Thank you Stuart, but yes please, I do need to know more... You see now we have a situation where we can calculate unfed army movement precisely, but have only a vague guide as to navy movement (not even that unless one is a very old chap with an arcane edition).
The tables at the backs of ALL my copies of the rule books, give the Naval Movement table, then the Movement Mode Costs table directly opposite. This must give a strong implication that the 4/3rds rule applies to armies as well as navies.
Which would be 1.3333 rounded up to 2 movement points per hex, hence a max movement distance of seven.
Unless we calculate it as 14 divided by 1.3333, which gives 10.5. Which would allow a navy to move 10 hexes (but not AROUND 10, it would be always 10). So is this actually the way it's calculated?
And if that's the case, should we then be tallying unfed army movement when planning moves as 2.333, 2.333, 4.666 then checking to see if it falls within the 12 or 14 points, rather than rounding up for each hex as we go?
Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk
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At 05:52 PM 20-02-02, MiddleEarthGames wrote:
They meant to say 'You will have AROUND 10 movement points' but
it did not come out that way. Let us know if you need
anything further.