My view of agents is that they serve as Special Forces or Partisan Rangers. Economy of force units that take out high value targets. If you think of them as an "A" team the effect is not to far off the mark. The "Discovery Channel" has run a minor seroes on U.S. Sprcial Forces in Afganistan and there were several instances of force decapitations. In MOST of those cases it was the Green Nerets who found the targets and the Air Force that killed them. But there was some of the old fashioned kind as well.
Ed
···
From: Tony Zbaraschuk <tonyz@eskimo.com>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Re: Army disbands
Date: Tue, 26 Oct 2004 08:53:43 -0700On Tue, Oct 26, 2004 at 03:37:02PM -0000, Kevin Brown wrote:
> However, agents going into an army a killing the commander and then
> getting away scot free doesn't jive with most history/fiction. There
> should be some additional risk to assassins - maybe these orders even
> if successful should carry a higher risk of death if the victim was
> travelling with an army, company or in a friendly pop center. A
> player with a 150 agent might think twice about popping that huge
> army commander if they knew that there was a good chance that the
> army might string them up afterword. Many covert operations have been
> considered "suicide" missions, this could be added to the game.I like the suggestion that the army guard the commander with a rank
equal to its morale. (Or maybe just subtract the morale from the
assassin's attack roll?) This also helps build the importance of
morale -- which right now does pretty much diddly-squat except for
some nice flavor text during a battle.Tony Z
--
Economics is not a zero-sum game, and the belief that
it is is at the root of all kinds of wickedness and nonsense.
--Firebug
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