*** will try to answer some of this !!
Hi some thinkings about balanced gunboats
- I find diplos give advantage to DS , interest of gunboat is that fog of war is complete and each duo count on itself to survive and to strike… giving a double Scout to cloudlord let him to be deadly as almost like in a grudge game… Even if diplos are useful for FP too I ‘m sure diplos can give the edge to DS
*** I don’t find any advantage to either side with diplo’s, most of the time only half the nation even give a sitrep every 5th turn and by the time the next diplo comes around things have change dramatically – most diplo’s are usually what arties a nation got or where they are – least in begining and then hopefully some type of sitrep, but find like i said that only half the nation even send a diplo. **
- I find the no actions against allies, very limiting probably to advantage of DS…
**I don’t – except for maybe emissaries as you can’t do any 525’s but agnet can always 605. ***
Noldo can not sabotate harbour of cardolan, no training steal on the campement( a theft on a FP camp made by an ally may hurt really less than a theft on a DS camp made by one other DS , same thing for 525 a pop center you could ruin his naming characters )
** this isn’t true – if you send a Diplo asking then it is ok – have told allies about a camp of mine and to send agents to steal if need gold and have even sent a diplo to woodman or Duns asking for an agent in 60’s or hgiher to join my company and I doubled then and just asked them to refuse and scout for characters for me – takes some time to work things out with diplo being sent every 5 turns but can be done. **
Above all explain me this case I’m noldo or arthedain I come with emi squad and agents to Minas Anor or any other ally pop center : no army neither FP DS because enemy agents cleaned the pop centers just before and now they are gone… and DS emi sit down
Loyaulty is 30 or below , Ds have 6 EMI 70+ I have 8 EMI 70++, I have some agents 50 point skill, only one assassin above 60 skill rank
*** have had this happen – well I then doubled most of the enemy squad and came back and took pop center later turn ***
Well I have to concede Minas anor to Ds emi squad and can not steal any gold… because Minas Anor is allied pop center….
This make me no much motivation for going to help My FP allies, and spot to their centers with my characters. And DS has usual better agents to scout than FP so poor benefit for big risk.
If I’m northern gondor I prefer Arthedain taking Romenost with a 525 and recruiting there instead of get it stolen from DS emmies
*** send diplo and tell him it is ok to 525 it or ask him to send a character to 949 it – problem solved ***
If I caught up at GG is stil a fort Loyaty 1 of sindar, I have dwarfs I want to take it in order to remove the fort and raise the loyauty why I can’t do it…???
I’m Sindar an since turn 3 or 4 nation messages tell me Mata Hari is stealing gold in Harad start PC, I find Mata Hari and Ji indur at turn 10 on 3120(eotrahim pop center) , I have 1 assasin and one weak agent with stealth , but my scout don’t identify nation Id of this 2 agents… LAT tell me RoW is with MATA HARI , well cloud lord please kill me I know you are there and sure those characters are yours but rules say me I cant put offensive actions… so don t worry I will not steal you the RoW neither going to try to assassinate you.
**** you are reading the rules wrong – in this situation – you can’t do anything to the POP CENTER as its an ally – But you can most certainally go after Ji Indur and if You want you can go after Mata hari as the character wasn’t ID as belonging to an ally – for the life of me – I don’t know why the assasin wouldn’t go after JI indur and the other agent try to steal the arty off mata hari if he isn’t good enough to kill – JI Indur is a good enough target for me with my assasin. FOR EXAMPLE – the one ring was found going by nation messages – I moved one of my agent squads to 3423 – belonged to the Sinda – I scouted – didn’t see anyone but freeps – but lost two character next turn as the sinda killed them because he didn’t know who they blonged to but was showing on the pop center report – so he killed two friendlies and this was fair – didn’t like it but was within the rules. so usually try to send out at least one diplo later in game with names of my agents on a squad so allies don’t kill them. ***
Finally assassinating ally characters shoud be a really-like risk of friend-fire in a game with fog of war , sure this risk is more important for DS who hava best assassins in the game…
** read above – stated how had character killed in friendly fire incident ***
In normal game you can put “offensive” actions against allies most part of time to benefit of the alliance, sometimes for individual reasons (in order to survive picking up a major town or stealing gold to a safe ally or for simple Vengeance or victory points )
** which normal games – every so called normal game I am in everyone is usually talking and thus knows if someone is sending an agent to steal gold from a camp, send emmies to get a low loyalty pop center before other side gets it – etc , etc – Don;t really know anyone who worries about VC anymore – even in Gunboats I don’t. You can do this stuff in Gunbots but have to wait every 5 turns to work things out with diplo’s – like giving allies a camp to stel gold from ya if SG, or having say Cardolan get a front line Pop off NG – can do this with Diplos but again have to coordinate it as diplos only come every 5 turns. ***
More than that if you put out all this advantages with trio or tetra combo the game for DS will probably become very easy
*** don;t think so – been in about 10 games on freep side and freeps won 8 out of the 10 so far and one game on evil side – game 15 which evils just won – believe Clint keeps stats on number of wins for freeps and evils in Gunboats and almost even if not mistaken. ***
*** Mike ***
Cheers Renato.