Avoiding VAT

Sorry - I dont think it is possible to avoid the VAT that easily

Moving the business offshore would mean moving the computers & the employees
of MiddleearthGames - you cant just register a company in Bermuda....

VAT applies to all services rendered in the UK - it doesnt matter that
Clint's output is then sent overseas

···

----- Original Message -----
From: <mepbmlist@yahoogroups.com>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, June 07, 2002 10:17 PM
Subject: [mepbmlist] Digest Number 997

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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------------------------------------------------------------------------

There are 23 messages in this issue.

Topics in this digest:

      1. Re: ME Second edition ideas
           From: "corsairs game 101" <corsairs101@hotmail.com>
      2. Re: ME Second edition ideas
           From: Tony Zbaraschuk <tonyz@eskimo.com>
      3. Re: ME Second edition ideas
           From: "corsairs game 101" <corsairs101@hotmail.com>
      4. Economics in ME followup
           From: Jason Bennett <jasonab@acm.org>
      5. Re: ME Second edition ideas
           From: Gavin Wynford-Jones <gavinwj@compuserve.com>
      6. Re: Economics in ME followup
           From: Tony Zbaraschuk <tonyz@eskimo.com>
      7. Re: VAT
           From: TaborekEJ@AOL.com
      8. Lord of the Rings
           From: "Middle Earth PBM Games" <me@MiddleEarthGames.com>
      9. RE: Lord of the Rings
           From: "simon.dunsterville" <simon.dunsterville@ntlworld.com>
     10. Re: VAT
           From: Gavin Wynford-Jones <gavinwj@compuserve.com>
     11. RE: Economics in ME followup
           From: "Jaggard, Mick (Chicago)" <jaggardm@beltone.com>
     12. Re: Lord of the Rings
           From: "fletcherhbrown" <fletcherhbrown@yahoo.com>
     13. Re: Lord of the Rings
           From: "otvedten" <oysteint@ifi.uio.no>
     14. holiday today?
           From: Nick Cody <ncodyjapan@yahoo.com>
     15. Re: VAT
           From: "Richard DEVEREUX" <rd@pagan-47.fsnet.co.uk>
     16. Re: Economics in ME followup
           From: "Richard DEVEREUX" <rd@pagan-47.fsnet.co.uk>
     17. late turns from Harley ?
           From: "asendaric_uk" <asendaric_uk@yahoo.co.uk>
     18. Re: holiday today?
           From: demonfist@gmx.de
     19. Re: holiday today?
           From: "otvedten" <oysteint@ifi.uio.no>
     20. Re: Re: holiday today?
           From: Jason Bennett <jasonab@acm.org>
     21. Re: Economics in ME followup
           From: Jason Bennett <jasonab@acm.org>
     22. Re: Economics in ME followup
           From: Jason Bennett <jasonab@acm.org>
     23. Re: late turns from Harley ?
           From: "corsairs game 101" <corsairs101@hotmail.com>

________________________________________________________________________
________________________________________________________________________

Message: 1
   Date: Thu, 06 Jun 2002 17:22:06 -0600
   From: "corsairs game 101" <corsairs101@hotmail.com>
Subject: Re: ME Second edition ideas

MEPBM may be reasonable balanced team to team (or not). That is not the
center of my complaint about assassins.

I think that any strategy game is better when there is an effective defense
against every offense and an effective offense against any defense.

MEPBM provides this in many situations. Build fortifications....agents and
war machnes can take them down. Someone invades with a big army. use
smaller armies to delay while you recruit and bring in help. Someone is
delaying and blocking, try moving evasive, or moving in an unexpected
direction.

I think that the problem with agents in MEPBM, is that in most cases, there
is no effective defense against them. There is nothing that a military
nation can do to stop the agents from emptying his treasury, killing all his
characters, poofing his armies.

If you do get a guard in the right place at the right time, the assassin
will either blow through him, or in the best case, you capture the assassin,
he escapes, and you got one extra turn before he finishes off your best
characters.

I think that by allowing ANY 50+A have a very good chance of catching and
holding any attacking agent, you create this "effective defense" against an
offense.

