Creating a pop center does "hide" certain encounters.-Tom MacCabe
···
-----Original Message-----
From: historian683@cs.com <historian683@cs.com>
To: mepbmlist@yahoogroups.com <mepbmlist@yahoogroups.com>
Date: Saturday, April 28, 2001 4:07 AM
Subject: [mepbmlist] Artifact encounters and camps
All:
I have encountered a phenomenon twice in a current game and
occasionally in past games. An emmy moves to an empty hex and gets a
message that there is a crevice/trail/grotto etc. that can be
investigated. It's the typical artifact encounter notice. The emmy
decides he is too weak to face possible wights, creates a camp and
moves away. A stronger character moves in to investigate the
encounter and finds ...
nothing. No crevice/trail/grotto. InvEnc yields nothing.
What has happened?
One obvious possibility is that another nation's character has moved
in and grabbed the artifact or at least triggered the encounter. But
in my current game I am 85% sure from circumstantial evidence that
that is not the case.
What else could explain this? Is it possible that creating a
camp "turned off" the encounter? Yet I know that can't be true all
the time, as I have had artifact encounters in hexes with created
camps.
I'd appreciate your thoughts.
Mark
Middle Earth PBM List - Middle Earth and Harlequin Games
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Yes, but if you find an encounter with an emmy without investigating
it, and send in a mage the turn after, you don't always get the
encounter or find it with 900. No enemy chars present. This I can't
explain.
/Pontus Gustavsson
···
On 28 Apr 2001, at 9:04, Sharon MacCabe wrote:
Creating a pop center does "hide" certain encounters.-Tom MacCabe
-----Original Message----- From: historian683@cs.com
<historian683@cs.com> To: mepbmlist@yahoogroups.com
<mepbmlist@yahoogroups.com> Date: Saturday, April 28, 2001 4:07 AM
Subject: [mepbmlist] Artifact encounters and camps
>All:
>
>I have encountered a phenomenon twice in a current game and
>occasionally in past games. An emmy moves to an empty hex and gets a
>message that there is a crevice/trail/grotto etc. that can be
>investigated. It's the typical artifact encounter notice. The emmy
>decides he is too weak to face possible wights, creates a camp and
>moves away. A stronger character moves in to investigate the
>encounter and finds ...
>
>nothing. No crevice/trail/grotto. InvEnc yields nothing.
>
>What has happened?
>
>One obvious possibility is that another nation's character has moved
>in and grabbed the artifact or at least triggered the encounter. But
>in my current game I am 85% sure from circumstantial evidence that
>that is not the case.
>
>What else could explain this? Is it possible that creating a
>camp "turned off" the encounter? Yet I know that can't be true all
>the time, as I have had artifact encounters in hexes with created
>camps.
>
>I'd appreciate your thoughts.
>
>Mark
>
>
>Middle Earth PBM List - Middle Earth and Harlequin Games
>To Unsubscribe:www.egroups.com
>http://www.MiddleEarthGames.com
>
>
>Your use of Yahoo! Groups is subject to
>http://docs.yahoo.com/info/terms/
>
>
Middle Earth PBM List - Middle Earth and Harlequin Games
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If you are interested in Middle Earth try
http://otherhands.com/
This is a bi-monthly gaming journal devoted to FRP in Middle Earth.The web
site has some good info in it.
Have a look and join at 6$/issue
Colin Danks