How about if the game winner lost the free automatic starting special ability each nation gets and either the Woodmen or Dragon Lord (whichever one is on their team) gets 2. This way the winning player gets more of a challenge, and their allies are compensated in the likely event that he cares about the counterproductive victory conditions.
This is neat because:
1) The player would get a cool sheet of paper that says they did something.
Sure.
2) The paper does something to encourage the player to play again.
What is the replay percent for game winners. Over 90% I suspect.
3) The paper has a meaningful (if even minor) effect on the future game.
So rather than fixing existing ballance problems we can make them worse by giving rewards to players who:
1. Have the highest skill in playing
(unlikely, but vaguely possible, and why do they need a reward if they are best)
2. Prefer playing the strongest nations
(again why do they need MORE rewards)
OR
3. The players who are best at twinking out anti team VCs
(if a reward is involved, I suggest free electroshock therapy. Here like Jeff I would be glad to help contribute to save Harlequin time and effort.)
4) There would be a reason, although a small one, to worry about players who
want to come in first as opposed to team players. This point is a matter of
taste: I kind of like the "Uh, why is the dwarf agent in my camp" factor.
Uhm, I guess.
5) The player would get a cool sheet of paper!
#1?
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