The next one to deal with would be the dreaded Curse Squad. I'm thinking
that a character can't be cursed by more than one character on a given turn.
  However, the turn after he is cursed, he gets no healing and can't execute
any orders (too sick to do anything). This gives the "attacked" nation a
chance to try to locate the cursing mage, and assassinate it.

You get cursed. You move available agents to neighboring hexes and ScoChar,
while getting cursed a second time. If you found the mage, and have enough
agents in the hex to deal with guards, then you get a shot at offing the
mage before he kills your character.

Or better yet. You get cursed, you move in the agents to ScoChar, but move
in your own curser to the location where the character is getting cursed.
Then you curse the mage that is cursing you.

Gives a WHOLE new meaning to Curse battles.

What really needs to happen with troop types, is that heavy troops get 3/4
the movement of light troops. That would make light troops "worth it".

A rework of the "withoout food" algorithim would also be great. If the army
was fed (such as being on a pop), then they get full movement, even if they
have an empty baggage train.

AND, instead of a hex by hex calculation, just reduce max movement by 3/4.
Right now, without FO, cav move 6 plains road hexes (1 * 4/3, rounds to 2).
If the 12 was reduced by 9, then they'd get 9 moves. The current way is
just too difficult to use, and leads to too many mistakes.

Okay, stop... enough for now.

_________________________________________________________________
MSN Photos is the easiest way to share and print your photos:
http://photos.msn.com/support/worldwide.aspx

________________________________________________________________________
________________________________________________________________________

Message: 2
   Date: Thu, 6 Jun 2002 16:35:42 -0700
   From: Tony Zbaraschuk <tonyz@eskimo.com>
Subject: Re: ME Second edition ideas

On Thu, Jun 06, 2002 at 05:22:06PM -0600, corsairs game 101 wrote:

I think that any strategy game is better when there is an effective

defense

against every offense and an effective offense against any defense.

Agreed.

I think that the problem with agents in MEPBM, is that in most cases,

there

is no effective defense against them. There is nothing that a military
nation can do to stop the agents from emptying his treasury, killing all

his

characters, poofing his armies.

Try and figure out where the agents will go, and have a curse squad or
two waiting for them. The only problem is that this takes until turn
10 or later, whereas the DS can have army-killing assassins on turn 2
(Urzahil and Ji Indur both move to Osgiliath on turn 1, Urzahil hands
over the Cloak of the Abyss, Ji kidnaps army commander) and the FP
not too much later on the game depending on who gets the Ring of Wind
first.

I think that by allowing ANY 50+A have a very good chance of catching and
holding any attacking agent, you create this "effective defense" against

an

offense.

How about having guard rank be compared to _natural_ agent rank instead
of artifact-boosted or stealth-boosted rank? That way even if Mr.
I-Have-Too-Many-Artifacts A40(100) S10(50) goes in against somebody,
an A40 guard still has a very good chance against him.

The next one to deal with would be the dreaded Curse Squad. I'm thinking
that a character can't be cursed by more than one character on a given

turn.

  However, the turn after he is cursed, he gets no healing and can't

execute

any orders (too sick to do anything). This gives the "attacked" nation a
chance to try to locate the cursing mage, and assassinate it.

Curses are kind of overkill, really -- and you shouldn't be able to curse
an army to death just by killing its commander; there are a lot of captains
and marshals in command.

What really needs to happen with troop types, is that heavy troops get 3/4
the movement of light troops. That would make light troops "worth it".

And make it necessary to recruit "heavy" troops with some sort of
metal for armor (no armor = light troops, bronze or steel = heavy
troops, leather+mounts= cavalry, wood=archers) -- and include a new
troop type, "mounted archers".

A rework of the "withoout food" algorithim would also be great. If the

army

was fed (such as being on a pop), then they get full movement, even if

they

have an empty baggage train.

Yes.

AND, instead of a hex by hex calculation, just reduce max movement by 3/4.
Right now, without FO, cav move 6 plains road hexes (1 * 4/3, rounds to

2).

If the 12 was reduced by 9, then they'd get 9 moves. The current way is
just too difficult to use, and leads to too many mistakes.

I've never had any trouble with them.

