>> Personally I think that 4th Age stinks - mostly due to that fact that I
>> think that not knowing where your enemy's pops are is rather stupid.
>
>For others, that's the attraction. It is a time of
>rebirth after decades of great upheaval. There are
>people scattered throughout, all the old lore is lost,
>various tribes and clans with their leaders and odd
>characteristics (SNA's) are attempting to begin anew.
>All that remains is a vague knowledge of the whole map,
>and the memories of the Twin Kingdoms. Develop your
>nation and join the new world...very appealing..
For me there is a credibility gap here. I cannot suspend my disbelief
enough to come to terms with the potty lack of geographical information
available to governments in 4th age. Merchants can transport tonnes of
gold unhindered from one corner of the map to another in as little as 2
weeks. Characters can fly 12 hexes irrespective of terrain. But
there's an MT 6 hexes away, and you don't know who owns it, or whether
it's fried or foe?
RD: Laurence, FA is no different in these three respects from 1650 and 2950.
The geographical knowledge about the latter two is due to people collating
info over a number of games and publishing it. The level of geographical
knowledge delivered by the program itself is exactly the same in each
scenario!
When 2950 came out with its reduced economy, a lot of people slagged it
by claiming that it was just 1650 with an extra 10 turns for the gaming
companies to take our cash (i.e. it took you 10 extra turns to build an
economy and get going). I have never found this to be the case, BUT it
is something which I feel could be levelled at 4th age. A lot of time
is wasted, just finding out where the other nations are.
RD: I agree with you here.
Conscious that I'm in a minority here, and that Clint and most of North
America seem to think its the best thing since sliced bread. Anyone
else dislike 4th Age? Perhaps I'll try it again one day. The games I
played were both team games (i.e.) sign up as a team. Perhaps I should
try it as an individual.
Regards,
Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/
RD: I like 1650 best, FA second, and 2950 third. As Harlequin have shown
themselves willing to consider player-designed variants, this is surely the
way forward. I don't think they will ever change the (admittedly crazy) way
goods are teleported around the map, or the rather more defensible character
movement, any more than they will restrict the troops types available to
each nation (eg stop the DS fielding thousands of trolls, and Dwarves from
fielding hc), or add new spells.
What they are willing to do is juggle the number, power and geographical
distribution of pops, armies, characters, stores and/or special abilities.
This should keep inventive players busy for years to come and give us all
something a little bit different to try!
Regards,
Richard.