All:
I have encountered a phenomenon twice in a current game and
occasionally in past games. An emmy moves to an empty hex and gets a
message that there is a crevice/trail/grotto etc. that can be
investigated. It's the typical artifact encounter notice. The emmy
decides he is too weak to face possible wights, creates a camp and
moves away. A stronger character moves in to investigate the
encounter and finds ...
nothing. No crevice/trail/grotto. InvEnc yields nothing.
What has happened?
One obvious possibility is that another nation's character has moved
in and grabbed the artifact or at least triggered the encounter. But
in my current game I am 85% sure from circumstantial evidence that
that is not the case.
What else could explain this? Is it possible that creating a
camp "turned off" the encounter? Yet I know that can't be true all
the time, as I have had artifact encounters in hexes with created
camps.
I'd appreciate your thoughts.
Mark
historian683@cs.com wrote
I have encountered a phenomenon twice in a current game and
occasionally in past games. An emmy moves to an empty hex and gets a
message that there is a crevice/trail/grotto etc. that can be
investigated. It's the typical artifact encounter notice. The emmy
decides he is too weak to face possible wights, creates a camp and
moves away. A stronger character moves in to investigate the
encounter and finds ...
nothing. No crevice/trail/grotto. InvEnc yields nothing.
What has happened?
One obvious possibility is that another nation's character has moved
in and grabbed the artifact or at least triggered the encounter. But
in my current game I am 85% sure from circumstantial evidence that
that is not the case.
What else could explain this? Is it possible that creating a
camp "turned off" the encounter? Yet I know that can't be true all
the time, as I have had artifact encounters in hexes with created
camps.
I'd appreciate your thoughts.
Good question. I'll compare it to the common belief that artefacts do
not start on starting pops - sometimes, but rarely, they do turn up
there. I've never tested it thoroughly, but my instinct is that when a
character moves onto a hex there's a chance that he will get the
encounter opportunity. When the hex is empty that chance is very high,
but it's reduced when there is s pop in the hex - possibly tied in with
the hide artefact/drop artefact arrangement. Keep moving characters
into the hex, and my guess is that sooner or later you'll trigger it.
You should also try moving in with a 900 order, in case the encounter
has been removed, and the artefact's just sitting on the village green.
Regards,
Laurence G. Tilley http://www.lgtilley.freeserve.co.uk/