Tony Z
--
"The King with half the East at heel is marched from lands of morning;
His fighters drink the rivers up, their shafts benight the air,
And he that stays will die for naught, and home there's no returning."
The Spartans on the sea-wet rock sat down and combed their hair.--A.E.
Housman

________________________________________________________________________
________________________________________________________________________

Message: 3
   Date: Thu, 06 Jun 2002 21:17:05 -0600
   From: "corsairs game 101" <corsairs101@hotmail.com>
Subject: Re: ME Second edition ideas

> I think that the problem with agents in MEPBM, is that in most cases,
there
> is no effective defense against them. There is nothing that a military
> nation can do to stop the agents from emptying his treasury, killing all
his
> characters, poofing his armies.

Try and figure out where the agents will go, and have a curse squad or
two waiting for them.

And while you are running around misguessing where they will show up, they
are stealing you blind, making two more assassin squads for every one you
get lucky in guessing where they will be. Not to mention when they get a
curse squad, figure out you are using yours to poof agents, and guesses
where you are guessing that the agents will be.

Running all over, hoping to guess where they'll be, and hoping to get lucky
isn't what I'd consider an "effective defense". Saturday night, yes;
effective defense, no.

_________________________________________________________________
MSN Photos is the easiest way to share and print your photos:
http://photos.msn.com/support/worldwide.aspx

________________________________________________________________________
________________________________________________________________________

Message: 4
   Date: Fri, 07 Jun 2002 02:14:40 -0400
   From: Jason Bennett <jasonab@acm.org>
Subject: Economics in ME followup

Hey all,

Clint emailed me today asking about a followup to my article on Bree on
ME economics. Specifically, he wanted me to discuss which nations tend
to give gold, and which tend to need it.

I haven't played enough nations to talk about several of them
intelligently, but Clint and I agreed that getting some opinions from
the list would be interesting.

So, given the collective brilliance of the list members, which nations
(in which scenarios) tend to need gold, and which tend to be gold
donators? Also, which nations can be either, depending on how they get
played? Results will be included (and possibly quoted) in a follow-up
Bree article.

jason

--
Jason Bennett, jasonab@acm.org
E pur si muove!

________________________________________________________________________
________________________________________________________________________

Message: 5
   Date: Fri, 7 Jun 2002 09:30:08 +0200
   From: Gavin Wynford-Jones <gavinwj@compuserve.com>
Subject: Re: ME Second edition ideas

I think that the problem with agents in MEPBM, is that in

most cases, there

is no effective defense against them. There is nothing that

a military

nation can do to stop the agents from emptying his

treasury, killing all his

characters, poofing his armies.

It's difficult enough in the real world for a country like the US
to know where foreign agents are, even with all their technology
and manpower, so how do you expect Middle Earth nations to cope?

After all, just look at the difficulties the US is having with
Al Qaida and their ilk...

Gavin

________________________________________________________________________
________________________________________________________________________

Message: 6
   Date: Fri, 7 Jun 2002 05:19:07 -0700
   From: Tony Zbaraschuk <tonyz@eskimo.com>
Subject: Re: Economics in ME followup

On Fri, Jun 07, 2002 at 02:14:40AM -0400, Jason Bennett wrote:

Clint emailed me today asking about a followup to my article on Bree on
ME economics. Specifically, he wanted me to discuss which nations tend
to give gold, and which tend to need it.

Those who need: Frontline army nations, who usually have lots of troops
under arms, need lots of commanders to use them, and risk losing pop
centers to enemy armies. Also frontline nations in areas with big
enemy populations. Hence:
  Witch King, Dragon Lord, Eothraim, North Gondor, Northmen (yes, Northmen;
    they tend to get run over a lot)

Donors: Guys who have lots of pop centers and don't tend to need big
armies. Hence:
  Noldo, South Gondor, Cloud Lord, Blind Sorceror

Tony Z
--
"The King with half the East at heel is marched from lands of morning;
His fighters drink the rivers up, their shafts benight the air,
And he that stays will die for naught, and home there's no returning."
The Spartans on the sea-wet rock sat down and combed their hair.--A.E.
Housman

________________________________________________________________________
________________________________________________________________________

Message: 7
   Date: Fri, 7 Jun 2002 09:08:20 EDT
   From: TaborekEJ@AOL.com
Subject: Re: VAT

In a message dated 5/15/02 12:32:13 AM Eastern Daylight Time,
dukefenton@earthlink.net writes:

<< VAT - Value Added Tax - is similar to Sales tax in the US - rated at
17.5%
> applied to businesses over a certain turnover. �54,000 (or thereabouts).

