(rolling eyes). Let's see. I have a very good player. Where is my
TEAM likely to benefit the most - having them play the Woodmen, or
having them play Southern Gondor? C'mon. The best games are ones
where there is very good play in the key positions on both sides.
Show me a game where the Noldo and Northern Gondor drop while the
Cloud Lord and Dark Lts. are top tier, and I'll predict a turn 15 dark
win. One of the disturbing trends I've noticed is that an increasing
fraction of the games seem to be very lopsided and very short. Email
and pdf exchanges allow teams to coordinate very effectively, and if
one team does this and the other does not the results are quick and
dull. The random allotment of the top spots will only make this
worse. I am playing almost exclusively grudge and standby positions
largely because of this. I have a clue what I'm getting into.
This is an excellent point. But is allocating based on the current VP system necessarily the only or the best way to prevent this?
You need some system to encourage capable folks to take challenging
positions, keep vets in the strong positions, and keep new folks out
of the ones where they will get hammered.If you want to get vets to play the Woodmen, you can rely on noble
sentiment - or you can give them a very tangible and concrete reward,
like cold hard cash or the position of their choice the next go
around. This can be done with victory conditions assessed relative to
the record.Wanna bet which method will get more folks taking nations like North
Gondor?
You lost me somewhere. How does giving players extra starting character advantages if they win put pros in North Gondor? Maybe you're right, could you restate your position?
I think if we revised the way in which you receive VPs, then rankings relative to nation records (after one is established) is a good idea, for fairness considerations. Until then I suspect it would only amplify the problems in the current system.
Winn
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