All v ALL Neutral game

All v All Neutral updated rules

Here’s the updated rules - see the end conditions in particular. Nations not available to play are Northmen and Quiet Avenger. The rest are available to be picked from.

So what I need from you now

Name, Account, nations you want to play in order, 2 or 1 nation, allies that you are with. Game will start as soon as I get all 14 nations in (probably Monday) so if you’re still interested get in touch with the above information for then.

Rules (please note that I am playing)

  1. List of nations you want to play (2 nations aren’t played so you don’t need to list them from the list of nations that are not in play). With players running 2 nations please list your nations in order of desire. Players with one nation will get priority.

  2. List of allies (you are allowed to join up with a maximum of one player). That information will be given out at game start in the Front Sheet. List of players running duos and singles. You may discuss any start-up details with them before the game (not with ANY other players in the game). Note alliances are not binding. J

  3. Your name and account number and number of nations, along with list.

  4. When 9 nations are removed from play (this includes drops and nations not being played) then the game will end the following turn. There’s a minimum of 15 turns (so on turn 16 is the earliest that the game can end). (See 7 below).

  5. Allegiance = Neutral throughout, no changing allegiance is allowed.

  6. QA and NM are not in play. They are still on the map BUT they are not allowed to be impacted in ANY manner. The other nations are impactable - so you can 525 them etc.

  7. No replacement of players

  8. Defining Win: We use the Istari rating as a relative success ratio. Highest ratio wins.

  9. 20 points set-up (see below). When you get your first turn send that information back to us BEFORE the turn goes. If you are using AM or MEOW then you need to modify the data when you import it to enable you to do any particular orders (eg if you add 10 Command to Elrond then you’ll need to modify the turn so that he has Command if you want to put orders in. For AM just click in the stat box for that character and amend.)

  10. Turn ends: If the game reaches its end conditions (ie 9 players removed from play) then we will SS the turns the turn after that to end the game. (It’s a program requirement that we do so).

Istari rating for the 10th position as the mean for that nation (from the current list on the PRS site). You get your Victory points (with VCs included) divided by that 10th position for a rating value.

For reference: Nation: VPs (without VCs) 1: 1117, 2: 900, 3: 925, 4: 1275, 5: 1175, 6: 1225, 7: 1350, 8: 1167, 9: 1450, 10: 1500, 11, 1283, 12: 1017, 13: 1184, 14: 1150, 15: 1125, 16: 1042, 17: 1450, 18: 1117, 19: 1233, 20: 1342, 21: 1550, 22: 1583, 23: 1300, 24: 925, 25: 1400. So if as the Woodmen you scored 1500 VPs then you’re overall rating for this game would be 1500/1117 = 1.34. but we will use the most modern data for this when the game ends.

Each nation will start off Neutral, with disliked relations to everyone in the game, that INCLUDES your second nation if you are playing 2 and any allies…

20 points to characters: You can allocate 2x10 or 20 or 10 points on one character and 10 on another. These points can be added to a characteristic of any character but can’t be added to Stealth, nor can they bring that stat above 40, nor if you increase Mage rank do you get an extra spell.

The 2 nations not played cannot be affected in ANYWAY - no steal gold, assassinates, capture pcs, or anything at all. The other nations can be affected as you wish and count towards the 9 dead nations. They might well stop your armies moving through if you are of the wrong relations. With the set-up I’ll send out everyone’s contact details - after that I’ll remove them (for admin reasons at our end). No more than 2 players can join together. 3 Winners at the end of the game. Set-up cost: standard variant rate.

Thanks

Clint

Hello all!

Been talking with Clint about setting up a couple nations in the coming game. My preferred list contains mainly DS & Neutrals and I’d be very interested in allying with a player of like mind.

If you find yourself interested in joining but don’t have an ally feel free to contact me at BairG@nasd.com. All I ask is that we communicate several times per turn to hammer out strategy and that you’re committed to the game. I’d hate for an ally to drop mid way through. Also, I didn’t play in this variant the first time around so it’d be great to ally with another who did.

I have been playing MEPBM for about 5 years now, lately 4th age, and consider myself a skilled and knowledgeable player.

Greg

Count me in for this variant game. Strategies should be interesting to see in this one.

John Wall:D

Very interested

109064

Okay final call for this, we’re just about to start the game. Get in touch by Monday if you’re interested :smiley:

Clint

Okay I bite, I’ll give this a go. So if you ever wanted to have a go at a GM here’s your chance… :wink: Or even ally… :eek:

13 nations signed up for.

Clint (player)

Good to have you aboard. Confucius say: Ally in an “all neutral” game as fleeting as a shooting star in bright daylight.

Should be fun.

Best,
Mark

Okay 17 nations picked, last chance to get into the game (really this time!)

See you on the battlefields.

Clint (GM & player)

Two quick questions . . .

If we have 17 nations played and 2 that don’t count does that mean we have 6 nations that will count towards the 9 required dead pretty quickly or are their startups altered to mean that they persist until they are “properly” knocked out by the rest of us?

Sounds like we really only need to eliminate 3 players to meet that condition.

Second question: When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start? When do we start?

Any room left?

Hya Guy - yes but get your list in very quickly. I need an extensive list please. Mention if you want 1 or 2 nations.

Terry: nations 2 + 17 are out of bounds. So you need to kill 9 nations before the game ends, not including those. Those can include not played nations (I’ll list them).

Clint

Ooooohhh… NOW I’m tempted… :wink:

just wanted one you suggested to get the game started :wink:

geez am I now the Favorite adversary for 1650 now?

You’re your own favourite adversary Terry… a Legend and a Victim in your own mind. You have to stop kicking yourself in the shins, then pronouncing your glory, then kicking yourself in the #&!$, etc, repeat… :smiley:

I must have been purely delusional then seeing sudden interest by someone by the simple metioning of my name … :stuck_out_tongue:

Now 20, waiting on one response and hopefully we can get the game out tomorrow.

Clint (GM)

Should be coming out later today… so Clint (GM) signing off and Clint (player signing on).

Have fun guys.

Clint (GM)

I’m coming to get ya… :cool::stab: or allies very much appreciated I might be in for a bit of a pasting… :eek:

Clint (player)

Hmmmm, Brad isnt in the game… Damm! Anyway, how come Jason and Clint are
allied??

We meet again… I’ll send you a 3 year supply of valium for the next
few months…