You have a global business. SO -- Instead of just complaining, move Middle
Earth Games headquarters to Bermuda, Jamaica, Grenada or US Virgin Islands.
Maybe even Ireland would treat you better. At least try to negotiate a tax
break with the authorities by threatening such a move.
Ed Taborek

________________________________________________________________________
________________________________________________________________________

Message: 8
   Date: Fri, 7 Jun 2002 12:19:11 +0100
   From: "Middle Earth PBM Games" <me@MiddleEarthGames.com>
Subject: Lord of the Rings

Hi,

Nothing to do with Middle Earth PBM, but a question which has been bugging
me...

Does anyone know what the difference is (aside from about �5. in cost, that
is) between the "Extended" 4 dvd box set of the Fellowship of the Rings
coming out in November in the UK, and the "Limited Edition" 4 dvd box set of
the Fellowship of the Rings coming out in November in the UK? Both have the
extra footage, and more extras than you can shake Gandalf's stick at, but
aside from the price difference, and the fact that one calls itself Limited,
I can't see any actual difference between the two.

Now I might be fool enough to buy the version in August and one of the two
extra-footage box sets in November, but not the version in August and both
of the box sets in November, and want to know which to hand over my cash
for!

Cheers,

John

****************************************************************
     Middle Earth Games
Mailto: me@MiddleEarthGames.com
Website: www.MiddleEarthGames.com

UK: Office A, 340 North Road, Cardiff CF14 3BP, UK
USA: PO Box 280, Medford, OR 97501-0019, USA

Phone times: 10am-6.30pm UK time (BST - British Standard Time); 5am-1.30pm
(EST), 8pm-2.30am (AEST)
UK: 029 2091 3359/ (029 2062-5665 can be used if the other is engaged) [Dial
Code: 011 44 2920. for US players]
UK Fax: 029 2062 5532
US: Phone & Fax: 541-772-7872 (10-5pm weekdays) (fax24hrs)
****************************************************************

________________________________________________________________________
________________________________________________________________________

Message: 9
   Date: Fri, 7 Jun 2002 14:32:41 +0100
   From: "simon.dunsterville" <simon.dunsterville@ntlworld.com>
Subject: RE: Lord of the Rings

I think the difference is that the first one has all the extra scenes
seperately, whilst the November edition has them integrated into the film -
i.e it's a directors cut.

Don't quote me, but that's my understanding.

Cheers

Simon

PS 1-0!!!!!!

-----Original Message-----
From: Middle Earth PBM Games [mailto:me@MiddleEarthGames.com]
Sent: Friday, June 07, 2002 12:19
To: mepbmlist
Subject: [mepbmlist] Lord of the Rings

Hi,

Nothing to do with Middle Earth PBM, but a question which has been bugging
me...

Does anyone know what the difference is (aside from about �5. in cost, that
is) between the "Extended" 4 dvd box set of the Fellowship of the Rings
coming out in November in the UK, and the "Limited Edition" 4 dvd box set of
the Fellowship of the Rings coming out in November in the UK? Both have the
extra footage, and more extras than you can shake Gandalf's stick at, but
aside from the price difference, and the fact that one calls itself Limited,
I can't see any actual difference between the two.

Now I might be fool enough to buy the version in August and one of the two
extra-footage box sets in November, but not the version in August and both
of the box sets in November, and want to know which to hand over my cash
for!

