rating value.
For reference: Nation: VPs (without VCs) 1: 1117, 2: 900, 3: 925, 4: 1275,
5: 1175, 6: 1225, 7: 1350, 8: 1167, 9: 1450, 10: 1500, 11, 1283, 12: 1017,
13: 1184, 14: 1150, 15: 1125, 16: 1042, 17: 1450, 18: 1117, 19: 1233, 20:
1342, 21: 1550, 22: 1583, 23: 1300, 24: 925, 25: 1400. So if as the Woodmen
you scored 1500 VPs then you're overall rating for this game would be
1500/1117 = 1.34. but we will use the most modern data for this when the
game ends.
Other Rules: This is new and untested. I'm reasonably sure (to very sure)
that it will work, but not 100%. We'd possibly need to fix things mid game.
Anyone joining would have to play with that understanding. When I get the
results back I'll send out the complete rules with the set-up. Each nation
will start off Neutral, with disliked relations to everyone in the game.
20 points to characters: You can allocate 2x10 or 20 or 10 points on one
character and 10 on another. These points can be added to a characteristic
of any character but can't be added to Stealth, nor can they bring that stat
above 40, nor if you increase Mage rank do you get an extra spell.
The 2 nations not played cannot be affected in ANYWAY - no steal gold,
assassinates, capture pcs, or anything at all. They might well stop your
armies moving through if you are of the wrong relations. With the set-up
I'll send out everyone's contact details - after that I'll remove them (for
admin reasons at our end). No more than 2 players can join together. 3
Winners at the end of the game. Set-up cost: standard variant rate.
Turn ends: If a vote for a game end comes through on turn 20 (ie the turn
you send in is turn 20) then we will SS the final turn 21 to end the game.
(It's a program requirement that we do so).
···
************************************
ME Games Ltd
Mailto: me@middleearthgames.com
Website: www.middleearthgames.com
UK: 340 North Road, Cardiff CF14 3BP UK
US: PO Box 680155, Marietta, GA 30068-0003
Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)
UK Fax: 029 2062 5532 (24 hours)
US Fax: 1-503-296-2325
US Phone: 770-579-6813 EST Weekdays