An Order Based Scoring System

The GOAL: reward players for what they actually DO to further their
     cause in the game.

As opposed to the VP's which reward "builders" too much, the desire
to score play on spilled guts in the trenches seems to be prevalent.
I've been tinkering with what follows, and am currently using it in
an ongoing game to determine it's comparative worth. I'll leave out
any analysis. Questions, comments, hate mail, etc, welcome.

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Every SUCCESSFUL order is awarded a point value.

Automatic Skill Orders = 1
EASY Orders = 1
AVERAGE Orders = 2
HARD Orders = 3
Basic Characters Named = 1
SNA Characters Named = 1.5
PC's Acquired = 2.5 per level
PC's Lost = -1.5 per level
Army Casualties = 1 per 150
Disbanded Troops = -1 per 250
Product Transferred = 1 per 500
PC's Transferred - 5 per level
Arties Transferred = 5
Ships Transferred = 1

Orders include spells.
PC's acquired does NOT include those given, but all those acquired by
all other means excepting orders 552 and 555, which are scored as
successful AVERAGE orders. The orders required to do so (525, 498,
255) ARE scored also.
Victorious combat is scored as an AVERAGE order.

MISSING: encounters, challenges, different scores based on artifact
"worth"?, etc....??

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I am currently tracking the scores of 2 nations based on this system.

DS Dunlendings Victory Points = 1000
Order based points = 291.1

Ice King Victory Points = 550
Order based points = 326.4

As a builder nation to this point (turn 10), the Duns worth to the
allegiance is outstripped by the more than 9000 Ice casualties, hard
agent and mage orders, and product transferred. Mind you, the NW
Freeps are on their way, including Rhudaur, after clearing Angmar,
so I expect to close the gap somewhat...but my ARBITRARY scoring
system seems to back up my subjective analysis of the team at this
point in the game.

Fantastical, ala 2nd Edition, of course... While this takes Me a lot
of work, I can imagine, with today's computing power, adding a few
"If...then..." lines of code into the program one day, yes?

Thanks for your time!

Brad Brunet

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I don't like your order based scoring system. I'm sorry to be so totally negative, but I think the idea has flaws at the most fundamental level.

Such an artificial way of measuring progress, victory or contribution is never going to work. It would distort the game by distorting the decision making processes of players who think that points are important. Such individualists will go for the orders which clock up points rather than those which are best tactically.

Secondly the idea does not address the problem of uneven starts. The Gondors start with massive armies, so have the potential to inflict massive casualties, and under your system, immediately accumulate points which the best Woodmen player could only dream of. Likewise the Noldo have more wizards than Hogwarts, and are in position to fire off points earning spells right from turn 1.

Sorry, but I think you should return to your drawing board.

Laurence G. Tilley

http://www.lgtilley.freeserve.co.uk

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At 08:15 AM 02-09-01, BBrunet wrote:

Fantastical, ala 2nd Edition, of course... While this takes Me a lot
of work, I can imagine, with today's computing power, adding a few
"If...then..." lines of code into the program one day, yes?