Cheers,

John

****************************************************************
     Middle Earth Games
Mailto: me@MiddleEarthGames.com
Website: www.MiddleEarthGames.com

UK: Office A, 340 North Road, Cardiff CF14 3BP, UK
USA: PO Box 280, Medford, OR 97501-0019, USA

Phone times: 10am-6.30pm UK time (BST - British Standard Time); 5am-1.30pm
(EST), 8pm-2.30am (AEST)
UK: 029 2091 3359/ (029 2062-5665 can be used if the other is engaged) [Dial
Code: 011 44 2920. for US players]
UK Fax: 029 2062 5532
US: Phone & Fax: 541-772-7872 (10-5pm weekdays) (fax24hrs)
****************************************************************

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/

________________________________________________________________________
________________________________________________________________________

Message: 10
   Date: Fri, 7 Jun 2002 15:54:55 +0200
   From: Gavin Wynford-Jones <gavinwj@compuserve.com>
Subject: Re: VAT

At least try to negotiate a tax
break with the authorities by threatening such a move

Thank you for providing the laugh of the week...

VAT is totally non-negotiable. However, I'm still not sure why
it applies to non-EU players...

Gavin
PS I agree that MEPBM should move offshore, though. I
already proposed it a while back.

________________________________________________________________________
________________________________________________________________________

Message: 11
   Date: Fri, 7 Jun 2002 10:04:12 -0500
   From: "Jaggard, Mick (Chicago)" <jaggardm@beltone.com>
Subject: RE: Economics in ME followup

1650 Free.

Gold donors: Noldo, S. Gondor, Dwarves

Gold suckers: Woodmen, Eothrim, Northmen

Commodity donors: Woodmen (mounts to Eo.) N Gondor (they usually try to
run gold poor, but can buy/sell/ship commodities from a remote PC. Nmen if
they survive the onslaught.

-----Original Message-----
From: Jason Bennett [mailto:jasonab@acm.org]
Sent: Friday, June 07, 2002 1:15 AM
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] Economics in ME followup

Hey all,

Clint emailed me today asking about a followup to my article
on Bree on
ME economics. Specifically, he wanted me to discuss which
nations tend
to give gold, and which tend to need it.

I haven't played enough nations to talk about several of
them
intelligently, but Clint and I agreed that getting some
opinions from
the list would be interesting.

So, given the collective brilliance of the list members,
which nations
(in which scenarios) tend to need gold, and which tend to be
gold
donators? Also, which nations can be either, depending on
how they get
played? Results will be included (and possibly quoted) in a
follow-up
Bree article.

jason

--
Jason Bennett, jasonab@acm.org
E pur si muove!

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/

________________________________________________________________________
________________________________________________________________________

Message: 12
   Date: Fri, 07 Jun 2002 15:27:09 -0000
   From: "fletcherhbrown" <fletcherhbrown@yahoo.com>
Subject: Re: Lord of the Rings

I believe the first release is just the movie and some behind the
scenes stuff from the website. The limited release is the directors
cut with the footage added to the movie.(I believe this may also
include the Twin Towers Trailer, but not sure about that) The second
general release is the extra footage NOT added into the movie, just
as extra scenes. Both include the behind the scenes/making
of/interviews/how we made Gandalfs hat so pointy bits etc etc

Fletch

--- In mepbmlist@y..., "simon.dunsterville" <simon.dunsterville@n...>
wrote:

I think the difference is that the first one has all the extra

scenes

seperately, whilst the November edition has them integrated into

the film -

i.e it's a directors cut.

Don't quote me, but that's my understanding.

Cheers

Simon

PS 1-0!!!!!!

-----Original Message-----
From: Middle Earth PBM Games [mailto:me@M…]
Sent: Friday, June 07, 2002 12:19
To: mepbmlist
Subject: [mepbmlist] Lord of the Rings

Hi,

Nothing to do with Middle Earth PBM, but a question which has been

bugging

me...

Does anyone know what the difference is (aside from about �5. in

cost, that

is) between the "Extended" 4 dvd box set of the Fellowship of the

Rings

coming out in November in the UK, and the "Limited Edition" 4 dvd

box set of

the Fellowship of the Rings coming out in November in the UK? Both

have the

extra footage, and more extras than you can shake Gandalf's stick

at, but

aside from the price difference, and the fact that one calls itself

Limited,

I can't see any actual difference between the two.

Now I might be fool enough to buy the version in August and one of

the two

extra-footage box sets in November, but not the version in August

and both

of the box sets in November, and want to know which to hand over my

cash

for!

Cheers,

John

****************************************************************
     Middle Earth Games
Mailto: me@M...
Website: www.MiddleEarthGames.com

UK: Office A, 340 North Road, Cardiff CF14 3BP, UK
USA: PO Box 280, Medford, OR 97501-0019, USA

Phone times: 10am-6.30pm UK time (BST - British Standard Time); 5am-

1.30pm

(EST), 8pm-2.30am (AEST)
UK: 029 2091 3359/ (029 2062-5665 can be used if the other is

engaged) [Dial

Code: 011 44 2920. for US players]
UK Fax: 029 2062 5532
US: Phone & Fax: 541-772-7872 (10-5pm weekdays) (fax24hrs)
****************************************************************

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Your use of Yahoo! Groups is subject to

http://docs.yahoo.com/info/terms/

________________________________________________________________________
________________________________________________________________________

Message: 13
   Date: Fri, 07 Jun 2002 16:36:49 -0000
   From: "otvedten" <oysteint@ifi.uio.no>
Subject: Re: Lord of the Rings

--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:

Hi,

Nothing to do with Middle Earth PBM, but a question which has been
bugging me...

Does anyone know what the difference is (aside from about �5. in
cost, that is) between the "Extended" 4 dvd box set of the
Fellowship of the Rings coming out in November in the UK, and
the "Limited Edition" 4 dvd box set of the Fellowship of the Rings
coming out in November in the UK?

(Sorry if this came twice :slight_smile:

From the press release:

A "Special Extended Edition" of The Lord of the Rings: The
Fellowship of the Ring is set to arrive in stores November 12. This
extended edition of the film contains more than 30 minutes of never-
before-seen footage created for the home video release.

The "Special Extended DVD Edition" will be contained in a four-disc
set with two discs containing the film, and two discs with more than
six hours of added content, produced specifically for the DVD. These
extras will plunge the viewer into the complex landscape of Middle-
earth, and reveal how Peter Jackson and his team of skilled artists
and technicians created a painstakingly beautiful and faithful re-
creation of Tolkien's world.

A collector's DVD gift set will also be released on November 12.
This gift set will include the "Special Extended Edition" with box
art packaging conceived and designed by famed Tolkien illustrator
Alan Lee. Included with the DVD are custom bookends designed and
sculpted by Sideshow Weta, the artists that crafted the astonishing
theatrical visual effects for The Lord of the Rings. The gift set
will also include National Geographic's "Beyond the Movie" DVD,
containing two previously unreleased featurettes and a photo
gallery.

________________________________________________________________________
________________________________________________________________________

Message: 14
   Date: Fri, 7 Jun 2002 10:24:14 -0700 (PDT)
   From: Nick Cody <ncodyjapan@yahoo.com>
Subject: holiday today?

Hey all,

Is the MEPBM office closed today for a holiday? I
forgot what day they were taking.

Thanks in advance for the info...

Nick

__________________________________________________
Do You Yahoo!?
Yahoo! - Official partner of 2002 FIFA World Cup
http://fifaworldcup.yahoo.com

________________________________________________________________________
________________________________________________________________________

Message: 15
   Date: Fri, 7 Jun 2002 18:06:20 +0100
   From: "Richard DEVEREUX" <rd@pagan-47.fsnet.co.uk>
Subject: Re: VAT

  ----- Original Message -----
  From: TaborekEJ@AOL.com
  To: mepbmlist@yahoogroups.com
  Sent: Friday, June 07, 2002 2:08 PM
  Subject: Re: [mepbmlist] VAT

  In a message dated 5/15/02 12:32:13 AM Eastern Daylight Time,
  dukefenton@earthlink.net writes:

  << VAT - Value Added Tax - is similar to Sales tax in the US - rated at
17.5%
  > applied to businesses over a certain turnover. �54,000 (or
thereabouts).
  >>

  You have a global business. SO -- Instead of just complaining, move
Middle
  Earth Games headquarters to Bermuda, Jamaica, Grenada or US Virgin
Islands.
  Maybe even Ireland would treat you better. At least try to negotiate a
tax
  break with the authorities by threatening such a move.
  Ed Taborek
  RD: Hey, good idea! The weather is much nicer too. Except perhaps in the
hurricane season!

  Richard.

  Middle Earth PBM - hit reply to send to everyone
  To Unsubscribe: http://www.yahoogroups.com
  Website: http://www.MiddleEarthGames.com

  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

[Non-text portions of this message have been removed]

________________________________________________________________________
________________________________________________________________________

Message: 16
   Date: Fri, 7 Jun 2002 19:14:49 +0100
   From: "Richard DEVEREUX" <rd@pagan-47.fsnet.co.uk>
Subject: Re: Economics in ME followup

  ----- Original Message -----
  From: Jaggard, Mick (Chicago)
  To: 'mepbmlist@yahoogroups.com'
  Sent: Friday, June 07, 2002 4:04 PM
  Subject: RE: [mepbmlist] Economics in ME followup

  1650 Free.

  Gold donors: Noldo, S. Gondor, Dwarves

  Gold suckers: Woodmen, Eothrim, Northmen

  Commodity donors: Woodmen (mounts to Eo.) N Gondor (they usually try to
  run gold poor, but can buy/sell/ship commodities from a remote PC. Nmen
if
  they survive the onslaught.
  RD: 1650:
  Free Choosers:
  Noldo, S Gondor, N Gondor. N Gondor starts off as by far the biggest and
richest nation in Middle-earth. Why it should not send some of its
accummulated wealth to allies I don't know. I also don't see why it should
need gold, unless its taken a hell of a battering.
  Who said Dwarves? Eh, when have you ever known a Dwarf to willingly part
with gold?

  Beggars: Woodies and Northies definitely. Eothraim if they don't burn
their armies up quick. Possibly Sinda too. Much depends on who gets the
most camps down, and the fortunes of war.

  DS choosers: Cloud lord and Blind Sorceror. Possible QAv later in the
game, if the southern neutrals go dark.

  Beggars: Witch-king & Dragon lord definitely, any of the others possibly,
depending on the fortunes of war.

  Neutrals:
  Choosers: Harad definitely, possibly Easterlings & Duns if allowed to
develop in peace until near the deadline for allegiance change.

  The most important single thing any nation can do to improve its economic
base is name 2 or even 3 emis out of the first 4 slots and build as many
camps as possible as fast as possible. The more camps you get down, the
stronger your economy will be. This is vital for nations which start with a
small population base (like most of Mordor). If you don't name a second
emissary until turn 6 you will be lucky to get one camp out of him before
the limit is reached, and chances are that you will be amongst the game's
beggars instead of a chooser.

  Richard.

              -----Original Message-----
              From: Jason Bennett [mailto:jasonab@acm.org]
              Sent: Friday, June 07, 2002 1:15 AM
              To: mepbmlist@yahoogroups.com
              Subject: [mepbmlist] Economics in ME followup

              Hey all,

              Clint emailed me today asking about a followup to my article
  on Bree on
              ME economics. Specifically, he wanted me to discuss which
  nations tend
              to give gold, and which tend to need it.

              I haven't played enough nations to talk about several of
  them
              intelligently, but Clint and I agreed that getting some
  opinions from
              the list would be interesting.

              So, given the collective brilliance of the list members,
  which nations
              (in which scenarios) tend to need gold, and which tend to be
  gold
              donators? Also, which nations can be either, depending on
  how they get
              played? Results will be included (and possibly quoted) in a
  follow-up
              Bree article.

                                      jason

              --
              Jason Bennett, jasonab@acm.org
              E pur si muove!

              Middle Earth PBM - hit reply to send to everyone
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[Non-text portions of this message have been removed]

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Message: 17
   Date: Fri, 07 Jun 2002 17:43:44 -0000
   From: "asendaric_uk" <asendaric_uk@yahoo.co.uk>
Subject: late turns from Harley ?

Just wondering if other players are still waiting for turns due back
today ? I am due 4 back, but left it too late to give em a call and
find out if there is a problem.

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Message: 18
   Date: Fri, 7 Jun 2002 20:29:25 +0200 (MEST)
   From: demonfist@gmx.de
Subject: Re: holiday today?

Must be they're celebrating that 'big' football/soccer victory... *g*

Hey all,

Is the MEPBM office closed today for a holiday? I
forgot what day they were taking.

Thanks in advance for the info...

Nick

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Message: 19
   Date: Fri, 07 Jun 2002 18:57:35 -0000
   From: "otvedten" <oysteint@ifi.uio.no>
Subject: Re: holiday today?

--- In mepbmlist@y..., demonfist@g... wrote:

Must be they're celebrating that 'big' football/soccer victory. *g*

Naah, MEGames are based in Wales, they won't cheer on english
invaders, they have their own national team :wink:

�ystein

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Message: 20
   Date: Fri, 07 Jun 2002 15:29:01 -0400
   From: Jason Bennett <jasonab@acm.org>
Subject: Re: Re: holiday today?

otvedten wrote:

--- In mepbmlist@y..., demonfist@g... wrote:

Must be they're celebrating that 'big' football/soccer victory. *g*

Naah, MEGames are based in Wales, they won't cheer on english
invaders, they have their own national team :wink:

Ok, so this is the perfect chance for me to ask something I've been
wondering for a while:

Why the heck don't you guys play as one team!?! Wouldn't you be a lot
better that way? I know you guys insisted upon joining FIFA, it just
seems strange.

jason

--
Jason Bennett, jasonab@acm.org
E pur si muove!

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Message: 21
   Date: Fri, 07 Jun 2002 15:32:03 -0400
   From: Jason Bennett <jasonab@acm.org>
Subject: Re: Economics in ME followup

Jaggard, Mick (Chicago) wrote:

Gold suckers: Woodmen, Eothrim, Northmen

Commodity donors: Woodmen (mounts to Eo.) N Gondor (they usually try to
run gold poor, but can buy/sell/ship commodities from a remote PC. Nmen

if

they survive the onslaught.

For the WM, I assume you mean sell the mounts to the EO? Or just send them?
jason

--
Jason Bennett, jasonab@acm.org
E pur si muove!

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Message: 22
   Date: Fri, 07 Jun 2002 15:35:25 -0400
   From: Jason Bennett <jasonab@acm.org>
Subject: Re: Economics in ME followup

Richard DEVEREUX wrote:

> RD: 1650: Free Choosers:

Always good to know that beggars can't be choosers. :slight_smile:

> Noldo, S Gondor, N Gondor. N Gondor starts off as by far the biggest
> and richest nation in Middle-earth. Why it should not send some of
> its accummulated wealth to allies I don't know. I also don't see why
> it should need gold, unless its taken a hell of a battering. Who said

I was tord on NG. On one hand, they do have an amazing base. On the
other, it seems if they aren't investing it all in armies and keeping
their tax base down (and loyalties high), they're wasting opportunities.

> Beggars: Woodies and Northies definitely. Eothraim if they don't
> burn their armies up quick. Possibly Sinda too. Much depends on who
> gets the most camps down, and the fortunes of war.

The elves (other than Noldo) were ones I had questions about. Anyone
else have elvish opinions?

> Neutrals: Choosers: Harad definitely, possibly Easterlings & Duns if
> allowed to develop in peace until near the deadline for allegiance
> change.

Agreed. That was my basis for the gold-rich neutrals. I played 2950 Duns
once and went free with over 200k gold in my treasury. Made me very
popular. :slight_smile:

> The most important single thing any nation can do to improve its
> economic base is name 2 or even 3 emis out of the first 4 slots and

Couldn't agree more.

jason

--
Jason Bennett, jasonab@acm.org
E pur si muove!

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Message: 23
   Date: Fri, 07 Jun 2002 13:56:26 -0600
   From: "corsairs game 101" <corsairs101@hotmail.com>
Subject: Re: late turns from Harley ?

I'm still waiting as well.

From: "asendaric_uk" <asendaric_uk@yahoo.co.uk>
Reply-To: mepbmlist@yahoogroups.com
To: mepbmlist@yahoogroups.com
Subject: [mepbmlist] late turns from Harley ?
Date: Fri, 07 Jun 2002 17:43:44 -0000

Just wondering if other players are still waiting for turns due back
today ? I am due 4 back, but left it too late to give em a call and
find out if there is a problem.

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